[Starmap2-devteam] Fw: Still looking for coders?
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From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:33
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----- Original Message ----- From: Trace Kern <Tra...@ne...> To: Robert Brix Kjelgaard <bo...@pr...> Sent: Friday, October 12, 2001 7:51 PM Subject: Re: Still looking for coders? > > ----- Original Message ----- > From: Robert Brix Kjelgaard <bo...@pr...> > To: Trace Kern <Tra...@ne...> > Sent: Friday, October 12, 2001 5:41 PM > Subject: Re: Still looking for coders? > > > > Hello again, Trace- > > > > I've looked at the stuff- I can certainly do this (even in VB, although > it'd > > be a slower job for me if I did). The original data can be recycled > easily > > enough. I'm not certain I necessarily buy the difficulty of generating > new > > ones, though- what Jim did (and it's a good, thorough piece of work, don't > > get me wrong) is use good live data to create his maps- so they're > > "realistic" in the truest sense. But I imagine some SF RPGer's could care > > less about that. > > I'm just going on what Jim said as far as the difficulty of using the Gliese > star list. Heh. > In any event yes StarMap was intended to use real data, but at the same time > enable you to edit anything you wanted to. > > > On the other hand, that's the whole point of a game generator, anyway- if > > you want to change the playing field, you can. Not every player/game > master > > is going to want to be totally in tune with the cosmological flavor of the > > month. But having :"real" data can be a big plus with some, making this > > public-domain software a nice find. > > Thanks, and to think if I hadn't gotten irritated on some of the drawbacks > to a QBasic progra, this gem woulda sat on the shelf forever. > But that's life and gaming for ya eh? > > > It looks like you're looking for a single programmer on this. If you > think > > I'd be the one, shoot me an email and add me to the project (as an admin, > > you're the one controlling that). It'd also be helpful if you put down > some > > ideas of what you want changed- how you'd like to approach this, etc. > down- > > there's a space for project documentation, which can probably be as simple > > as a text file, or something you whip up with an HTML editor. Or I can > whip > > together some initial take at a GUI version, and you can critique it- I'm > a > > pretty flexible guy... > > Well you're certainly at the top of the list for several reasons: 1.You were > the fastest to respond to the project, including checking out StarMap and > it's source code. 2. You actually *want* to work on this, rather than me > finding a friend and 'coercing' them to help me. Which is where most of my > pet projects land short. > > > I can also document ideas, or bounce a few, if that'd help. But to add > them > > to the SF project pages, either you'll have to add them yourself, or you'd > > have to make me an admin (either works for me). > > Well I do have a short list of features I'd like to change and add to the > package, but other than that, not entierly sure how to go about this since > I'm not a programmer. If you think you can whip up a GUI version of what's > allready there, and you want to, then by all means go ahead. If you do > something like that we can use that as a jumping off point I suppose. > > > I'll switch briefly to sales mode- hope that's not offensive! My company > > essentially sells my time to their customers at about $3 (US) / minute. > > Working on my own, I've successfully sold my time at rates between $1 - > > $1.50 / minute. This is an opportunity for you to get for free what most > > people have to really shell out for. So I really think I'll be one of the > > best chances you'll have to make your project succeed. Not that we'll > need > > it, but I also have my own web site and a legitimate business license > behind > > it. I *always* try to finish what I start, and can't recall a time I > > haven't (except when someone else cancelled, etc). > > > > Hope that didn't sound too arrogant- I'd just like to work on something > like > > this, it would be "fun" for me (I enjoy programming, but I'm not much for > > starting my own projects), so I'm just trying to put the old "best foot > > forward". > > Well, you're the first to give any kind of sales pitch...I'm not used to > people competing to help with my pet projects. Heh. I'm gonna go ahead and > add you to the project site tomorrow, or as soon as I get yer Sourceforge > ID. I'll also add you as an Admin so you can upload files to the project > site.... > > > Anyway, hope to hear from you soon, one way or the other. A final > warning- > > do realize that because of my work, the hours I can put into the project > > will probably vary over time- at the moment, recession and all, things are > > kind of slow, so if we start soon, we can probably have something to show > > people in short order (which is probably one of the best ways to generate > > additional interest in a project, particularly in open-source games). > > I've never pretended to be a patient person where my pet projects are > concerned, so the sooner we get started, the better! > > > Best Regards, > > Bob Kjelgaard > > Pretty Penny Enterprises, LLC (my "off-hours" business identity) > > mail: bo...@pr... > > www: www.prettypennyenterprises.com > > Ph: 425-558-1803 > > |