[Starmap2-devteam] Fw: [games - Games Coding Help] RE: Bitmap file format
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From: Trace K. <Tra...@ne...> - 2001-10-15 00:37:13
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----- Original Message ----- From: Trace Kern <Tra...@ne...> To: Robert Brix Kjelgaard <bo...@pr...> Sent: Saturday, October 13, 2001 11:22 PM Subject: Re: [games - Games Coding Help] RE: Bitmap file format > > ----- Original Message ----- > From: Robert Brix Kjelgaard <bo...@pr...> > To: Trace Kern <Tra...@ne...> > Sent: Saturday, October 13, 2001 6:45 PM > Subject: Re: [games - Games Coding Help] RE: Bitmap file format > > > > Actually, I'm comfortable with the standard Windows technologies and > tools. > > I get the impression that SDL and such are good choices if you want to run > > on Linux, Mac OS, etc. There are a lot of differences in how things are > > done, and these packages try to cover that complexity. > > > > For now, I'd prefer to stick to Windows, if that's OK. I'm being > reasonable > > about how the program is constructed, so I think a competent programmer > > could always take what I'm producing and alter the GUI components but > leave > > the issues of how things work otherwise intact. Also, I can get it done > > "quicker" if I can concentrate on understanding what's there. After all > > "there's always version 2"! (OK, 3 in our case). > > Hey, you're the programmer here, I'm just here to 'head' the project and > suggest ideas for how to make 2.0 better than the origonal. If you'd feel > more comfortable sticking with what ya know, cool by me. > I was just passing along any suggestions I was give, but couldn't understand > enough myself to know if they'd be helpful or not. Hehe. > > > So far, I've got a "splash screen" up- it's a nifty photo of the horsehead > > nebula with some text identifying the program as Starmap 2.0 and the old > > "exploring in 3 dimensions" (or whatever it was) centered in the top in > > white. A totally cool graphics guy could blow it away, I'm sure (fades, > > sttreaming video, etc), but to me, it's just a splash screen, and good > > enough for now. It's supposed to stay up while the program loads its > files, > > but at the moment, it just stays up for 5 seconds and vanishes. Might be > a > > waste of time, actually- C is much faster than Basic, and if these files > are > > as simple as they appear to be, that splash time might be pretty small... > > Sounds cool, and don't want to go for fancy anyways, the smaller and simpler > we can keep the final package, without sacrificing features and feeps, the > better in my opinion. > I'd prefer a less flashy program that was quick and easy to download, > install, and get right to using than one with lotsa bells and whistles but > took 40 mins to get going. > > > I was going to create an initial dialog for the main menu, and then > convert > > the code to load the main data files. All that stuff's in the > "Starmap.Bas" > > file, and it's about 20% of the total source in the program. I'll > probably > > finish a lot of that today- I'll just have to see how it goes. > > > > If you think it'd be worthwhile, I can upload at least the binaries > sometime > > soon so we can announce our "progress", and keep those project activity > > scores up there. > > Well, lemme know soon as you have something that works and at least > reasonably does most if not all the stuff the origonal does, and we'll use > that as an Alpha to start from for making changes and improvement. > Should be too hard if the code's as simple as you imply. <grin> > > Once ya have something, go ahead and upload it and I'll check it out. > As for binary package, if you can whip up an installer or at least a > self-extraction package that'd be great. > > Oh yeah, about ICQ, I would suggest grabbing it sometime. I find it rather > handy when trying to get a hold of and talking to someone in real time > rather than playing email tag. Hehe. > > I got yer replies to the RPG-Tools list forwards mixed in with the actual > list traffic, so I'll just summarize my own counter-replies here... > Like I said above, my only point in forwarding those posts to you is cause I > didn't understand em enough myself to know if they'd be helpful ideas or > not, though I do agree with you on one salient point. > Let's stick to just working on a straight port of StarMap for now and worry > about features and feeps later. > > One of the reasons I wanted to start this project is I really like the idea > StarMap represents. I want to be able to use the finished product with > working on a tabletop RPG I'm writing myself. It'd really help me to > organize my brain if I could make maps of the game galaxy, worlds, > governments, etc and have something to visualize with. > > So this really is a 'pet project' as it were, but after all the responses > I've gotten, it looks like the StarMap2 project could be more than my > personal plaything. It looks like this software will end up filling a void > noone realized was there. > Not to say I'll ever make this a commercial project, but I'd like to add a > few more people from the RPG Tools list to the project email list so they > can give a bit of feedback and input. > I'll say right up front though that as Main Developer, you've got final call > in regards to code for the project. They can suggest, but you're the miracle > worker here...Hehe. > > > Talk to ya soon! > > > ----- Original Message ----- > > From: "Trace Kern" <Tra...@ne...> > > To: "Robert Brix Kjelgaard" <bo...@pr...> > > Sent: Saturday, October 13, 2001 2:56 PM > > Subject: Fw: [games - Games Coding Help] RE: Bitmap file format > > > > > > > Will this be useful to us? > > > > > > ----- Original Message ----- > > > From: <no...@so...> > > > To: <no...@so...> > > > Sent: Saturday, October 13, 2001 12:26 PM > > > Subject: [games - Games Coding Help] RE: Bitmap file format > > > > > > > > > > > > > > Read and respond to this message at: > > > > http://sourceforge.net/forum/message.php?msg_id=248532 > > > > By: jakobk > > > > > > > > Are you using SDL? If yes, the SDL_image library might be useful. > > > > (http://www.libsdl.org/projects/SDL_image/index.html). > > > > > > > > ______________________________________________________________________ > > > > You are receiving this email because you elected to monitor this > forum. > > > > To stop monitoring this forum, login to SourceForge and visit: > > > > http://sourceforge.net/forum/monitor.php?forum_id=21009 > > > > > > > > > > > > > |