If you want to change Nebula code, you could try to use the AstroImage class for managing it's texture, I created it for this purpose (I also use it in VirGO), but I never had time to migrate the Nebula code to it.

On 7/5/07, Matthew Gates <matthewg42@gmail.com> wrote:
I'd like to add memers to the Nebula object to allow translation, scaling
and rotation after the nebula is created.  This would allow me to implement
the nebula texture editor as an external module.

Any objections?


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