Thanks Fabien
 
I was just wondering whether I could compile it.
I saw that dependancy on tokio cabinet but it disappeared when I got the libcfits installed.
I will have a go on Linux and see what happens. I need the fits libraries there too. 

Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44"    E 150' 56' 32"
12" F10 GPS Polar mounted
Home Page  http://www.geocities.com/barrykgerdes
 



 
> Date: Thu, 30 Apr 2009 07:49:39 +0200
> From: fabien.chereau@googlemail.com
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] Static plugin
>
> Hi Barry,
> Currently we are making some test on VirGO with other extra
> dependencies which are not very portable on windows (Tokyo Cabinet),
> so I am not sure it's the best time to attempt windows compilation..
> Fabien
>
> On Thu, Apr 30, 2009 at 03:06, Barry Gerdes <barrygastro@hotmail.com> wrote:
> > Hi Fabien
> >
> > I am intersted in compiling stellarium in Windows with the static module
> > enabled but I have never been able to compile the VirGO module. I always
> > have trouble with the Fits libraries. I think I have at last got them but
> > the latest error concerns declaration long and long long in the fitsio.h
> > file. and winnt.h files. What do I really need to compile the VirGo module
> > in Windows.
> >
> >
> > Barry Gerdes
> > Beaumont Hills Observatory
> > S 33' 41' 44"    E 150' 56' 32"
> > 12" F10 GPS Polar mounted
> > Home Page  http://www.geocities.com/barrykgerdes
> >
> >
> >
> >
> >> Date: Wed, 29 Apr 2009 16:32:33 +0200
> >> From: fabien.chereau@googlemail.com
> >> To: stellarium-pubdevel@lists.sourceforge.net
> >> Subject: Re: [Stellarium-pubdevel] Static plugin
> >>
> >> I migrated HelloStelModule. So now the behaviour is the following:
> >> - When you compile a plugin, it will generate the static and the
> >> dynamic versions (e.g. libHelloStelModule.so and libHelloStelModule.a
> >> on linux).
> >> - Before compiling Stellarium, you need to indicate cmake that you
> >> want to use it as a staic plugin. For this set the
> >> USE_STATIC_PLUGIN_HELLOSTELMODULE to ON and enter the location of the
> >> .a library in the HELLOSTELMODULE_STATIC_PLUGIN_PATH variable.
> >>
> >> Stellarium should now link with the .a library.
> >> Finally to test, you also need to have the HelloStelModule directory
> >> in $HOME/.stellarium/modules so that Stellarium tries to load the
> >> plugin at start time.
> >>
> >> Cheers,
> >> Fabien
> >>
> >> On Wed, Apr 29, 2009 at 15:14, Fabien Chéreau
> >> <fabien.chereau@googlemail.com> wrote:
> >> > Hi all,
> >> > I just committed the first working static plugin based on VirGO!! :) I
> >> > am going to migrate also HelloStelModule as an example and maybe other
> >> > ones.
> >> > Fabien
> >> >
> >> > On Wed, Apr 29, 2009 at 14:15, Matthew Gates <matthewg42@gmail.com>
> >> > wrote:
> >> >> On Tuesday 28 April 2009 17:59:23 Fabien Chéreau wrote:
> >> >>> Dear all,
> >> >>> I am currently making tests on how to compile plugins as static, and
> >> >>> distribute them linked together with Stellarium. I am almost there,
> >> >>> and I had to make some little change to the plugin interface. So you
> >> >>> may have to add a method in your plugin code.the method is  virtual
> >> >>> QString getPluginId() and it should simply return the name of the
> >> >>> plugin, e.g. for VirGO it will be {return "VirGO";}
> >> >>
> >> >> Are you going to move the "stable" plugins inside the main Stellarium
> >> >> tree
> >> >> (i.e. so they can all be built with a single make command, and easier
> >> >> to
> >> >> package in with the main program)?
> >> >>
> >> >> If so, I would imagine VirGO will still remain in a separate tree?
> >> >>
> >> >> In any case, I think we should keep the HelloStelModule in the
> >> >> extmodules
> >> >> directory as an example to developers of 3rd party plugins.  It might
> >> >> be
> >> >> worth keeping this as a minimalistic plugin, and adding a second
> >> >> example
> >> >> which adds a toolbar button and such.
> >> >>
> >> >> Matthew
> >> >>
>
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