I've been using Structure Synth for just a short period of time so I still have to learn a lot. I was however curious how I would go about making glass objects, or glasslike anyway. I suspect it having something to do with brightness and saturation perhaps, but I'm not sure.
Also. I'm using Sunflow to render SS-images. When I finally know how to create glass objects, what would be the best way to export them to Sunflow?
I tried searching the web, but unfortunatly found nothing that could help me. Any pointer in the right direction would be greatly appreciated.
Other than that, SS is a great program, even when you're at the bottom of the learning curve ;) When can we expect any new developments?
Cheers.
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The only correct way to make something glasslike, would be by using a glass-like material in Sunflow. This of course requires some knowledge about the Sunflow scene language. You can also try using the Sunflow-Ultimate-Groovelock.renderTemplate - here is glass type defined, which you use, by for instance writing 'Box::glass' instead of 'Box' in you code.
Currently development on Structure Synth is a bit slow: I'm dedicating most of my spare time to a new project, Fragmentarium. But from time to time I'll continue working on Structure Synth.
Regards, Mikael.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I've been using Structure Synth for just a short period of time so I still have to learn a lot. I was however curious how I would go about making glass objects, or glasslike anyway. I suspect it having something to do with brightness and saturation perhaps, but I'm not sure.
Also. I'm using Sunflow to render SS-images. When I finally know how to create glass objects, what would be the best way to export them to Sunflow?
I tried searching the web, but unfortunatly found nothing that could help me. Any pointer in the right direction would be greatly appreciated.
Other than that, SS is a great program, even when you're at the bottom of the learning curve ;) When can we expect any new developments?
Cheers.
Hi,
The only correct way to make something glasslike, would be by using a glass-like material in Sunflow. This of course requires some knowledge about the Sunflow scene language. You can also try using the Sunflow-Ultimate-Groovelock.renderTemplate - here is glass type defined, which you use, by for instance writing 'Box::glass' instead of 'Box' in you code.
Currently development on Structure Synth is a bit slow: I'm dedicating most of my spare time to a new project, Fragmentarium. But from time to time I'll continue working on Structure Synth.
Regards, Mikael.