Thread: [Starmap2-devteam] Fw: Still looking for coders?
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From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:20
|
----- Original Message ----- From: Robert Kjelgaard <pas...@us...> To: <Tra...@to...> Sent: Friday, October 12, 2001 4:55 AM Subject: Still looking for coders? > I can read QBasic easily enough. I was wondering > if C++ is OK (but I can stick to C, if that's > required). Also about the environment- are you > planning on using a GUI interface or console. > Also tools- as a professional, I've got lots of > good ones, but they aren't open source. > > I have some free time available for projects, > mostly weekends. My skills profile and resume > are public. I probably understate some of my > skills- judging from some of what I've seen > poking around this site, "Wizards" come cheap > these days :> > > Bob Kjelgaard > Sr. Software Developer > Intelligraphics, Inc. > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:22
|
----- Original Message ----- From: Trace Kern <Tra...@ne...> To: Robert Kjelgaard <pas...@us...> Sent: Friday, October 12, 2001 9:24 AM Subject: Re: Still looking for coders? > Actually I'm not all that familliar with C or C++ myself and how they relate > to VBasic, but a friend suggested I keep the possibility of C/++ open for > the project. > > Environment...Hmmm. Well at the moment the origonal StarMap is DOS-based > with *some* graphics, but I wanted to make a GUI yes. There are several > elements I want to replace entierly, and others just update and add new > featres to. > > Like I said in my group email, best thing right now is to download the > origonal StarMap zip and get familliar with what all it can do...Oh yeah, > we'll also need to make sure we can use the origonal datasets for random > generation...Or come up with new ones which would be a pain in the ass from > what Jim said... > > ----- Original Message ----- > From: Robert Kjelgaard <pas...@us...> > To: <Tra...@to...> > Sent: Friday, October 12, 2001 4:55 AM > Subject: Still looking for coders? > > > > I can read QBasic easily enough. I was wondering > > if C++ is OK (but I can stick to C, if that's > > required). Also about the environment- are you > > planning on using a GUI interface or console. > > Also tools- as a professional, I've got lots of > > good ones, but they aren't open source. > > > > I have some free time available for projects, > > mostly weekends. My skills profile and resume > > are public. I probably understate some of my > > skills- judging from some of what I've seen > > poking around this site, "Wizards" come cheap > > these days :> > > > > Bob Kjelgaard > > Sr. Software Developer > > Intelligraphics, Inc. > > > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:23
|
----- Original Message ----- From: Robert Brix Kjelgaard <bo...@pr...> To: Trace Kern <Tra...@ne...> Sent: Friday, October 12, 2001 10:05 AM Subject: Re: Still looking for coders? > Hi, Trace- > > I didn't see the group email- could have been in a forum I'm not monitoring. > If you could tell me where I can find either that or the ZIP you're > referring to, I'd be happy to take a look at it. > > Thanks, > Bob Kjelgaard > ----- Original Message ----- > From: "Trace Kern" <Tra...@ne...> > To: "Robert Kjelgaard" <pas...@us...> > Sent: Friday, October 12, 2001 9:24 AM > Subject: Re: Still looking for coders? > > > > Actually I'm not all that familliar with C or C++ myself and how they > relate > > to VBasic, but a friend suggested I keep the possibility of C/++ open for > > the project. > > > > Environment...Hmmm. Well at the moment the origonal StarMap is DOS-based > > with *some* graphics, but I wanted to make a GUI yes. There are several > > elements I want to replace entierly, and others just update and add new > > featres to. > > > > Like I said in my group email, best thing right now is to download the > > origonal StarMap zip and get familliar with what all it can do...Oh yeah, > > we'll also need to make sure we can use the origonal datasets for random > > generation...Or come up with new ones which would be a pain in the ass > from > > what Jim said... > > > > ----- Original Message ----- > > From: Robert Kjelgaard <pas...@us...> > > To: <Tra...@to...> > > Sent: Friday, October 12, 2001 4:55 AM > > Subject: Still looking for coders? > > > > > > > I can read QBasic easily enough. I was wondering > > > if C++ is OK (but I can stick to C, if that's > > > required). Also about the environment- are you > > > planning on using a GUI interface or console. > > > Also tools- as a professional, I've got lots of > > > good ones, but they aren't open source. > > > > > > I have some free time available for projects, > > > mostly weekends. My skills profile and resume > > > are public. I probably understate some of my > > > skills- judging from some of what I've seen > > > poking around this site, "Wizards" come cheap > > > these days :> > > > > > > Bob Kjelgaard > > > Sr. Software Developer > > > Intelligraphics, Inc. > > > > > > > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:24
|
----- Original Message ----- From: Robert Brix Kjelgaard <bo...@pr...> To: Trace Kern <Tra...@ne...> Sent: Friday, October 12, 2001 10:48 AM Subject: Re: Still looking for coders? > Forget my last response- I decided to check the Games foundry and found your > post. I've downloaded the files and will begin looking at them shortly > (gonna get some eats first ;). > > ----- Original Message ----- > From: "Trace Kern" <Tra...@ne...> > To: "Robert Kjelgaard" <pas...@us...> > Sent: Friday, October 12, 2001 9:24 AM > Subject: Re: Still looking for coders? > > > > Actually I'm not all that familliar with C or C++ myself and how they > relate > > to VBasic, but a friend suggested I keep the possibility of C/++ open for > > the project. > > > > Environment...Hmmm. Well at the moment the origonal StarMap is DOS-based > > with *some* graphics, but I wanted to make a GUI yes. There are several > > elements I want to replace entierly, and others just update and add new > > featres to. > > > > Like I said in my group email, best thing right now is to download the > > origonal StarMap zip and get familliar with what all it can do...Oh yeah, > > we'll also need to make sure we can use the origonal datasets for random > > generation...Or come up with new ones which would be a pain in the ass > from > > what Jim said... > > > > ----- Original Message ----- > > From: Robert Kjelgaard <pas...@us...> > > To: <Tra...@to...> > > Sent: Friday, October 12, 2001 4:55 AM > > Subject: Still looking for coders? > > > > > > > I can read QBasic easily enough. I was wondering > > > if C++ is OK (but I can stick to C, if that's > > > required). Also about the environment- are you > > > planning on using a GUI interface or console. > > > Also tools- as a professional, I've got lots of > > > good ones, but they aren't open source. > > > > > > I have some free time available for projects, > > > mostly weekends. My skills profile and resume > > > are public. I probably understate some of my > > > skills- judging from some of what I've seen > > > poking around this site, "Wizards" come cheap > > > these days :> > > > > > > Bob Kjelgaard > > > Sr. Software Developer > > > Intelligraphics, Inc. > > > > > > > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:31
|
----- Original Message ----- From: Robert Brix Kjelgaard <bo...@pr...> To: Trace Kern <Tra...@ne...> Sent: Friday, October 12, 2001 5:41 PM Subject: Re: Still looking for coders? > Hello again, Trace- > > I've looked at the stuff- I can certainly do this (even in VB, although it'd > be a slower job for me if I did). The original data can be recycled easily > enough. I'm not certain I necessarily buy the difficulty of generating new > ones, though- what Jim did (and it's a good, thorough piece of work, don't > get me wrong) is use good live data to create his maps- so they're > "realistic" in the truest sense. But I imagine some SF RPGer's could care > less about that. > > On the other hand, that's the whole point of a game generator, anyway- if > you want to change the playing field, you can. Not every player/game master > is going to want to be totally in tune with the cosmological flavor of the > month. But having :"real" data can be a big plus with some, making this > public-domain software a nice find. > > It looks like you're looking for a single programmer on this. If you think > I'd be the one, shoot me an email and add me to the project (as an admin, > you're the one controlling that). It'd also be helpful if you put down some > ideas of what you want changed- how you'd like to approach this, etc. down- > there's a space for project documentation, which can probably be as simple > as a text file, or something you whip up with an HTML editor. Or I can whip > together some initial take at a GUI version, and you can critique it- I'm a > pretty flexible guy... > > I can also document ideas, or bounce a few, if that'd help. But to add them > to the SF project pages, either you'll have to add them yourself, or you'd > have to make me an admin (either works for me). > > I'll switch briefly to sales mode- hope that's not offensive! My company > essentially sells my time to their customers at about $3 (US) / minute. > Working on my own, I've successfully sold my time at rates between $1 - > $1.50 / minute. This is an opportunity for you to get for free what most > people have to really shell out for. So I really think I'll be one of the > best chances you'll have to make your project succeed. Not that we'll need > it, but I also have my own web site and a legitimate business license behind > it. I *always* try to finish what I start, and can't recall a time I > haven't (except when someone else cancelled, etc). > > Hope that didn't sound too arrogant- I'd just like to work on something like > this, it would be "fun" for me (I enjoy programming, but I'm not much for > starting my own projects), so I'm just trying to put the old "best foot > forward". > > Anyway, hope to hear from you soon, one way or the other. A final warning- > do realize that because of my work, the hours I can put into the project > will probably vary over time- at the moment, recession and all, things are > kind of slow, so if we start soon, we can probably have something to show > people in short order (which is probably one of the best ways to generate > additional interest in a project, particularly in open-source games). > > Best Regards, > Bob Kjelgaard > Pretty Penny Enterprises, LLC (my "off-hours" business identity) > mail: bo...@pr... > www: www.prettypennyenterprises.com > Ph: 425-558-1803 > ----- Original Message ----- > From: "Trace Kern" <Tra...@ne...> > To: "Robert Kjelgaard" <pas...@us...> > Sent: Friday, October 12, 2001 9:24 AM > Subject: Re: Still looking for coders? > > > > Actually I'm not all that familliar with C or C++ myself and how they > relate > > to VBasic, but a friend suggested I keep the possibility of C/++ open for > > the project. > > > > Environment...Hmmm. Well at the moment the origonal StarMap is DOS-based > > with *some* graphics, but I wanted to make a GUI yes. There are several > > elements I want to replace entierly, and others just update and add new > > featres to. > > > > Like I said in my group email, best thing right now is to download the > > origonal StarMap zip and get familliar with what all it can do...Oh yeah, > > we'll also need to make sure we can use the origonal datasets for random > > generation...Or come up with new ones which would be a pain in the ass > from > > what Jim said... > > > > ----- Original Message ----- > > From: Robert Kjelgaard <pas...@us...> > > To: <Tra...@to...> > > Sent: Friday, October 12, 2001 4:55 AM > > Subject: Still looking for coders? > > > > > > > I can read QBasic easily enough. I was wondering > > > if C++ is OK (but I can stick to C, if that's > > > required). Also about the environment- are you > > > planning on using a GUI interface or console. > > > Also tools- as a professional, I've got lots of > > > good ones, but they aren't open source. > > > > > > I have some free time available for projects, > > > mostly weekends. My skills profile and resume > > > are public. I probably understate some of my > > > skills- judging from some of what I've seen > > > poking around this site, "Wizards" come cheap > > > these days :> > > > > > > Bob Kjelgaard > > > Sr. Software Developer > > > Intelligraphics, Inc. > > > > > > > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:33
|
----- Original Message ----- From: Trace Kern <Tra...@ne...> To: Robert Brix Kjelgaard <bo...@pr...> Sent: Friday, October 12, 2001 7:51 PM Subject: Re: Still looking for coders? > > ----- Original Message ----- > From: Robert Brix Kjelgaard <bo...@pr...> > To: Trace Kern <Tra...@ne...> > Sent: Friday, October 12, 2001 5:41 PM > Subject: Re: Still looking for coders? > > > > Hello again, Trace- > > > > I've looked at the stuff- I can certainly do this (even in VB, although > it'd > > be a slower job for me if I did). The original data can be recycled > easily > > enough. I'm not certain I necessarily buy the difficulty of generating > new > > ones, though- what Jim did (and it's a good, thorough piece of work, don't > > get me wrong) is use good live data to create his maps- so they're > > "realistic" in the truest sense. But I imagine some SF RPGer's could care > > less about that. > > I'm just going on what Jim said as far as the difficulty of using the Gliese > star list. Heh. > In any event yes StarMap was intended to use real data, but at the same time > enable you to edit anything you wanted to. > > > On the other hand, that's the whole point of a game generator, anyway- if > > you want to change the playing field, you can. Not every player/game > master > > is going to want to be totally in tune with the cosmological flavor of the > > month. But having :"real" data can be a big plus with some, making this > > public-domain software a nice find. > > Thanks, and to think if I hadn't gotten irritated on some of the drawbacks > to a QBasic progra, this gem woulda sat on the shelf forever. > But that's life and gaming for ya eh? > > > It looks like you're looking for a single programmer on this. If you > think > > I'd be the one, shoot me an email and add me to the project (as an admin, > > you're the one controlling that). It'd also be helpful if you put down > some > > ideas of what you want changed- how you'd like to approach this, etc. > down- > > there's a space for project documentation, which can probably be as simple > > as a text file, or something you whip up with an HTML editor. Or I can > whip > > together some initial take at a GUI version, and you can critique it- I'm > a > > pretty flexible guy... > > Well you're certainly at the top of the list for several reasons: 1.You were > the fastest to respond to the project, including checking out StarMap and > it's source code. 2. You actually *want* to work on this, rather than me > finding a friend and 'coercing' them to help me. Which is where most of my > pet projects land short. > > > I can also document ideas, or bounce a few, if that'd help. But to add > them > > to the SF project pages, either you'll have to add them yourself, or you'd > > have to make me an admin (either works for me). > > Well I do have a short list of features I'd like to change and add to the > package, but other than that, not entierly sure how to go about this since > I'm not a programmer. If you think you can whip up a GUI version of what's > allready there, and you want to, then by all means go ahead. If you do > something like that we can use that as a jumping off point I suppose. > > > I'll switch briefly to sales mode- hope that's not offensive! My company > > essentially sells my time to their customers at about $3 (US) / minute. > > Working on my own, I've successfully sold my time at rates between $1 - > > $1.50 / minute. This is an opportunity for you to get for free what most > > people have to really shell out for. So I really think I'll be one of the > > best chances you'll have to make your project succeed. Not that we'll > need > > it, but I also have my own web site and a legitimate business license > behind > > it. I *always* try to finish what I start, and can't recall a time I > > haven't (except when someone else cancelled, etc). > > > > Hope that didn't sound too arrogant- I'd just like to work on something > like > > this, it would be "fun" for me (I enjoy programming, but I'm not much for > > starting my own projects), so I'm just trying to put the old "best foot > > forward". > > Well, you're the first to give any kind of sales pitch...I'm not used to > people competing to help with my pet projects. Heh. I'm gonna go ahead and > add you to the project site tomorrow, or as soon as I get yer Sourceforge > ID. I'll also add you as an Admin so you can upload files to the project > site.... > > > Anyway, hope to hear from you soon, one way or the other. A final > warning- > > do realize that because of my work, the hours I can put into the project > > will probably vary over time- at the moment, recession and all, things are > > kind of slow, so if we start soon, we can probably have something to show > > people in short order (which is probably one of the best ways to generate > > additional interest in a project, particularly in open-source games). > > I've never pretended to be a patient person where my pet projects are > concerned, so the sooner we get started, the better! > > > Best Regards, > > Bob Kjelgaard > > Pretty Penny Enterprises, LLC (my "off-hours" business identity) > > mail: bo...@pr... > > www: www.prettypennyenterprises.com > > Ph: 425-558-1803 > > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:34
|
----- Original Message ----- From: Trace Kern <Tra...@ne...> To: Robert Brix Kjelgaard <bo...@pr...> Sent: Friday, October 12, 2001 8:06 PM Subject: Re: Still looking for coders? > I've added you to the project admins, and I've put up a bunch of ideas into > the priject suggestions tracker. Take a look at them and gimme any ideas you > have as well.... > > > ----- Original Message ----- > From: Robert Brix Kjelgaard <bo...@pr...> > To: Trace Kern <Tra...@ne...> > Sent: Friday, October 12, 2001 5:41 PM > Subject: Re: Still looking for coders? > > > > Hello again, Trace- > > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:39
|
----- Original Message ----- From: Robert Brix Kjelgaard <bo...@pr...> To: Trace Kern <Tra...@ne...> Sent: Saturday, October 13, 2001 4:47 AM Subject: Re: Still looking for coders? > Thanks, Trace- > > I'll start work immediately (since it's 4:30 AM Saturday, here, and the kid > won't be up for several hours :)... > > This should be a good change of pace. > > Bob Kjelgaard > ----- Original Message ----- > From: "Trace Kern" <Tra...@ne...> > To: "Robert Brix Kjelgaard" <bo...@pr...> > Sent: Friday, October 12, 2001 8:06 PM > Subject: Re: Still looking for coders? > > > > I've added you to the project admins, and I've put up a bunch of ideas > into > > the priject suggestions tracker. Take a look at them and gimme any ideas > you > > have as well.... > > > > > > ----- Original Message ----- > > From: Robert Brix Kjelgaard <bo...@pr...> > > To: Trace Kern <Tra...@ne...> > > Sent: Friday, October 12, 2001 5:41 PM > > Subject: Re: Still looking for coders? > > > > > > > Hello again, Trace- > > > > > > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:46
|
----- Original Message ----- From: Trace Kern <Tra...@ne...> To: Robert Brix Kjelgaard <bo...@pr...> Sent: Saturday, October 13, 2001 2:59 PM Subject: Re: Still looking for coders? > Sounds good. Lemme know if there's any info you need from me. Also, here's > my ICQ number so you can try and get a hold of me real-time. > > 38218801 - TracerFox > > Catch ya later! > > ----- Original Message ----- > From: Robert Brix Kjelgaard <bo...@pr...> > To: Trace Kern <Tra...@ne...> > Sent: Saturday, October 13, 2001 4:47 AM > Subject: Re: Still looking for coders? > > > > Thanks, Trace- > > > > I'll start work immediately (since it's 4:30 AM Saturday, here, and the > kid > > won't be up for several hours :)... > > > > This should be a good change of pace. > > > > Bob Kjelgaard > > ----- Original Message ----- > > From: "Trace Kern" <Tra...@ne...> > > To: "Robert Brix Kjelgaard" <bo...@pr...> > > Sent: Friday, October 12, 2001 8:06 PM > > Subject: Re: Still looking for coders? > > > > > > > I've added you to the project admins, and I've put up a bunch of ideas > > into > > > the priject suggestions tracker. Take a look at them and gimme any ideas > > you > > > have as well.... > > > > > > > > > ----- Original Message ----- > > > From: Robert Brix Kjelgaard <bo...@pr...> > > > To: Trace Kern <Tra...@ne...> > > > Sent: Friday, October 12, 2001 5:41 PM > > > Subject: Re: Still looking for coders? > > > > > > > > > > Hello again, Trace- > > > > > > > > > > > |