RE: [Sttr-open] Collision detection
Status: Alpha
Brought to you by:
borg
From: Chris G. <chr...@po...> - 2001-05-18 08:53:36
|
Good, thanks. This is an interesting approach which I've never seen, usually the collision detection stuff is taken straight from the geometry. I'll read it over. I'm still working on loading/saving the new objects: the code is written but I haven't gotten it working yet. A lot has had to be changed, including integrating the game and editor loading functions, and providing a framework for multiple object loading handlers. > -----Original Message----- > From: stt...@li... > [mailto:stt...@li...]On Behalf Of Gideon > Wormeester > Sent: 16 May 2001 20:59 > To: stt...@li... > Subject: [Sttr-open] Collision detection > > > Hi everyone, > > I read the todo-list and I've designed a new > collision-detection-system for > the game. I didn't check the old one, because I don't know what > file it is > in :-( I've attached everything on the new col.-det.-system, so > just check > it and see wether you like it. > > Greetz, > > Gideon > > > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > |