[Starmap2-devteam] Fw: Still looking for coders?
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From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:31
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----- Original Message ----- From: Robert Brix Kjelgaard <bo...@pr...> To: Trace Kern <Tra...@ne...> Sent: Friday, October 12, 2001 5:41 PM Subject: Re: Still looking for coders? > Hello again, Trace- > > I've looked at the stuff- I can certainly do this (even in VB, although it'd > be a slower job for me if I did). The original data can be recycled easily > enough. I'm not certain I necessarily buy the difficulty of generating new > ones, though- what Jim did (and it's a good, thorough piece of work, don't > get me wrong) is use good live data to create his maps- so they're > "realistic" in the truest sense. But I imagine some SF RPGer's could care > less about that. > > On the other hand, that's the whole point of a game generator, anyway- if > you want to change the playing field, you can. Not every player/game master > is going to want to be totally in tune with the cosmological flavor of the > month. But having :"real" data can be a big plus with some, making this > public-domain software a nice find. > > It looks like you're looking for a single programmer on this. If you think > I'd be the one, shoot me an email and add me to the project (as an admin, > you're the one controlling that). It'd also be helpful if you put down some > ideas of what you want changed- how you'd like to approach this, etc. down- > there's a space for project documentation, which can probably be as simple > as a text file, or something you whip up with an HTML editor. Or I can whip > together some initial take at a GUI version, and you can critique it- I'm a > pretty flexible guy... > > I can also document ideas, or bounce a few, if that'd help. But to add them > to the SF project pages, either you'll have to add them yourself, or you'd > have to make me an admin (either works for me). > > I'll switch briefly to sales mode- hope that's not offensive! My company > essentially sells my time to their customers at about $3 (US) / minute. > Working on my own, I've successfully sold my time at rates between $1 - > $1.50 / minute. This is an opportunity for you to get for free what most > people have to really shell out for. So I really think I'll be one of the > best chances you'll have to make your project succeed. Not that we'll need > it, but I also have my own web site and a legitimate business license behind > it. I *always* try to finish what I start, and can't recall a time I > haven't (except when someone else cancelled, etc). > > Hope that didn't sound too arrogant- I'd just like to work on something like > this, it would be "fun" for me (I enjoy programming, but I'm not much for > starting my own projects), so I'm just trying to put the old "best foot > forward". > > Anyway, hope to hear from you soon, one way or the other. A final warning- > do realize that because of my work, the hours I can put into the project > will probably vary over time- at the moment, recession and all, things are > kind of slow, so if we start soon, we can probably have something to show > people in short order (which is probably one of the best ways to generate > additional interest in a project, particularly in open-source games). > > Best Regards, > Bob Kjelgaard > Pretty Penny Enterprises, LLC (my "off-hours" business identity) > mail: bo...@pr... > www: www.prettypennyenterprises.com > Ph: 425-558-1803 > ----- Original Message ----- > From: "Trace Kern" <Tra...@ne...> > To: "Robert Kjelgaard" <pas...@us...> > Sent: Friday, October 12, 2001 9:24 AM > Subject: Re: Still looking for coders? > > > > Actually I'm not all that familliar with C or C++ myself and how they > relate > > to VBasic, but a friend suggested I keep the possibility of C/++ open for > > the project. > > > > Environment...Hmmm. Well at the moment the origonal StarMap is DOS-based > > with *some* graphics, but I wanted to make a GUI yes. There are several > > elements I want to replace entierly, and others just update and add new > > featres to. > > > > Like I said in my group email, best thing right now is to download the > > origonal StarMap zip and get familliar with what all it can do...Oh yeah, > > we'll also need to make sure we can use the origonal datasets for random > > generation...Or come up with new ones which would be a pain in the ass > from > > what Jim said... > > > > ----- Original Message ----- > > From: Robert Kjelgaard <pas...@us...> > > To: <Tra...@to...> > > Sent: Friday, October 12, 2001 4:55 AM > > Subject: Still looking for coders? > > > > > > > I can read QBasic easily enough. I was wondering > > > if C++ is OK (but I can stick to C, if that's > > > required). Also about the environment- are you > > > planning on using a GUI interface or console. > > > Also tools- as a professional, I've got lots of > > > good ones, but they aren't open source. > > > > > > I have some free time available for projects, > > > mostly weekends. My skills profile and resume > > > are public. I probably understate some of my > > > skills- judging from some of what I've seen > > > poking around this site, "Wizards" come cheap > > > these days :> > > > > > > Bob Kjelgaard > > > Sr. Software Developer > > > Intelligraphics, Inc. > > > > > > > |