Activity for Stock Ticker Clone (Mac)

  • Shadallark committed [f64ab2]

    Added some code to start working with the Player entity in the Core Data data model. Started but not finished the PlayerAdd screen. Added a screen to see the Player details listed. Adjusted ContentView.swift to call the Player Details view and moved the Text about things to add to ContentView out of the CommodityGraph file.

  • Shadallark committed [cb2ee7]

    Backtracked a bit. Have not figured out how to make EnvironmentObjects work yet so removed that from the different views. Using ModelData().commodities[#] instead. Updates include: Commodity.swift: added comments about each of the fields and the history field (currently commented out); ModelData.swift: removed @Published for now; CommodityBar.swift: added a Vertical Stack to display the stock names below the associated bars of the graph, in the colour stored in the Commodity structure; Co...

  • Shadallark committed [0a88a1]

    Trying again to commit the ContentView.swift file (keep getting this error: error: pathspec 'Stock_Ticker_clone/Views/ContentView.swift' did not match any file(s) known to git). Might have been a case issue in the file name so I renamed it twice (once to contentview.swift and then back to ContentView.swift).

  • Shadallark committed [ae12dd]

    Commodity.swift: made structure Identifiable; ModelData.swift: published the commodities variable; CommodityBar.swift: created a barColour variable that is used to set the colour of the bars and is calculated based on the value of the commodity; ContentView.swift: switched from sending specific commodities to CommodityBar() to trying to use a ForEach command to send all of the commodities (not sure why it is not working).

  • Shadallark committed [cd3b6e]

    Using SwiftUI RoundedRectangle and Rectangle commands to draw the commodity graphs. Colour is determined based on the value of the commodity not by the Commodity.Colour field.

  • Shadallark committed [c66ff6]

    Add the Player entity to the Data Model. Start organizing the project into folders.

  • Shadallark committed [d562af]

    Played around with some simple settings to get the menu to display better on the screen and maybe to change the text that will go with the icon.

  • Shadallark committed [6b9ada]

    Removed the old Project files and copied in the generic Swift Project files that we will be using as a starting point.

  • Shadallark committed [50d639]

    Committing files before I start the switch to Swift

  • Shadallark committed [2e5f3b]

    Not sure what the changes were. Committing as I start to rebuild using Sqift.

  • Shadallark Shadallark modified ticket #3

    The ability to save games

  • Shadallark Shadallark posted a comment on ticket #3

    Saving and loading games was available from the start of the CoreData version of...

  • Shadallark Shadallark posted a comment on ticket #5

    This was one of the first things that the new Core Data version of the program was...

  • Shadallark Shadallark modified ticket #5

    Provide ability to name players

  • Shadallark Shadallark committed [9e2792]

    It is now possible to add and remove players. ...

  • Shadallark Shadallark committed [cea251]

    Initial Commit

  • Shadallark Shadallark posted a comment on ticket #4

    With the switch to using Core Data it will not be necessary to use arrrays to store...

  • Shadallark Shadallark modified ticket #4

    Switch to arrays to store commodities and cash

  • Shadallark Shadallark posted a comment on discussion Open Discussion

    Hi everyone; It has been quite a long time since I have done anything on this project....

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