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Stars of Call / News: Recent posts

Release 155d is online

Hi all,

The new release of the SoC NAEV Total Conversion includes a new Map Editor, totally functionnal, and as a result, several maps to help your character find their way in the 'verse !

Gamewise, the universe is beginning to show all its depth, AI ships act better, ships and character naming is better related to where they belong, some missions have also been improved and some planets are now only accessible when you have the appropriate pass.... read more

Posted by Mutos 2014-08-16

Images of the Hoshikaze 2250 starmap

Hoshikaze 2250 is an integrated universe development project. Data from the wiki, the SoC videogame, the short stories, the board game and the RPG are supportive of one another.

The SoC prototype under NAEV has reached a new step, as we're now able to output at any time the starmap we're building, thanks to a script written by Tim Pederick, aka Peregrine on the NAEV dev team.

It exports the map in SVG, which can then be reused, for instance it will reach the WIki in a few days, just the time to process it and set it to the right formats.... read more

Posted by Mutos 2012-11-02

SoC TC for NAEV updated to NAEV engine 0.6.0

The new NAEV engine offers a new shipbuilding system, a more practical data structure and many improvements and bugfixes.

The SoC total conversion has been ported to this updated engine in about 4 hours of work time, validating the fact that the SoC prototype is able to follow the evolutions of the NAEV engine. Most of the work was done by using search-and-replace and compare tools, but some bits have been modified by hand.

Posted by Mutos 2012-11-02

Added the NAEV 0.5.3 TC to the repository

Stars of Call has long lacked the opportunity to prototype the game. Now, we have it, using NAEV 0.5.3 as an engine.

We develop our prototype as a Total Conversion, replacing every Universe parts in the NAEV dataset with Hoshikaze 2250 parts. For now, we're only at the first steps and some NAEV-specific data remain, but they will soon be replaced by Hoshikaze-specific data.

We've tested the NAEV engine's capability of sustaining such a prototype and found it well suited. Datasets are clearly organized, built in well-formed XML for data and Lua for scripts. The game provides an editor for the galaxy-wide map.... read more

Posted by Mutos 2012-08-22