[SM-BETA] knife kills
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From: Kevin W. <ke...@vi...> - 2003-03-11 01:42:23
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Knife kills still crashes players. I was wondering if anyone is also experiencing this issue? -----Original Message----- From: sta...@li... [mailto:sta...@li...] On Behalf Of sta...@li... Sent: Monday, March 10, 2003 3:40 PM To: sta...@li... Subject: Statsme-beta digest, Vol 1 #11 - 3 msgs Send Statsme-beta mailing list submissions to sta...@li... To subscribe or unsubscribe via the World Wide Web, visit https://lists.sourceforge.net/lists/listinfo/statsme-beta or, via email, send a message with subject or body 'help' to sta...@li... You can reach the person managing the list at sta...@li... When replying, please edit your Subject line so it is more specific than "Re: Contents of Statsme-beta digest..." Today's Topics: 1. Re: SM RC2 problems (Michal Sochon) 2. SM 2.7.1 (Dinescu Radu) 3. SM 2.7.1 FINAL bugs (Dinescu Radu) --__--__-- Message: 1 Date: Mon, 10 Mar 2003 08:28:40 +0100 (CET) From: Michal Sochon <so...@ws...> To: sta...@li... Subject: [SM-BETA] Re: SM RC2 problems On Sun, 9 Mar 2003 sta...@li... wrote: statsme is loggin every player that showed on server and fired at least one shot (or maybe also a knife stabs), that means that you can have 2 thousands of players on not very played server concernign to the statsme cpu usage - on what processors : pentiums ? athlons?, provide more information > > -- __--__-- > > Message: 1 > From: "Drew Teemant" <sne...@ho...> > To: sta...@li... > Subject: Re: [SM-BETA] SM RC2 problems... > Date: Sat, 08 Mar 2003 16:33:08 -0700 > > I have also noticed major CPU spikes with RC2 on my Windows 2000 Dedicated > CS server. I was clearing the logs about every other day for awhile, and it > was working great, my log just hit about 48K and even with 3-4 players, CPU > usage spikes to 50-70% during play, some of statsme says have even been > delayed... The only thing that has changed on my server has been the size > of the log file, so for now, I think I'll just start a fresh logfile and > watch for the same problem. > > Perhaps it has something to do with the number of players being tracked in > the logfile? > > > Mad_Martigan > > > > >From: "Dinescu Radu" <din...@co...> > >To: <sta...@li...> > >Subject: [SM-BETA] SM RC2 problems... > >Date: Fri, 7 Mar 2003 13:14:53 +0200 > > > >I have tested i lately, and besides the problems and bugs posted earlier, I > >found out that the CPU usage is increase very much from time to time, and > >produce lag spikes with SM 2.7.1 RC2....tested on both Linux RedHAT 7.2 and > >also 8.0 updated, same issues.... > > ------------------------------------------------------- Michal Sochon' alias _KaszpiR_ nvt...@go... GG: 814616 irc: poznan.irc.pl #gory _KaszpiR_ irc.quakenet.org #cs.pl _KaszpiR_ -------------------------------------------------------- --__--__-- Message: 2 From: "Dinescu Radu" <din...@co...> To: <sta...@li...> Date: Mon, 10 Mar 2003 11:53:58 +0200 Subject: [SM-BETA] SM 2.7.1 This is a multi-part message in MIME format. ------=_NextPart_000_0031_01C2E6FB.BC3D29E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Punisher or anybody authorised, please post bugs fixed in this FINAL = version. Is the bombc fixed? or the damage/hits/distance not shown all = the time ? ------=_NextPart_000_0031_01C2E6FB.BC3D29E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1106" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>Punisher or anybody authorised, please = post bugs=20 fixed in this FINAL version. Is the bombc fixed? or the = damage/hits/distance not=20 shown all the time ?</FONT></DIV> <DIV> </DIV></BODY></HTML> ------=_NextPart_000_0031_01C2E6FB.BC3D29E0-- --__--__-- Message: 3 From: "Dinescu Radu" <din...@co...> To: <sta...@li...> Date: Mon, 10 Mar 2003 14:50:06 +0200 Subject: [SM-BETA] SM 2.7.1 FINAL bugs This is a multi-part message in MIME format. ------=_NextPart_000_000B_01C2E714.57174460 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Just installed the latest of SM. bugs so far: - weapon of the killer not showing also in this version !!!! - now, SM shows the weapon that you have made damage to each of your = victims, even you did not killed them all !!! - lag spikes still persist in this version, even if you delete the = statsme.log (file too big) - damage/distance/hits not displayed most of the time, or displayed as = 0. - in the kill.cfg this: "You did {v.a{k.id}.damage} damage to them" = sometimes reporting nothing(blank space) or 0 as damage like: "You did = damage to them" or "You did 0 damage to them", even you DID hits = him/her. Also, the parts of the body hits not showing when the above = happends. To check: if the bombc.cfg working correctly and also the ping kicker. ------=_NextPart_000_000B_01C2E714.57174460 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1106" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>Just installed the latest of SM. bugs = so=20 far:</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>- weapon of the killer not showing also = in this=20 version !!!!</FONT></DIV> <DIV><FONT face=3DArial size=3D2>- now, SM shows the weapon that you = have made=20 damage to each of your victims, even you did not killed them all=20 !!!</FONT></DIV> <DIV><FONT face=3DArial size=3D2>- lag spikes still persist in this = version, even if=20 you delete the statsme.log (file too big)</FONT></DIV> <DIV><FONT face=3DArial size=3D2>- damage/distance/hits not displayed = most of the=20 time, or displayed as 0.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>- in the kill.cfg this: "You did = {v.a{k.id}.damage}=20 damage to them" sometimes reporting nothing(blank space) or 0 as = damage=20 like: "You did damage to them" or "You did 0 damage to them", = even=20 you DID hits him/her. Also, the parts of the body hits not showing when = the=20 above happends.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>To check: if the bombc.cfg working = correctly and=20 also the ping kicker.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV></BODY></HTML> ------=_NextPart_000_000B_01C2E714.57174460-- --__--__-- _______________________________________________ Statsme-beta mailing list Sta...@li... https://lists.sourceforge.net/lists/listinfo/statsme-beta End of Statsme-beta Digest |