RE: [Sttr-open] Re: Sttr-open digest, Vol 1 #14 - 1 msg
Status: Alpha
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From: Chris G. <chr...@po...> - 2001-06-30 16:36:50
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Map files will take significantly less time being processed than object files, so I don't really care about their format. Also, they will always be loaded in one go at the start of a level [speed is irrelevant then, or at least less relevant], whilst objects may be dynamically loaded. I've nearly finished the new multiple-object-format infrastructure for sttr, and expect a new release of the game in about a week. Chris > -----Original Message----- > From: stt...@li... > [mailto:stt...@li...]On Behalf Of Gideon > Wormeester > Sent: 30 June 2001 11:59 > To: stt...@li... > Subject: [Sttr-open] Re: Sttr-open digest, Vol 1 #14 - 1 msg > > > (replying to Brandon Siegel) > > Yes well, that's nice, but it's script-based. It's inefficient. The > object-file-format once was text/script-based, but now it's a binary > fileformat and that's much better because the game doesn't have to parse > strings to read the file. > > I don't know the current mapformat for STTR, but I suggest a > binary-file-format, for better performance > > Live Long And Prosper > > Gideon > > > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > > _______________________________________________ > Sttr-open mailing list > Stt...@li... > http://lists.sourceforge.net/lists/listinfo/sttr-open > |