[SM-BETA] Scripts that stop working...
Brought to you by:
kmc_punisher,
vanish
|
From: Drew T. <sne...@ho...> - 2003-03-01 19:49:16
|
The awplimit.cfg script stops working basically right away. If you set it to drop, then once they pick it up, and drop it about 2-3 times, then the script stops working. You can say /awp before picking it up, and it will say "no awps allowed". But once you pick it up, and the script has stopped working, and you say /awp again, it will give a different number basically everytime. (I've been limiting it to no awps.) Perhaps the same bug that causes this is the same bug that is causing the defuse / and bomb countdown (other known errors) to stop also...??? The knifekill.cfg script was working on my server, but today it crashed me about 3x and all the clients about 2x. So I had to disable it. Let me know if this is feasible, or if I'm just insane. Also, Is there an ETA for RC3? Mad_Martigan >From: Paul Hoskinson <pho...@gg...> >To: sta...@li... >Subject: Re: [SM-BETA] SM 2.7.1 RC2 - Script by script Testing >Date: Tue, 25 Feb 2003 09:43:24 -0700 > > >avlist.cfg - Has Attacker weapon been removed, intentionally? > > > >The dev team is aware of the bug in avlist.cfg and i believe it >will be fixed in the next release candidate. > >-W > > > > >------------------------------------------------------- >This sf.net email is sponsored by:ThinkGeek >Welcome to geek heaven. >http://thinkgeek.com/sf >_______________________________________________ >Statsme-beta mailing list >Sta...@li... >https://lists.sourceforge.net/lists/listinfo/statsme-beta _________________________________________________________________ The new MSN 8: smart spam protection and 2 months FREE* http://join.msn.com/?page=features/junkmail |