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How to create glass(like) objects?

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Theimon
2011-01-15
2013-05-28
  • Theimon

    Theimon - 2011-01-15

    I've been using Structure Synth for just a short period of time so I still have to learn a lot. I was however curious how I would go about making glass objects, or glasslike anyway. I suspect it having something to do with brightness and saturation perhaps, but I'm not sure.
    Also. I'm using Sunflow to render SS-images. When I finally know  how to create glass objects, what would be the best way to export them to Sunflow?
    I tried searching the web, but unfortunatly found nothing that could help me. Any pointer in the right direction would be greatly appreciated.

    Other than that, SS is a great  program, even when you're at the bottom of the learning curve ;) When can we expect any new developments?

    Cheers.

     
  • Mikael Hvidtfeldt Christensen

    Hi,

    The only correct way to make something glasslike, would be by using a glass-like material in Sunflow. This of course requires some knowledge about the Sunflow scene language. You can also try using the Sunflow-Ultimate-Groovelock.renderTemplate - here is glass type defined, which you use, by for instance writing 'Box::glass' instead of 'Box' in you code.

    Currently development on Structure Synth is a bit slow: I'm dedicating most of my spare time to a new project, Fragmentarium. But from time to time I'll continue working on Structure Synth.

    Regards, Mikael.

     

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