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 area 2013-09-23 spindiggy [r55]
 data 2013-09-23 spindiggy [r56]
 doc 2013-09-23 spindiggy [r50] StarterMud - Visual C++ 6 Project
 gods 2013-09-23 spindiggy [r50] StarterMud - Visual C++ 6 Project
 player 2013-09-23 spindiggy [r50] StarterMud - Visual C++ 6 Project
 src 2013-09-26 spindiggy [r57] Working on Login Denied Error..
 srv 2013-09-23 spindiggy [r55]
 Admin_Char.txt 2013-09-23 spindiggy [r53]
 README.TXT 2013-09-23 spindiggy [r56]
 README.old 2013-09-23 spindiggy [r52] Previous Readme, See Readme.txt 2013 for notes!
 Rom.dsp 2013-09-23 spindiggy [r55]
 Rom.dsw 2013-09-23 spindiggy [r50] StarterMud - Visual C++ 6 Project
 changelog.txt 2013-09-23 spindiggy [r50] StarterMud - Visual C++ 6 Project

Read Me

==========================================================================================

UPDATE: 9-23-2013

- I recently looked through some of the code and fixed a couple small bugs.
-- There is a pre-built binary in the /Debug directory, simply run the 
/area/startmud.bat to start up the mud, then connect to port 4000 using
Mudlet or your favorite mud client..

Any Questions.. Email cbunting99@gmail.com and put StarterMud in the subject..

==========================================================================================

After you open the included workspace and build the mud, The rom.exe will
be in the debug directory. You can move this to the area directory to run
the mud on port 4000. The StartRom.bat menetioned below set the mud to port 5000.

 I normally leave the rom.exe in the debug directory. There is a .bat file
in the area dir names StatRom.bat. You can right click on the bat file, choose
send/send to desktop as shortcut. Then you can start the mud by clicking
on the shortcut. 

 I figured a shortcut may be easier but you can look at it, make changes and
put the rom executable where you wish.


 I added some color. This was mainly from copying code from my linux rom that I can't
run until I get the right hardware. It may look funny in Zmud or other clients, I'm
not sure as I only use the free RoaClient that is offered at the RoaMud (Circle Deriv) site.

============================ NOTES ABOUT STARTER MUD ======================================

 This is the very first version of StarterMud. 
 It's based on Nick Gammon's Rom24B6 Windows Port. 
 Installed OLC 1.71. <- Was my choice over 1.8/2.0
 Lopes Colour V1.2. <- Less code basicly. I know there is 2.0
 Another version of Do_Train by TAKA or Ghostmud. Allows players to train moves.


 I will add other code mainly by request. Post them to the list if you like to give
 me ideas. However, I'm not trying to go overboard with StarterMud. I'm still learning
 some aspects of coding and this helps me get familiar with MSVC and hopefully with C++
 as I'll start converting StarterMud to C++ in the future.

 Anyone is more than welcome to submit changes, new code, and bug test. I don't plan on
 adding new areas but if anyone did anything that they would like to share, Then I'll offer
 it on the StartMud's Group page at Yahoo.


 =========================== ADDED IMMORTAL CHARACTER =====================================
 
 To use the provided IMM char, Login with username admin, password, admin.