After trying to iron out the worst kinks I think that I am finally ready for a (source) release. Actually I even have the audacity to call it version 0.3.
My hope is to get some more people to compile it, and if that goes well even try to run it. No matter how far you get to actually launching something, please don't hesitate to contact me to let me know you have tried (and maybe even succeeded)!
What does this release contain?
Client & Server
Basic gameplay (multiplayer)
Different colors for the ships
Teamplay (not tested in a long time)... read more
After a code bonanza about a month ago, I think we are ready to actually build some executables and do a binary release.
This will probably take some setting up though, as we don't know how to add dependencies for different platforms right now.
More to come!
Subspace Battle will now hopefully be easier to build on the targeted platforms, since it is now using CMake (www.cmake.org) for automating the build process.
The reason I chose CMake is that it seems to be easier than GNU's autotools, works on a lot of platforms, it doesn't have any external dependencies and it was something that I wanted to try out after reading about it. I think it will suit Subspace Battle well, and hopefully let more people try the game out, or even help out with development.... read more
The project has now been added to the SourceForge family. This is something that enables people to download the code, check out binaries and also comment on our progress, something that will hopefully inspire me to take the time to work on it. Perhaps even get some more people on board and finally get some speed on this project!