Hi Fabien
I have added a Windows 7 ultimate 64 bit to my stable. But cannot build stellarium from scratch on it with a clean Qt 4.6.2 SDK installation. It will not generate a cmakecache.txt. However Build 5874 worked great on it from the package I made except for the "winking" text. I now have 8 platforms of windows working with no problems other than the "winking" text" However only my main computer will load *.jpg files and give sound output. Its sound card is an Advance 97 all the others have Realtech 97 sound. 
I will build 5885 (0.10.4 Rc1)today on all platforms as well as testing your 0 10.4Rc1. The results will be available tonight (tomorrow your time).
I just built 5885 in msys while writing this. The text on star names still "winks" with use_glshaders = true but is stable with use_Glshaders= false. All else seems OK.
Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44"    E 150' 56' 32"

> From: fabien.chereau@googlemail.com
> Date: Tue, 16 Feb 2010 17:52:25 +0100
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: [Stellarium-pubdevel] 0.10.4 win32 RC1
> http://chereau.free.fr/stellarium_files/stellarium-0.10.4-win32-RC1.exe
> Before installing, please uninstall previous versions and suppress
> your previous config.ini.
> The RC1 uses gl shaders by default for stars and atmosphere rendering.
> It also uses the Qt OpenGL2 paint engine
> The feedback I expect is:
> - Do you see proper sky labels (no blinking)?
> - Do you still experience random crashes?
> Please also try with use_glshaders = false in the [main] section of
> the config.ini file.
> Thanks!
> Fabien
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