starmap2-devteam Mailing List for StarMap 2: Galactic Creation (Page 2)
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From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:31
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----- Original Message ----- From: Robert Brix Kjelgaard <bo...@pr...> To: Trace Kern <Tra...@ne...> Sent: Friday, October 12, 2001 5:41 PM Subject: Re: Still looking for coders? > Hello again, Trace- > > I've looked at the stuff- I can certainly do this (even in VB, although it'd > be a slower job for me if I did). The original data can be recycled easily > enough. I'm not certain I necessarily buy the difficulty of generating new > ones, though- what Jim did (and it's a good, thorough piece of work, don't > get me wrong) is use good live data to create his maps- so they're > "realistic" in the truest sense. But I imagine some SF RPGer's could care > less about that. > > On the other hand, that's the whole point of a game generator, anyway- if > you want to change the playing field, you can. Not every player/game master > is going to want to be totally in tune with the cosmological flavor of the > month. But having :"real" data can be a big plus with some, making this > public-domain software a nice find. > > It looks like you're looking for a single programmer on this. If you think > I'd be the one, shoot me an email and add me to the project (as an admin, > you're the one controlling that). It'd also be helpful if you put down some > ideas of what you want changed- how you'd like to approach this, etc. down- > there's a space for project documentation, which can probably be as simple > as a text file, or something you whip up with an HTML editor. Or I can whip > together some initial take at a GUI version, and you can critique it- I'm a > pretty flexible guy... > > I can also document ideas, or bounce a few, if that'd help. But to add them > to the SF project pages, either you'll have to add them yourself, or you'd > have to make me an admin (either works for me). > > I'll switch briefly to sales mode- hope that's not offensive! My company > essentially sells my time to their customers at about $3 (US) / minute. > Working on my own, I've successfully sold my time at rates between $1 - > $1.50 / minute. This is an opportunity for you to get for free what most > people have to really shell out for. So I really think I'll be one of the > best chances you'll have to make your project succeed. Not that we'll need > it, but I also have my own web site and a legitimate business license behind > it. I *always* try to finish what I start, and can't recall a time I > haven't (except when someone else cancelled, etc). > > Hope that didn't sound too arrogant- I'd just like to work on something like > this, it would be "fun" for me (I enjoy programming, but I'm not much for > starting my own projects), so I'm just trying to put the old "best foot > forward". > > Anyway, hope to hear from you soon, one way or the other. A final warning- > do realize that because of my work, the hours I can put into the project > will probably vary over time- at the moment, recession and all, things are > kind of slow, so if we start soon, we can probably have something to show > people in short order (which is probably one of the best ways to generate > additional interest in a project, particularly in open-source games). > > Best Regards, > Bob Kjelgaard > Pretty Penny Enterprises, LLC (my "off-hours" business identity) > mail: bo...@pr... > www: www.prettypennyenterprises.com > Ph: 425-558-1803 > ----- Original Message ----- > From: "Trace Kern" <Tra...@ne...> > To: "Robert Kjelgaard" <pas...@us...> > Sent: Friday, October 12, 2001 9:24 AM > Subject: Re: Still looking for coders? > > > > Actually I'm not all that familliar with C or C++ myself and how they > relate > > to VBasic, but a friend suggested I keep the possibility of C/++ open for > > the project. > > > > Environment...Hmmm. Well at the moment the origonal StarMap is DOS-based > > with *some* graphics, but I wanted to make a GUI yes. There are several > > elements I want to replace entierly, and others just update and add new > > featres to. > > > > Like I said in my group email, best thing right now is to download the > > origonal StarMap zip and get familliar with what all it can do...Oh yeah, > > we'll also need to make sure we can use the origonal datasets for random > > generation...Or come up with new ones which would be a pain in the ass > from > > what Jim said... > > > > ----- Original Message ----- > > From: Robert Kjelgaard <pas...@us...> > > To: <Tra...@to...> > > Sent: Friday, October 12, 2001 4:55 AM > > Subject: Still looking for coders? > > > > > > > I can read QBasic easily enough. I was wondering > > > if C++ is OK (but I can stick to C, if that's > > > required). Also about the environment- are you > > > planning on using a GUI interface or console. > > > Also tools- as a professional, I've got lots of > > > good ones, but they aren't open source. > > > > > > I have some free time available for projects, > > > mostly weekends. My skills profile and resume > > > are public. I probably understate some of my > > > skills- judging from some of what I've seen > > > poking around this site, "Wizards" come cheap > > > these days :> > > > > > > Bob Kjelgaard > > > Sr. Software Developer > > > Intelligraphics, Inc. > > > > > > > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:27
|
----- Original Message ----- From: Jason Carter <eg...@li...> To: <Tra...@to...> Sent: Friday, October 12, 2001 11:41 AM Subject: RE: VBasic or C Programmer needed! > Your project sounds interesting, and something I'd like to > help out with. I've got 3+ years of C/C++ experience. I also > know a smattering of VB and have written progs(way back > when) in QBasic. Also I have some web design experience, and > network programming experience if any of these might help as > well... > > Hope to hear from you soon. > > Jason Carter > > PS: So you know you can look me up on SourceForge as eghost. > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:24
|
----- Original Message ----- From: Robert Brix Kjelgaard <bo...@pr...> To: Trace Kern <Tra...@ne...> Sent: Friday, October 12, 2001 10:48 AM Subject: Re: Still looking for coders? > Forget my last response- I decided to check the Games foundry and found your > post. I've downloaded the files and will begin looking at them shortly > (gonna get some eats first ;). > > ----- Original Message ----- > From: "Trace Kern" <Tra...@ne...> > To: "Robert Kjelgaard" <pas...@us...> > Sent: Friday, October 12, 2001 9:24 AM > Subject: Re: Still looking for coders? > > > > Actually I'm not all that familliar with C or C++ myself and how they > relate > > to VBasic, but a friend suggested I keep the possibility of C/++ open for > > the project. > > > > Environment...Hmmm. Well at the moment the origonal StarMap is DOS-based > > with *some* graphics, but I wanted to make a GUI yes. There are several > > elements I want to replace entierly, and others just update and add new > > featres to. > > > > Like I said in my group email, best thing right now is to download the > > origonal StarMap zip and get familliar with what all it can do...Oh yeah, > > we'll also need to make sure we can use the origonal datasets for random > > generation...Or come up with new ones which would be a pain in the ass > from > > what Jim said... > > > > ----- Original Message ----- > > From: Robert Kjelgaard <pas...@us...> > > To: <Tra...@to...> > > Sent: Friday, October 12, 2001 4:55 AM > > Subject: Still looking for coders? > > > > > > > I can read QBasic easily enough. I was wondering > > > if C++ is OK (but I can stick to C, if that's > > > required). Also about the environment- are you > > > planning on using a GUI interface or console. > > > Also tools- as a professional, I've got lots of > > > good ones, but they aren't open source. > > > > > > I have some free time available for projects, > > > mostly weekends. My skills profile and resume > > > are public. I probably understate some of my > > > skills- judging from some of what I've seen > > > poking around this site, "Wizards" come cheap > > > these days :> > > > > > > Bob Kjelgaard > > > Sr. Software Developer > > > Intelligraphics, Inc. > > > > > > > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:23
|
----- Original Message ----- From: Robert Brix Kjelgaard <bo...@pr...> To: Trace Kern <Tra...@ne...> Sent: Friday, October 12, 2001 10:05 AM Subject: Re: Still looking for coders? > Hi, Trace- > > I didn't see the group email- could have been in a forum I'm not monitoring. > If you could tell me where I can find either that or the ZIP you're > referring to, I'd be happy to take a look at it. > > Thanks, > Bob Kjelgaard > ----- Original Message ----- > From: "Trace Kern" <Tra...@ne...> > To: "Robert Kjelgaard" <pas...@us...> > Sent: Friday, October 12, 2001 9:24 AM > Subject: Re: Still looking for coders? > > > > Actually I'm not all that familliar with C or C++ myself and how they > relate > > to VBasic, but a friend suggested I keep the possibility of C/++ open for > > the project. > > > > Environment...Hmmm. Well at the moment the origonal StarMap is DOS-based > > with *some* graphics, but I wanted to make a GUI yes. There are several > > elements I want to replace entierly, and others just update and add new > > featres to. > > > > Like I said in my group email, best thing right now is to download the > > origonal StarMap zip and get familliar with what all it can do...Oh yeah, > > we'll also need to make sure we can use the origonal datasets for random > > generation...Or come up with new ones which would be a pain in the ass > from > > what Jim said... > > > > ----- Original Message ----- > > From: Robert Kjelgaard <pas...@us...> > > To: <Tra...@to...> > > Sent: Friday, October 12, 2001 4:55 AM > > Subject: Still looking for coders? > > > > > > > I can read QBasic easily enough. I was wondering > > > if C++ is OK (but I can stick to C, if that's > > > required). Also about the environment- are you > > > planning on using a GUI interface or console. > > > Also tools- as a professional, I've got lots of > > > good ones, but they aren't open source. > > > > > > I have some free time available for projects, > > > mostly weekends. My skills profile and resume > > > are public. I probably understate some of my > > > skills- judging from some of what I've seen > > > poking around this site, "Wizards" come cheap > > > these days :> > > > > > > Bob Kjelgaard > > > Sr. Software Developer > > > Intelligraphics, Inc. > > > > > > > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:22
|
----- Original Message ----- From: Joel Hendrix <nop...@ho...> To: <Tra...@to...> Sent: Friday, October 12, 2001 9:39 AM Subject: RE: VBasic or C Programmer needed! > Hello, I saw your add on SourceForge for StarMap 2: > Galactic Creation project. I have 2+ years in both > C++/VB. It's been a while since I've looked at QBasic, but > I am familiar with it (I don't have a QBasic interpreter at > the moment). I used to play pen and paper RPGs (AD&D, > Mavel RPG, Warhammer Fantasy Battle) so I know how nice > tools can really help. I'm not very familiar with the way > things work on SourceForge (CVS etc.) but I learn quick and > am not afraid to ask questions. > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:22
|
----- Original Message ----- From: Trace Kern <Tra...@ne...> To: Robert Kjelgaard <pas...@us...> Sent: Friday, October 12, 2001 9:24 AM Subject: Re: Still looking for coders? > Actually I'm not all that familliar with C or C++ myself and how they relate > to VBasic, but a friend suggested I keep the possibility of C/++ open for > the project. > > Environment...Hmmm. Well at the moment the origonal StarMap is DOS-based > with *some* graphics, but I wanted to make a GUI yes. There are several > elements I want to replace entierly, and others just update and add new > featres to. > > Like I said in my group email, best thing right now is to download the > origonal StarMap zip and get familliar with what all it can do...Oh yeah, > we'll also need to make sure we can use the origonal datasets for random > generation...Or come up with new ones which would be a pain in the ass from > what Jim said... > > ----- Original Message ----- > From: Robert Kjelgaard <pas...@us...> > To: <Tra...@to...> > Sent: Friday, October 12, 2001 4:55 AM > Subject: Still looking for coders? > > > > I can read QBasic easily enough. I was wondering > > if C++ is OK (but I can stick to C, if that's > > required). Also about the environment- are you > > planning on using a GUI interface or console. > > Also tools- as a professional, I've got lots of > > good ones, but they aren't open source. > > > > I have some free time available for projects, > > mostly weekends. My skills profile and resume > > are public. I probably understate some of my > > skills- judging from some of what I've seen > > poking around this site, "Wizards" come cheap > > these days :> > > > > Bob Kjelgaard > > Sr. Software Developer > > Intelligraphics, Inc. > > > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:20
|
----- Original Message ----- From: Robert Kjelgaard <pas...@us...> To: <Tra...@to...> Sent: Friday, October 12, 2001 4:55 AM Subject: Still looking for coders? > I can read QBasic easily enough. I was wondering > if C++ is OK (but I can stick to C, if that's > required). Also about the environment- are you > planning on using a GUI interface or console. > Also tools- as a professional, I've got lots of > good ones, but they aren't open source. > > I have some free time available for projects, > mostly weekends. My skills profile and resume > are public. I probably understate some of my > skills- judging from some of what I've seen > poking around this site, "Wizards" come cheap > these days :> > > Bob Kjelgaard > Sr. Software Developer > Intelligraphics, Inc. > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:19
|
----- Original Message ----- From: Xenophage (86180) <er...@mt...> To: <Tra...@to...> Sent: Thursday, October 11, 2001 11:34 PM Subject: RE: VBasic or C Programmer needed! > Well, I may be exactly who you need :). I've begun coding > in QBasic, and VB was my next language. I'm currently > coding in C++ a lot, but I assume you need Windows code, > which is something I haven't learned in C++ (yet). So, > uhm... send me some code, and I'll see what I can do. > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:18
|
----- Original Message ----- From: josh baxley <xj...@ya...> To: Trace Kern <Tra...@ne...> Sent: Thursday, October 11, 2001 10:26 PM Subject: Re: VBasic or C Programmer needed! > yeah, I'm interested. I'd love the C++ experience, but > I'm just worried about time. I'm a full time student > also working 20+ hours a week. I don't know MFC or the > Windows API, so if thats a requirement, then find > someone else. I just know straight C++. > I also know a lot of Visual Basic, but I would prefer > not to write it in that language, because well.. it > sucks. > So well if I sound like I could help the project, let > me know. I might be more of a last resort if you can't > find anyone else willing/qualified to join. > > josh > > --- Trace Kern <Tra...@ne...> wrote: > > Not really sure of the differences between C and C++ > > vs VBasic actually. I > > chose those two because from what I do know, they > > seem to be the simplest to > > learn/use...This isn't going to be a large or fancy > > project. > > > > This is going to be mainly language conversion, but > > also want to add a few > > new ideas/features to the program. As for hours and > > deadlines...This is more > > or less a pet project, so no deadlines, and don't > > know how long this would > > take really, but I'm assuming not too long depending > > on the skill of the > > programmer/s. > > > > Anything else? And are you interested in the > > project? > > > > ----- Original Message ----- > > From: josh baxley <xj...@ya...> > > To: <Tra...@to...> > > Sent: Thursday, October 11, 2001 9:26 PM > > Subject: RE: VBasic or C Programmer needed! > > > > > > > A few questions: > > > Why not C++? > > > Is it just language conversion, or do you want > > extra > > > development? > > > What are the estimated man-hours? > > > What kind of deadlines are you looking at? > > > > > > thanks, > > > josh baxley > > > > > > > > __________________________________________________ > Do You Yahoo!? > Make a great connection at Yahoo! Personals. > http://personals.yahoo.com > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:17
|
----- Original Message ----- From: Trace Kern <Tra...@ne...> To: josh baxley <xj...@ya...> Sent: Thursday, October 11, 2001 10:15 PM Subject: Re: VBasic or C Programmer needed! > Not really sure of the differences between C and C++ vs VBasic actually. I > chose those two because from what I do know, they seem to be the simplest to > learn/use...This isn't going to be a large or fancy project. > > This is going to be mainly language conversion, but also want to add a few > new ideas/features to the program. As for hours and deadlines...This is more > or less a pet project, so no deadlines, and don't know how long this would > take really, but I'm assuming not too long depending on the skill of the > programmer/s. > > Anything else? And are you interested in the project? > > ----- Original Message ----- > From: josh baxley <xj...@ya...> > To: <Tra...@to...> > Sent: Thursday, October 11, 2001 9:26 PM > Subject: RE: VBasic or C Programmer needed! > > > > A few questions: > > Why not C++? > > Is it just language conversion, or do you want extra > > development? > > What are the estimated man-hours? > > What kind of deadlines are you looking at? > > > > thanks, > > josh baxley > > > |
From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:16
|
----- Original Message ----- From: josh baxley <xj...@ya...> To: <Tra...@to...> Sent: Thursday, October 11, 2001 9:26 PM Subject: RE: VBasic or C Programmer needed! > A few questions: > Why not C++? > Is it just language conversion, or do you want extra > development? > What are the estimated man-hours? > What kind of deadlines are you looking at? > > thanks, > josh baxley > |