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Pierre-Marie Plans

Welcome to the StupidRT wiki!

The project is working actually with .obj (wavefront) files. I have done a .mtl (material) file parser but we have not the texture mapping for the moment. This work is in study. The raytracer is actually using threads to do parallel computations for the first level of the algorithm (first layer of rays). This makes the raytracing more fast than a procedural algorithm.

The other goal we hope to achieve is to implement some additional effects.

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