For 0.5 the AI should:
build factories and mines: done
build scouts and send them out
build colonizers and colonise habitable worlds
conduct research
build defensive fleets
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Everything done except building defensive fleets.
In addition it will try to maintain planetary population at 50% of capacity to maximise growth rate by building transports and sending excess population to underpopulated planets.
In the early game the A.I. will do a little harassing with destroyers but it ignores enemy fleets
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
For 0.5 the AI should:
build factories and mines: done
build scouts and send them out
build colonizers and colonise habitable worlds
conduct research
build defensive fleets
Everything done except building defensive fleets.
In addition it will try to maintain planetary population at 50% of capacity to maximise growth rate by building transports and sending excess population to underpopulated planets.
In the early game the A.I. will do a little harassing with destroyers but it ignores enemy fleets