Yes, it's because of a recent change. I'll fix it ASAP. In the mean time, compile in release mode, it will deactivate the assert.

On Fri, Oct 11, 2013 at 2:33 PM, Reaves, Timothy <> wrote:
Fabien, with the revision, on Mac, StelSphereGeometry.hpp:313 crashes the app.  This line is:
    virtual bool contains(const Vec3f &v) const {Q_ASSERT(d==0 || std::fabs(v.lengthSquared()-1.f)<0.000002f);return (v[0]*n[0]+v[1]*n[1]+v[2]*n[2]>=d);}

Alex is saying that on Linux, this does not happen.

The app crashes as soon as any action is taken: changing the time, activating the Oculars plugin, etc. Given the nature of the code change, I'm guessing it's the determination of which star?

Any ideas?

October Webinars: Code for Performance
Free Intel webinars can help you accelerate application performance.
Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from
the latest Intel processors and coprocessors. See abstracts and register >
Stellarium-pubdevel mailing list