Hi
Stellarium does not compile in Linux 11.04 either and there is no update there for qt 4.8.0

I will install 12.04 and see if that works

Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44"    E 150' 56' 32"



From: barrygastro@hotmail.com
To: stellarium-pubdevel@lists.sourceforge.net
Date: Sat, 1 Sep 2012 07:39:54 +1000
Subject: Re: [Stellarium-pubdevel] OpenGL GSoC code merged to trunk

Hi
 
Stellarium still does not compile in windows, Same reason as before. Please before commiting updates to the trunk they must be tested on Windows. It is no good building on Linux and then not being compatable with windows.

Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44"    E 150' 56' 32"

 
> Date: Fri, 31 Aug 2012 23:05:42 +0200
> From: georg.zotti@univie.ac.at
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] OpenGL GSoC code merged to trunk
>
> Sounds good. However, I cannot test it before next Thursday, maybe even
> later. Hopefully somebody else?
>
> Good luck,
> Georg
>
>
> On Fr, 31.08.2012, 22:22, Ferdinand Majerech wrote:
> > I got it to work.
> >
> > You need to include gl.h and glext.h from the OpenGL site
> > (http://www.opengl.org/registry/api/glext.h). I'll get it to
> > commitable state tomorrow. I think it'd make most
> > sense to simply add the glext.h to Stellarium source and include gl.h
> > and glext.h on
> > Windows only.
> >
> > In VirtualBox I could only test the builtin Windows (software) GL 1.1 .
> > (Which ran at 2 FPS or so). There was actually one GL 1.1 specific
> > bug, was fixed.
> >
> > Testing on Windows with GL higher than 1.1 would be useful - AFAIK in
> > GL on Windows the extensions' and newer GL versions' functions are
> > loaded at runtime to
> > function pointers. If Qt doesn't do that for us there might be crashes
> > on higher than
> > GL1.1 (especially with the GL2 backend).
> >
> >
> >
>
>
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