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Updates

Beta 4g (Stardate 8.1.2013)

  • Espinose mission bug fixed
  • TOS era music bugs fixed
  • ferengi and romulan Ship updates
  • New Feringi and romulan power balance
  • Civic Balancing
  • Tech Tree Tweeks

Beta 4f (Stardate 6.3.2013)

  • The Federation is now Star Fleet
  • shows terrain bonuses for shields and armor
  • slightly new power balance for civs
  • NEW TECH TREE:
  • No starting Religion (everyone gets a fair shot)
  • DS9 parallel path

Beta 4e (Stardate 11.17.2012)

  • Fixed Critical Bug with Klingon star bases
  • Reworked AI
  • Changed up CIVs Game balance
  • Fixed Repeating music Bug
  • Federations ships Now Canon Sized to scale
  • Some Promotion Changes

Beta 4d (Stardate 11.11.2012)

Major Changes:

  • Converted over to Final Frontier Plus 1.81 as a base mod - this should fix any game wrecking bugs (like the no build bug) and has pretty map graphics!
  • Completely rewritten AI (CvAI.py). This was a major pain but the game now FLIES! Slow downs are minimal to non-existent, even on slower machines.
  • All Videos are now working including the Transcendence Project videos.
  • All the other cool stuff you've come to know in the FFP mod.
  • A theoretically Bug free release.
  • Borg now appears as some barbarian classes.
  • A small change in the tech tree.
  • Some Graphical and sound Improvements and added text.
  • New Unique Units for Federation, Klingons, and Romulans.

What is not included:

  • About 2/3rds of CIVS are not in this release and hense not their unique ships or buildings. Since I am going with a whole new system, I'm adding in the civs one at time, so you'll only have 7 civs to choose from in this release.
  • Special Abilities such as cloaking device, Red Alert, and Assimilation are not yet up and running.
  • Certain Promotions are not included in this release.
  • Graphics and sound are "unpaked"
  • Star Trek "events" have not been added yet

It will probably be a few releases until the game is fully restored to it's previous design, but as I add each Civ I am bringing them up to their full potential, which I've been meaning to do for a while now any way. I figured the most important priority was to fix the bugs and the speed issue so the game is at least playable all the way to the end.

Beta 3h - (stardate 10.21.2012)

  • Transcendence Victory is now 'Spaceshipless'
  • Transcendence Movies added
  • some technology tree changes
  • added tech quotes
  • General Quarters(Red Alert) Feature

Beta 3g -

  • Transcendence Victory working
  • Building Bug fixed
  • Embassy/transwarp signal Bug fixed.
  • Slave revolt removed due to unfixable bug.
  • More Rouge Alien Attacks

Beta 3f - Movie Bug fixed

Beta 3e - includes patchfile (removed from downloads - unstable)
CIV4CivilizationInfos.xml

Beta 3d - (removed from downloads - unstable)

  • Borg planet building bug resolved
  • Borg Viculum CRITICAL bug resolved
  • Unique Buildings for the Borg completed.
  • Unique Borg Units completed.

Beta 3c - 12 New Leaders, Fixed Planetary distress Beacon (game balance), Several
other balance issues fixed, Borg Game play fixed, 10 new buildings, Victory Movies Fixed, Transcendence Victory now active (but not tested), Minor Graphical Changes (6/23/2012)

Beta 3b - First Public Beta (6/1/2012)


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