I've used Context Free off and on for years, and one of the things I rely on is the command line version. A command line version of Structure Synth would be glorious.
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I would like to second this request. I've used CFDG as a rendering engine in various pipelines, and it works really well as a rendering engine. In order for it to work with Structure Synth, I would imagine the need for a "camera" rule, that would allow the user to define the rendering perspective. It would be a simple but powerful set of features that would allow Structure Synth to be applied in use cases it wasn't originally designed for.
Thank you for your hard work!
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I agree. A command line would be useful. I've started implementing some support of scripting Structure Synth via JavaScript, but command line scripting should also be included.
The camera/viewport settings can already be controlled programmatically. In the GUI you can use the context menu on the OpenGL viewport to copy the camera settings to script, e.g.:
// Camera settings. Place these before first rule call.
set translation
set rotation
set pivot
set scale 0.76518
The question is what parameters to include. You probably would like to both to build a system, and invoke one of the templates (i.e. Sunflow export) from the command line. But I will look into it.
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Anonymous
-
2011-07-25
To risk necroposting, was there any progress toward a command line interface? I recently thought of a pipeline and would rather not interact with a gui.
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At the moment I'm focusing my spare time efforts on Fragmentarium - at some point I might return to Structure Synth development, but probably not in the near future.
Regards, Mikael.
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I've used Context Free off and on for years, and one of the things I rely on is the command line version. A command line version of Structure Synth would be glorious.
I would like to second this request. I've used CFDG as a rendering engine in various pipelines, and it works really well as a rendering engine. In order for it to work with Structure Synth, I would imagine the need for a "camera" rule, that would allow the user to define the rendering perspective. It would be a simple but powerful set of features that would allow Structure Synth to be applied in use cases it wasn't originally designed for.
Thank you for your hard work!
I agree. A command line would be useful. I've started implementing some support of scripting Structure Synth via JavaScript, but command line scripting should also be included.
The camera/viewport settings can already be controlled programmatically. In the GUI you can use the context menu on the OpenGL viewport to copy the camera settings to script, e.g.:
// Camera settings. Place these before first rule call.
set translation
set rotation
set pivot
set scale 0.76518
The question is what parameters to include. You probably would like to both to build a system, and invoke one of the templates (i.e. Sunflow export) from the command line. But I will look into it.
To risk necroposting, was there any progress toward a command line interface? I recently thought of a pipeline and would rather not interact with a gui.
Hi Seanth,
At the moment I'm focusing my spare time efforts on Fragmentarium - at some point I might return to Structure Synth development, but probably not in the near future.
Regards, Mikael.