3dsMaxConvertXML script for 3dsMax by Koichi Senada - to convert .3dxml created by 3DVIA PrintScreen into max scenes.
Once both are installed, simply run 3DVIA PrintScreen, press F10 while Structure Synth is running, then convert resultant .3dxml with 3dsMaxConvertXML script.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Greetings.
First of all, id like to thank Mikael Hvidtfeldt Christensen for developing this application.
After a few hours of research, ive discovered a way to export proper geometry out of Structure Synth, and i would like to share it.
You will need:
3DVIA PrintScreen - an application that is able to capture geometry displayed by OpenGL and DirectX appliacations.
http://www.3ds.com/fileadmin/PRODUCTS/3DVIA/3DXML/3dxml/3DVIA_PrintScreen_Setup_2.3.exe
3dsMaxConvertXML script for 3dsMax by Koichi Senada - to convert .3dxml created by 3DVIA PrintScreen into max scenes.
Once both are installed, simply run 3DVIA PrintScreen, press F10 while Structure Synth is running, then convert resultant .3dxml with 3dsMaxConvertXML script.
Whoops, forgot to include a link to the 3dsMaxConvertXML script:
http://www.4shared.com/file/73058444/38b9faf/KoichiSenada3dsMaxConvertXML20081125.htm
Best thanks!!! It was realy needed!
Do you work with sunflow?
Also - Deep Exploration now has a sunflow reader.
This way you can export in a wide variety of formats
http://www.righthemisphere.com/products/client-products/deep-exploration-standard-edition
But it costs money - there is a free 30 day trial