There is no correction for refraction or extinction for satellites, although satellites are outside the atmosphere. The info of each satellite has correction for refraction, but not the actual satellite you see on your screen (neither realistic nor normal mode).
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What you mean?
I took two screenshots with a satellite close to the horizon to show what I mean. As you can see, the satellite is not affected by refraction. I think it should also be somewhat affected by extincion, just like the stars in the background. You can also see that the info of the satellite tells the altitude with refraction calculated, but the satellite itself is not showed to have different altitude with atmosphere turned on.
I have a computer with Windows 10 Home Edition 64-bit and running on an ASUS GeForce GTX 1070 graphics gard, if this issue is exclusive to me.
Is it a joke?
I see, so you have refraction for satellites but I don't have? What could cause this? I'm using Stellarium 0.15.1.
Just change FOV
What do you mean? Zooming? It doesn't help.
I must confirm this, although I don't understand it currently. The code seems OK to me to have auto-refraction.
Fixed. Thanks for notifying.
I just wonder why this apparently had worked on Ubuntu...
Thank you for a quick solution for this problem!
Please check this issue on version 0.90.0.9086: https://launchpad.net/stellarium/trunk/0.90.0
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