[Starmap2-devteam] Fw: [rpg-tools] Re: Makeover for an old tool
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From: Trace K. <Tra...@ne...> - 2001-10-15 00:37:10
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----- Original Message -----=20 From: Robert Brix Kjelgaard=20 To: Trace Kern=20 Sent: Saturday, October 13, 2001 7:33 PM Subject: Re: [rpg-tools] Re: Makeover for an old tool No problem. Part of the problem here may be that I'm an OS guy at = heart, so I like to program "down to the metal". I've used scripting = languages- IBM used to have one on their manframes called REXX that I = used for all kinds of cool stuff. But take the time to do the same job = in C++ and the whole thing flies, speedwise. =20 Anyway, I think I'd still like to focus for now on a stright pure = Windows port of the thing. I don't need toolkits or such until we get = into some of your more challenging features (I'm sure I'll be looking at = the engines in some of the other projects when it's time to get the = better terrain, for instance), and even then, I may want to "roll my = own". I'm not a big subscriber to the "re-inventing the wheel" = argument- but I think I'll save it for another time. I want to get back = to coding... ----- Original Message -----=20 From: Trace Kern=20 To: Robert Brix Kjelgaard=20 Sent: Saturday, October 13, 2001 3:12 PM Subject: Fw: [rpg-tools] Re: Makeover for an old tool Yet another thing you might want to look over...Lemme know if I'm = swamping you with too much info. Just trying to help in whatever way I = can since I can't program worth crap...Heh. ----- Original Message -----=20 From: man...@cs...=20 To: rpg...@ya...=20 Sent: Saturday, October 13, 2001 2:11 PM Subject: [rpg-tools] Re: Makeover for an old tool ey...@ya... writes: > - Platform. I happen to use Linux for my desktop, and I know many > people who use Macs. While there are compatibility layers for = Windows > apps, they are usually a pain. Dual-boots even more so. <snip> > So what is my solution? I think that the ideal Starmap would, at = its > heart, be an SQL database with a Perl/CGI or PHP web interface and > perhaps even a multi-platform client. The benefits? In recent months I've had a growing appreciation for python (and that is saying something being previously a pretty hard-core perl advocate). I believe that this sort of cross-platform tool would be relatively straight forward to do as a python script... I've heard tell that tkinter provides a "native look and feel" on windows, macs, and unicies (though I personally think that the appearance of Tk under linux is a bit on the ugly side), and pygame provides a slick interface to SDL which is also available on all three, right? There's probably a compiler which could generate self-contained binaries for all "supported" platforms so that joe user wouldn't need to have python and SDL installed... The definite downside to a web app like that is that everybody in the world is dependent on the web server being up and available to use the program. If the internet is down, can't use it. If the admin decides to take it down in a couple of years, can't use it. One could distribute the server side stuff, and then anyone savvy enough to run his/her own web server could run it locally, but... If I was going to try and make a little RPG tool at this point, I would probably go the python / GTK / SDL route, and screw the cross-platform aspect...or make the GUI dual-headed and use GTK under Linux and tkinter under MacOS/WinXX. =20 My $0.02. Another option might be writing a C/C++ program with an FLTK GUI. Maintaining such a program that runs on both Linux / WinXX is not difficult (my research project is doing just that right now). I don't think FLTK has been ported to MacOS though. Good luck with whatever you decide... --=20 = -=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-= =3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D- Matt C. Anderson email: man...@cs... web: http://www.cs.wisc.edu/~manderso = -=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-= =3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D- Yahoo! Groups Sponsor=20 ADVERTISEMENT =20 =20 =20 To unsubscribe from this group, send an email to: rpg...@eg... Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.=20 |