[Starmap2-devteam] Fw: Still looking for coders?
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From: Trace K. <Tra...@ne...> - 2001-10-15 00:36:22
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----- Original Message ----- From: Trace Kern <Tra...@ne...> To: Robert Kjelgaard <pas...@us...> Sent: Friday, October 12, 2001 9:24 AM Subject: Re: Still looking for coders? > Actually I'm not all that familliar with C or C++ myself and how they relate > to VBasic, but a friend suggested I keep the possibility of C/++ open for > the project. > > Environment...Hmmm. Well at the moment the origonal StarMap is DOS-based > with *some* graphics, but I wanted to make a GUI yes. There are several > elements I want to replace entierly, and others just update and add new > featres to. > > Like I said in my group email, best thing right now is to download the > origonal StarMap zip and get familliar with what all it can do...Oh yeah, > we'll also need to make sure we can use the origonal datasets for random > generation...Or come up with new ones which would be a pain in the ass from > what Jim said... > > ----- Original Message ----- > From: Robert Kjelgaard <pas...@us...> > To: <Tra...@to...> > Sent: Friday, October 12, 2001 4:55 AM > Subject: Still looking for coders? > > > > I can read QBasic easily enough. I was wondering > > if C++ is OK (but I can stick to C, if that's > > required). Also about the environment- are you > > planning on using a GUI interface or console. > > Also tools- as a professional, I've got lots of > > good ones, but they aren't open source. > > > > I have some free time available for projects, > > mostly weekends. My skills profile and resume > > are public. I probably understate some of my > > skills- judging from some of what I've seen > > poking around this site, "Wizards" come cheap > > these days :> > > > > Bob Kjelgaard > > Sr. Software Developer > > Intelligraphics, Inc. > > > |