For release 0.9.5 I decided to build the OSX version of Structure Synth a little differently.
The new version is based on the Cocoa build of Qt 4.5.1.
It uses frameworks rather than dynamically linked libraries.
Instead of a custom script, it uses Qt's new macdeployqt tool to make a distributable version of Structure Synth
As always the first step is not download and build Qt.
cd to the Qt source directory and run...
> ./configure -cocoa -universal
> make
Go away and have a nap, its take a while 4 hours or so on my 2.0Gz CoreDuo iMac.
> sudo make install
For release 0.9.5 I decided to build the OSX version of Structure Synth a little differently.
The new version is based on the Cocoa build of Qt 4.5.1.
It uses frameworks rather than dynamically linked libraries.
Instead of a custom script, it uses Qt's new macdeployqt tool to make a distributable version of Structure Synth
As always the first step is not download and build Qt.
cd to the Qt source directory and run...
> ./configure -cocoa -universal
> make
Go away and have a nap, its take a while 4 hours or so on my 2.0Gz CoreDuo iMac.
> sudo make install
> PATH=/usr/local/Trolltech/Qt-4.4.3/bin:$PATH
> export PATH
Download Structure Synth Source code, and go to its directory.
> qmake -project -after "CONFIG += opengl release" -after "QT+=xml opengl script" -after "CONFIG+=ppc" -after "CONFIG+=x86" TARGET=StructureSynth
> qmake
> make
Finally it you want to make a version of Structure Synth you can move into a different folder / other Macs.
> macdeployqt StructureSynth -no-plugins
You now have a nice shiny new StructureSynth.app
Dave