But seriously, the build changes I posted are for everyone to have a look at. In fact, since Fabien has publicly stated he has difficulty judging colors it's important for others to evaluate something like this. I'm curious how these changes look to different users on different monitors.
The Stellarium "night blue" has bothered me for quite some time and I've made an effort to observe any apparent color in the sky when I'm at true dark sky sites. On moonless nights I just see gray, as does John Bortle and other expert observers.
However, on nights with a bright, full moon I see a distinct area of blue around the moon and I perceive a faint blue shift on ground objects. In this situation a neutral gray sky is less desirable. But the blue color I see is nowhere nearly as intense as the arbitrary "night blue" Stellarium uses. These are areas to explore for improvement, IMO. Ideally, both states would be incorporated: neutral gray on moonless nights and increasing blue as the moon approaches full.
My purpose is to simply share this work with anybody who would like Stellarium to look a bit more realistic, whether or not it ultimately becomes part of the program. Plus there are some new planet textures (Mercury, Venus, Earth, Jupiter, Saturn and rings) to evaluate.
Fabien has the final word, of course. But your opinions are valued too! :)
> Date: Thu, 20 Aug 2009 09:10:33 +0300 > From: firstname.lastname@example.org > To: email@example.com > Subject: Re: [Stellarium-pubdevel] Changes for evaluation > > On Thu, Aug 20, 2009 at 8:02 AM, Lone Hiker<firstname.lastname@example.org> wrote: > > Despite the deafening silence regarding the test build I made available I > > further refined the code after color calibrating my monitor. > > [snip] > > AFAIK, Fabien Chéreau is on vacation so he can't monitor the mailing > list at the moment. You'll probably get feedback when he comes back. > > Regards, > Bogdan Marinov
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