Constellation boundaries (0.12 and up)

  • Anonymous - 2014-08-13

    The constellation boundaries used to be dotted red lines in 0.11 and earlier, and turning them on caused just a minimal performance hit. Since 0.12, they are solid red lines, and the associated performance hit is huge (for example, from 40 fps down to 13 once turned on).

    Is there a way to alleviate this (or even better, restore the old pre-0.12 constellation boundaries)?

    • Alexander Wolf

      Alexander Wolf - 2014-08-13
      • Alexander Wolf

        Alexander Wolf - 2014-08-14

        I should revert the fix because stippled lines (glStippledLine) not compatible with OpenGL ES 2 and ANGLE.

  • Anonymous - 2014-08-22

    Does that mean that using stippled/dotted lines is effectively not possible anymore?

    • Alexander Wolf

      Alexander Wolf - 2014-08-22

      Universal version can be implemented via shaders but IMHO it will not supported on old GPU. Or we can implement it only for OpenGL.



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