Hi Fabien
That fixed it. It compiles OK now and runs OK as far as I can ascertain in a short test. The previous compiled version has a FPS that runs from 8.6 to 12.2 on my computer. The new version runs from 8.6 to 12.8 on my computer (a slight improvement?)

Barry Gerdes
Beaumont Hills Observatory
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From: fabien.chereau@googlemail.com
Date: Wed, 18 Nov 2009 22:56:32 +0100
To: stellarium-pubdevel@lists.sourceforge.net
Subject: Re: [Stellarium-pubdevel] Windows build problems- build 5257

I just commit a fix, please tell me if it's OK now.
I committed today some code to use openGL shaders for drawing stars. I couldn't observe any significant FPS improvements on my computer though :(

On Wed, Nov 18, 2009 at 21:36, Barry Gerdes <barrygastro@hotmail.com> wrote:
Hi Fabien

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