From: Alberto B. <is...@fr...> - 2005-05-12 16:46:36
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Hi, On Wed, 11 May 2005 at 07:04:35PM -0500, Brent Blalock wrote: >I'm also busy with a new job while I moonlight at my old job. (There's >nothing more satisfying than working a 9-hour Saturday importing donor >records for a non-profit. Woo hoo!) Live by the DBMS, die by the DBMS :) >I think the project suffered from poor management and questionable >software engineering. (Don't get me wrong. I think that in a few >years, this project could become like FreeCiv.) The main thing is that >you all need to come together and come up with good, collective goals. >This may or may not require a "leader" to manifest. If you compare with other OSS projects, we were definitely above a lot of them. The problem with game developement is that as soon as you lose interest in the game, you lose interest in the developement. >It looks like each of you have different goals and expectations for the >project. How "Stars!-like" is it? What are the rules? Which >technologies does the client use? What about the server? Your answers >to these questions are sometimes fundamentally incompatible. Not really. The aim has always been a general framwork with an initial specialization to being a Stars! clone. What is actually absurd is that all the core functionality is there and already was there when we stopped. >(1a) An opinionated, motivated leader who can impose his will on the >project and make things happen; Yes, and have 3/4 of the people flee :) >or >(1b) For you to collectively conduct a meeting where you come up with >core goals and answers to fundamental questions (see above); Much better :) This is not very far from what was happening at the end. >(2) One or more people with enough time to actually write code. :) This is the real problem. It's not a matter of what language you use, if only a small minority codes the project is dead. Personally, if you need help taking over the old codebase, I'm willing to help, but I don't think I'll contribute much, since (as I wrote above), I'm not interested in the game now. Bye, Alberto -- Alberto BARSELLA ** Beliefs are dangerous. Beliefs allow the mind to stop functioning. A non-functioning mind is clinically dead. Believe in nothing... ** |