From: Alexander W. <ale...@gm...> - 2014-07-12 08:13:21
|
Howdy all! I think Stellarium is ready to release - trunk has over 110 fixed bugs and many other changes already. I plan publish the first release candidate today and final release around 20 july. Version 0.13.1 should be release around september-october or later as version 0.14.0 if we will be having many changes. I can and ready publish source code for various operating systems (Linux/BSD/Solaric/etc.) + binary packages for Windows (32-bit only, because 64-bit has serious problems with catalogs) and OS X (64-bit; for 10.7+). OS X package is required digital signature and we should make it - Guillaume, are you can make it still? Should I send to you Stellarium.app for signature? P.S. I will send email to translators and now we shouldn't merge the branches, which will be introduce new lines for translation before release was made. -- With best regards, Alexander |
From: Barry G. <bar...@ho...> - 2014-07-12 21:58:15
|
Hi Alex Where is the sound Without the sound Ver 0.13.0 is no improvement on ver 0.12.4 Barry Date: Sat, 12 Jul 2014 15:13:14 +0700 From: ale...@gm... To: ste...@li... Subject: [Stellarium-pubdevel] Stellarium 0.13.0 Howdy all! I think Stellarium is ready to release - trunk has over 110 fixed bugs and many other changes already. I plan publish the first release candidate today and final release around 20 july. Version 0.13.1 should be release around september-october or later as version 0.14.0 if we will be having many changes. I can and ready publish source code for various operating systems (Linux/BSD/Solaric/etc.) + binary packages for Windows (32-bit only, because 64-bit has serious problems with catalogs) and OS X (64-bit; for 10.7+). OS X package is required digital signature and we should make it - Guillaume, are you can make it still? Should I send to you Stellarium.app for signature? P.S. I will send email to translators and now we shouldn't merge the branches, which will be introduce new lines for translation before release was made. -- With best regards, Alexander ------------------------------------------------------------------------------ _______________________________________________ Stellarium-pubdevel mailing list Ste...@li... https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel |
From: Alexander W. <ale...@gm...> - 2014-07-13 07:53:20
|
Hi Barry, 2014-07-13 4:58 GMT+07:00 Barry Gerdes <bar...@ho...>: > Where is the sound > Without the sound Ver 0.13.0 is no improvement on ver 0.12.4 > Since the revision 6920 sound can be playback on Windows too (you can download 0.13.0RC1r1 for testing). -- With best regards, Alexander |
From: Barry G. <bar...@ho...> - 2014-07-13 10:37:52
|
Thanks Alex The sound works this time I still don't have a windows build environment working yet so i can't compile now barry Date: Sun, 13 Jul 2014 14:53:13 +0700 From: ale...@gm... To: ste...@li... Subject: Re: [Stellarium-pubdevel] Stellarium 0.13.0 Hi Barry, 2014-07-13 4:58 GMT+07:00 Barry Gerdes <bar...@ho...>: Where is the sound Without the sound Ver 0.13.0 is no improvement on ver 0.12.4 Since the revision 6920 sound can be playback on Windows too (you can download 0.13.0RC1r1 for testing). -- With best regards, Alexander ------------------------------------------------------------------------------ _______________________________________________ Stellarium-pubdevel mailing list Ste...@li... https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel |
From: Georg Z. <geo...@un...> - 2014-07-14 09:43:53
|
Dear Alexander, I see Windows RCs for native OpenGL (fine!) and OpenGL/MESA. The latter is the pure software-GL solution for PCs without OpenGL2 capable cards, i.e. the CPU has to do all. Single-core CPU platforms thus become very slow. After all these trials with MSVC: How mature was building with ANGLE for non-OpenGL2 capable PCs with DirectX9 support? This would likely be preferrable on the previous Atom generation of netbooks and small PCs (2009-2010). Kind regards, Georg On Sa, 12.07.2014, 10:13, Alexander Wolf wrote: > Howdy all! > > I think Stellarium is ready to release - trunk has over 110 fixed bugs and > many other changes already. I plan publish the first release candidate > today and final release around 20 july. > > Version 0.13.1 should be release around september-october or later as > version 0.14.0 if we will be having many changes. > > I can and ready publish source code for various operating systems > (Linux/BSD/Solaric/etc.) + binary packages for Windows (32-bit only, > because 64-bit has serious problems with catalogs) and OS X (64-bit; for > 10.7+). > > OS X package is required digital signature and we should make it - > Guillaume, are you can make it still? Should I send to you Stellarium.app > for signature? > > P.S. I will send email to translators and now we shouldn't merge the > branches, which will be introduce new lines for translation before release > was made. > > -- > With best regards, Alexander > |
From: Alexander W. <ale...@gm...> - 2014-07-14 10:33:11
|
Dear Georg, 2014-07-14 16:43 GMT+07:00 Georg Zotti <geo...@un...>: > I see Windows RCs for native OpenGL (fine!) and OpenGL/MESA. The latter is > the pure software-GL solution for PCs without OpenGL2 capable cards, i.e. > the CPU has to do all. Single-core CPU platforms thus become very slow. > After all these trials with MSVC: How mature was building with ANGLE for > non-OpenGL2 capable PCs with DirectX9 support? This would likely be > preferrable on the previous Atom generation of netbooks and small PCs > (2009-2010). > I can build Stellarium with help of MSVC but both editions - OpenGL and ANGLE - will be with serious problem in limited support of star catalogs. It's annoying but right now I can't give correct solution for this problem. -- With best regards, Alexander |
From: Alexander W. <ale...@gm...> - 2014-07-14 10:41:03
|
2014-07-14 16:43 GMT+07:00 Georg Zotti <geo...@un...>: > I see Windows RCs for native OpenGL (fine!) and OpenGL/MESA. The latter is > the pure software-GL solution for PCs without OpenGL2 capable cards, i.e. > the CPU has to do all. Single-core CPU platforms thus become very slow. > After all these trials with MSVC: How mature was building with ANGLE for > non-OpenGL2 capable PCs with DirectX9 support? This would likely be > preferrable on the previous Atom generation of netbooks and small PCs > (2009-2010). > I forgot - Stellarium/ANGLE on all DirectX machines with ps_2_0 will be slowly work (hello Atoms) when rendering of the planets. -- With best regards, Alexander |
From: Fabien C. <fab...@gm...> - 2014-07-22 20:23:19
|
Hi Alex, thanks. I'm just back from holidays. What is blocking the release right now? Do we want to fix the star data packing on MSVC before release? Also I think we should release before including the new location features from Georg as this code is likely to introduce regressions as it's dealing with an online service. What do you think? Fabien On Sat, Jul 12, 2014 at 10:13 AM, Alexander Wolf <ale...@gm...> wrote: > Howdy all! > > I think Stellarium is ready to release - trunk has over 110 fixed bugs and > many other changes already. I plan publish the first release candidate > today and final release around 20 july. > > Version 0.13.1 should be release around september-october or later as > version 0.14.0 if we will be having many changes. > > I can and ready publish source code for various operating systems > (Linux/BSD/Solaric/etc.) + binary packages for Windows (32-bit only, > because 64-bit has serious problems with catalogs) and OS X (64-bit; for > 10.7+). > > OS X package is required digital signature and we should make it - > Guillaume, are you can make it still? Should I send to you Stellarium.app > for signature? > > P.S. I will send email to translators and now we shouldn't merge the > branches, which will be introduce new lines for translation before release > was made. > > -- > With best regards, Alexander > > > ------------------------------------------------------------------------------ > > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > > |
From: Marcos C. <mca...@gm...> - 2014-07-22 20:27:26
|
2014-07-22 21:22 GMT+01:00 Fabien Chéreau <fab...@gm...>: > Hi Alex, > > thanks. I'm just back from holidays. > > What is blocking the release right now? > but 0.13.0 has already been released... https://sourceforge.net/p/stellarium/news/2014/07/stellarium-0130-has-been-released/ > Do we want to fix the star data packing on MSVC before release? > > Also I think we should release before including the new location features > from Georg as this code is likely to introduce regressions as it's dealing > with an online service. > > What do you think? > > Fabien > > > On Sat, Jul 12, 2014 at 10:13 AM, Alexander Wolf <ale...@gm...> > wrote: > >> Howdy all! >> >> I think Stellarium is ready to release - trunk has over 110 fixed bugs >> and many other changes already. I plan publish the first release candidate >> today and final release around 20 july. >> >> Version 0.13.1 should be release around september-october or later as >> version 0.14.0 if we will be having many changes. >> >> I can and ready publish source code for various operating systems >> (Linux/BSD/Solaric/etc.) + binary packages for Windows (32-bit only, >> because 64-bit has serious problems with catalogs) and OS X (64-bit; for >> 10.7+). >> >> OS X package is required digital signature and we should make it - >> Guillaume, are you can make it still? Should I send to you Stellarium.app >> for signature? >> >> P.S. I will send email to translators and now we shouldn't merge the >> branches, which will be introduce new lines for translation before release >> was made. >> >> -- >> With best regards, Alexander >> >> >> ------------------------------------------------------------------------------ >> >> >> _______________________________________________ >> Stellarium-pubdevel mailing list >> Ste...@li... >> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >> >> > > > ------------------------------------------------------------------------------ > Want fast and easy access to all the code in your enterprise? Index and > search up to 200,000 lines of code with a free copy of Black Duck > Code Sight - the same software that powers the world's largest code > search on Ohloh, the Black Duck Open Hub! Try it now. > http://p.sf.net/sfu/bds > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > > |
From: Fabien C. <fab...@gm...> - 2014-07-22 20:35:59
|
Holy s**t! I missed it! For my defence, I just come back from a remote Philippines island with no internet, no TV and almost no electricity for 2 weeks! Fabien On Tue, Jul 22, 2014 at 10:27 PM, Marcos Cardinot <mca...@gm...> wrote: > 2014-07-22 21:22 GMT+01:00 Fabien Chéreau <fab...@gm...>: > > Hi Alex, >> >> thanks. I'm just back from holidays. >> >> What is blocking the release right now? >> > > but 0.13.0 has already been released... > > https://sourceforge.net/p/stellarium/news/2014/07/stellarium-0130-has-been-released/ > > >> Do we want to fix the star data packing on MSVC before release? >> >> Also I think we should release before including the new location features >> from Georg as this code is likely to introduce regressions as it's dealing >> with an online service. >> >> What do you think? >> >> Fabien >> >> >> On Sat, Jul 12, 2014 at 10:13 AM, Alexander Wolf <ale...@gm...> >> wrote: >> >>> Howdy all! >>> >>> I think Stellarium is ready to release - trunk has over 110 fixed bugs >>> and many other changes already. I plan publish the first release candidate >>> today and final release around 20 july. >>> >>> Version 0.13.1 should be release around september-october or later as >>> version 0.14.0 if we will be having many changes. >>> >>> I can and ready publish source code for various operating systems >>> (Linux/BSD/Solaric/etc.) + binary packages for Windows (32-bit only, >>> because 64-bit has serious problems with catalogs) and OS X (64-bit; for >>> 10.7+). >>> >>> OS X package is required digital signature and we should make it - >>> Guillaume, are you can make it still? Should I send to you Stellarium.app >>> for signature? >>> >>> P.S. I will send email to translators and now we shouldn't merge the >>> branches, which will be introduce new lines for translation before release >>> was made. >>> >>> -- >>> With best regards, Alexander >>> >>> >>> ------------------------------------------------------------------------------ >>> >>> >>> _______________________________________________ >>> Stellarium-pubdevel mailing list >>> Ste...@li... >>> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >>> >>> >> >> >> ------------------------------------------------------------------------------ >> Want fast and easy access to all the code in your enterprise? Index and >> search up to 200,000 lines of code with a free copy of Black Duck >> Code Sight - the same software that powers the world's largest code >> >> search on Ohloh, the Black Duck Open Hub! Try it now. >> http://p.sf.net/sfu/bds >> _______________________________________________ >> Stellarium-pubdevel mailing list >> Ste...@li... >> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >> >> > > > ------------------------------------------------------------------------------ > Want fast and easy access to all the code in your enterprise? Index and > search up to 200,000 lines of code with a free copy of Black Duck > Code Sight - the same software that powers the world's largest code > search on Ohloh, the Black Duck Open Hub! Try it now. > http://p.sf.net/sfu/bds > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > > |
From: Alexander W. <ale...@gm...> - 2014-07-23 02:46:58
|
Hi! 2014-07-23 3:35 GMT+07:00 Fabien Chéreau <fab...@gm...>: > Holy s**t! I missed it! > For my defence, I just come back from a remote Philippines island with no > internet, no TV and almost no electricity for 2 weeks! > Don't worry, we have over 200 opened bugs still :-/ I hope people will say us about found regressions and errors and we can release 0.13.1 in near future with fixes. We should fix the star data packing on MSVC in first turn. -- With best regards, Alexander |