I had expected it was already set (which, upon checking, it is), so hadn't bothered with it. Added it anyway - makes no difference. I've also noticed that the star labels disappear when constellation art is on, but the planet labels are still okay. What's different between planet and star labels? (I'm guessing there must be some GL state different? But what?)
On Tue, Jun 22, 2010 at 16:28, Peter Mousley <email@example.com> wrote:
On 22/06/2010 20:16, Fabien Chéreau wrote:
Attached is an alternative that is much closer to working. The two main issues are:Before deciding whether to merge or not in trunk, I would really like to see an alternative Qt based solution, not involving win32 API. I just played a bit with the QImage/QPixmap idea, and it works more or less, although it's a bit slow. See the attached 10 lines patch.
Good! That should even be faster, by bypassing the QPainter stuff.
1/ star labels only show correctly when a cluster/nebula is selected (need the pulsing selection box)
- planet labels, grid labels, etc., are fine
- star labels are actually there, but they're black boxes
try to glEnable(GL_BLEND)
As an infamous politician here once said, "Please explain!"2/ text is not rotated (grid labels for example)
- is this a limitation of bitmap images?
glDrawPixel doesn't use the matrix. Try to draw the texture using a real gl call.
I've been delaying purchase of a new laptop because the one I want only comes with ATI. Hadn't really thought that Stellarium may not work, but I need a replacement soon - need to get this bug fixed!Thanks a lot! If you make taht working you'll be a hero for ATI users ;)