[Starmap2-devteam] Fw: [rpg-tools] Re: Makeover for an old tool
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From: Trace K. <Tra...@ne...> - 2001-10-15 00:39:09
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----- Original Message -----=20 From: Trace Kern=20 To: rpg...@ya...=20 Sent: Sunday, October 14, 2001 12:21 PM Subject: [rpg-tools] Re: Makeover for an old tool --- In rpg-tools@y..., eykd@y... wrote: > First off, didn't mean to ignore your posts, Trace. I seem to only=20 be > getting half the posts by email, so I'll start checking the group > itself now. I'm a bit behind too on group vs email posts..Ohwell... > --- In rpg-tools@y..., "Trace Kern" <TraceFox@t...> wrote: > > Once that's doen, he says in a day or two, we can move on to=20 > > adding/upgrading features and other issues such as web-apps or=20 cross- > > platform. >=20 > This sounds good. How long is this port going to take? Well Robert, my developer on the project, said he should have a=20 straight port of StarMap's features into VBasic in a day or two. We'll use that as a jumping off point. >=20 > This is great-- I really believe that Open Source is the way to go, > especially with small, limited userbase projects like this. And my > hope is that we can all work together to get it right-- I'm with you > guys all the way. =20 Well even though it seems StarMap 2 might fill a void noone knew was=20 there, I still don't think I'm up for, or it's worth it,=20 commercialization. So it's Open Source and free. > I'm signed on the list now. The question, I suppose, is how much of > this conversation should we maintain on rpg-tools, and how much=20 should > we carry over there? Well, because Robert isn't on this group, I'd suggest that we do most=20 of the discussion over on the project list. Or at the least any=20 relevant discussion be forwarded to the project list. Anyone who wants to actively contribute to StarMap 2 *should* join=20 the project list, but keep in mind that since it is a rather small=20 coding project I'm only gonna have Robert do the actual coding. > StarMap is great-- the name is a lot less important than the=20 product. > We can always talk about it some more once we move on beyond the > initial port. OpenSphere (http://eykd.net/open/) is pretty much=20 just > some notes and a few pages of Perl, all of which I'll be happy to > contribute. OpenSphere, as I've envisioned it, is less of a > stand-alone application, and more of a network-based universe > creation/campaign management tool, I suppose. But the idea is=20 muddy, > and subject to change a lot as I learn more about what is possible=20 (or > impossible). > I'll start brainstorming ideas for feature requests. I read over OpenSphere, and it's a cool idea, just not what I intend=20 for StarMap 2. My suggestion is stick with StarMap 2 for now, then=20 when we've got something working, start your own project on=20 OpenForge, recruit a programmer on there (I got four offers the day=20 *after* I sent my request for help, and I know squat about=20 programming), and use the StarMap 2 code as a basis for OpenSphere. But whatever works for you...See ya around! Yahoo! Groups Sponsor=20 ADVERTISEMENT =20 =20 =20 To unsubscribe from this group, send an email to: rpg...@eg... Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.=20 |