[Starmap2-devteam] Fw: [games - Games Coding Help] RE: Bitmap file format
Brought to you by:
passedtime,
tracerfox
From: Trace K. <Tra...@ne...> - 2001-10-15 00:37:00
|
----- Original Message ----- From: Robert Brix Kjelgaard <bo...@pr...> To: Trace Kern <Tra...@ne...> Sent: Saturday, October 13, 2001 6:45 PM Subject: Re: [games - Games Coding Help] RE: Bitmap file format > Actually, I'm comfortable with the standard Windows technologies and tools. > I get the impression that SDL and such are good choices if you want to run > on Linux, Mac OS, etc. There are a lot of differences in how things are > done, and these packages try to cover that complexity. > > For now, I'd prefer to stick to Windows, if that's OK. I'm being reasonable > about how the program is constructed, so I think a competent programmer > could always take what I'm producing and alter the GUI components but leave > the issues of how things work otherwise intact. Also, I can get it done > "quicker" if I can concentrate on understanding what's there. After all > "there's always version 2"! (OK, 3 in our case). > > So far, I've got a "splash screen" up- it's a nifty photo of the horsehead > nebula with some text identifying the program as Starmap 2.0 and the old > "exploring in 3 dimensions" (or whatever it was) centered in the top in > white. A totally cool graphics guy could blow it away, I'm sure (fades, > sttreaming video, etc), but to me, it's just a splash screen, and good > enough for now. It's supposed to stay up while the program loads its files, > but at the moment, it just stays up for 5 seconds and vanishes. Might be a > waste of time, actually- C is much faster than Basic, and if these files are > as simple as they appear to be, that splash time might be pretty small... > > I was going to create an initial dialog for the main menu, and then convert > the code to load the main data files. All that stuff's in the "Starmap.Bas" > file, and it's about 20% of the total source in the program. I'll probably > finish a lot of that today- I'll just have to see how it goes. > > If you think it'd be worthwhile, I can upload at least the binaries sometime > soon so we can announce our "progress", and keep those project activity > scores up there. > > ----- Original Message ----- > From: "Trace Kern" <Tra...@ne...> > To: "Robert Brix Kjelgaard" <bo...@pr...> > Sent: Saturday, October 13, 2001 2:56 PM > Subject: Fw: [games - Games Coding Help] RE: Bitmap file format > > > > Will this be useful to us? > > > > ----- Original Message ----- > > From: <no...@so...> > > To: <no...@so...> > > Sent: Saturday, October 13, 2001 12:26 PM > > Subject: [games - Games Coding Help] RE: Bitmap file format > > > > > > > > > > Read and respond to this message at: > > > http://sourceforge.net/forum/message.php?msg_id=248532 > > > By: jakobk > > > > > > Are you using SDL? If yes, the SDL_image library might be useful. > > > (http://www.libsdl.org/projects/SDL_image/index.html). > > > > > > ______________________________________________________________________ > > > You are receiving this email because you elected to monitor this forum. > > > To stop monitoring this forum, login to SourceForge and visit: > > > http://sourceforge.net/forum/monitor.php?forum_id=21009 > > > > > > > |