Re: [SM-BETA] SM 2.7.1 RC2 - Script by script Testing
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From: BuzzKill <buz...@di...> - 2003-02-25 14:20:00
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>firstblood.cfg - First HIT, instead of first KILL? For CS, yes. For TFC, still first kill. - Buzz ----- Original Message ----- From: "Drew Teemant" <sne...@ho...> To: <sta...@li...> Sent: Tuesday, February 25, 2003 5:36 AM Subject: [SM-BETA] SM 2.7.1 RC2 - Script by script Testing > One of my brothers and I started working on testing each script to make sure > as much functionality as we can figure, is working correctly. > > I've started an HTML page on some webspace I have, so I'll post the results > there - with examples if I can manage. > > -No customizing scripts, other than required script changes. > > So far, I'm confident in the following scripts: (At least for my Config) > endround.cfg > > The following I have a few questions about: > avlist.cfg - Has Attacker weapon been removed, intentionally? > firstblood.cfg - First HIT, instead of first KILL? > playername.cfg - The commented line, need to test it, Expected reaction? > > That's as far as I got tonight, I'll try and keep going through a couple a > night. > > Take a look at the page I setup. Hopefully it's not to difficult to read > and understand, the pictures are probably most useful... > > Check it out here: > http://www.owlwebdesign.com/drew/statsmebeta/271RC2Results_Martigan.html > > > Mad_Martigan > > > > >From: "Drew Teemant" <sne...@ho...> > >To: sta...@li... > >Subject: Re: [SM-BETA] SM 2.7.1 RC2 bugs !!! > >Date: Mon, 24 Feb 2003 17:29:30 -0700 > > > >6: Killstreak continues after admin_restartround 1. I suspect that the > >deathstreak does as well. > > > > > > > >>From: "BuzzKill" <buz...@di...> > >>To: <sta...@li...> > >>Subject: Re: [SM-BETA] SM 2.7.1 RC2 bugs !!! > >>Date: Mon, 24 Feb 2003 12:05:27 -0500 > >> > >>5: Cats and dogs playing together..... Complete anarchy! > >> > >>----- Original Message ----- > >>From: "Drew Teemant" <sne...@ho...> > >>To: <sta...@li...> > >>Sent: Monday, February 24, 2003 3:20 AM > >>Subject: Re: [SM-BETA] SM 2.7.1 RC2 bugs !!! > >> > >> > >> > This is what I noticed with a few of the scripts: > >> > 1: Sometimes knife kills go as a "0" in the top center. > >> > 2: knife kills that end the round don't show the text. > >> > 3: Headshots that end the round mostly only show the text briefly. > >> > 4: Multikill, Monster kill, Killing spree sounds work, but if they > >>occur > >>at > >> > the end of a round they overlap the Endround stats (Most disruptive), > >>it > >> > looks like they need to go down one "\n". > >> > > >> > That's it for now... > >> > > >> > > >> > Mad_Martigan > >> > > >> > > >> > >From: "Dinescu Radu" <din...@co...> > >> > >Reply-To: "Dinescu Radu" <din...@co...> > >> > >To: <sta...@li...> > >> > >Subject: [SM-BETA] SM 2.7.1 RC2 bugs !!! > >> > >Date: Sun, 23 Feb 2003 11:44:28 +0200 > >> > > > >> > >1. bombc.cfg not counting down sometimes at all (not even plays the > >>sounds > >> > >and displaying counting down). Then re-enable itself after a while. > >>Seems > >> > >that is happend when someone try to defuze the bomb without defuze > >>kit. > >> > >Also, not showing bomb drop/pickup - sm_mode pr . Not even the name of > >> > >defuser at the end. > >> > > > >> > >2. afk script not working > >> > > > >> > >3. the damage/hits/distance not showing or showing 0 most of the time > >>in > >> > >the middle right after you kill someone. Also, when you die is not > >>showing > >> > >hits you made on opponent and also 0 meter distance. > >> > > >> > > >> > _________________________________________________________________ > >> > The new MSN 8: advanced junk mail protection and 2 months FREE* > >> > http://join.msn.com/?page=features/junkmail > >> > > >> > > >> > > >> > ------------------------------------------------------- > >> > This SF.net email is sponsored by: SlickEdit Inc. Develop an edge. > >> > The most comprehensive and flexible code editor you can use. > >> > Code faster. 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