From: Bogdan M. <dag...@gm...> - 2012-02-12 13:37:24
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On Sun, Feb 12, 2012 at 12:10 AM, Brady Brenot <br...@br...> wrote: > Most of the issues have been cleared up. It now functions pretty much just > like the desktop version. > > Remaining issues: > - translation still doesn't work (again, Android lacks native locale > support; I'm trying to see if necessitas supports or will support > translation, since going through Java will be a pain) Doesn't the locale support affect only auto-detection of the user language? Or there isn't an Androind port of gettext? > - some of the static plugins don't support OpenGL ES 2, so I have them > disabled > - a necessitas bug prevents us from using the package's assets directory > properly, so files need to be duplicated to /sdcard/stellarium for now > > Next thing to add, maybe after I fix #2 and see if anything can currently be > done about #1, is the mobile GUI plugin. This will probably be from scratch; > Stellarium Mobile's GUI doesn't seem to be very tablet-friendly, and I want > this to be more flexible. Did you look into Stellarium Mobile's source code? It's available on its website. It seems to support accelerometers and scene rotation: http://www.youtube.com/watch?v=EGi1wVUCFqY > When/how should this stuff be pushed upstream? When it's stable? :) After we release 0.11.2, probably. As for pushing, you will have to just make a Launchpad merge request for your branch: https://help.launchpad.net/Code/Review > I still have a number of > shell scripts handling things, and I don't know how much of that can or > should be moved into cmake. I think that CMake can call shell scripts. But yes, moving as much of that stuff as possible into CMake files will be necessary. Regards, Bogdan Marinov |