Hi  Alex
Reference the DSO texture display quality. I get this too The two textures I notice particularly are M42 and the horse head. Both pics in my display are my pics. Horse head/flame is reasonable but M42 is badly affected. The most noticeable thing is the intensity/saturation has been increased. I will examine the two textures and see what the difference is. A lot may be due to the amount of stretching done in the original.


Date: Wed, 18 Sep 2013 18:34:03 +0700
From: alex.v.wolf@gmail.com
To: stellarium-pubdevel@lists.sourceforge.net
Subject: Re: [Stellarium-pubdevel] Shortcut manager refactorization


2013/9/18 Guillaume Chéreau <guillaume.chereau@gmail.com>
Can you try again with the current version?  I commited a fix that
should remove this C++11 hack (I forgot that delegating constructors
is not allowed in C++03).

Now I can build it, thanks!

I found other troubles also - some textures for DSO has strange contrast/brightness/color - looks like converting textures into direct GL format is wrong.

With best regards, Alexander 

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