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Proposed Features

Features (2)
Viorel

This will be a list of features i would like to implement;
- I'd like to make it very strategy and choice heavy,
- I want there to be real-time Space Battles,
* Multiple Ship Classes.
* The 'Fighter' Class should be pilot-able from within the cockpit, or 3rd person view?
* Larger and more cumbersome ships should have a 3rd person view, or Bridge View.
* Eventually all ships should be 'direct controllable'.
- I think it will be a mixture of Real-Time and Turn-Based Strategy.
- I want to be able to have Ground battles on Planets/Invade Planets
- There should be research tree's, but not those bullshit 3 branch tree's, i want massive, huge, options and repercussions.
- I want there to be manufacturing, and reverse engineering of equipment.
- I would really like to strive for a 'UFO: AfterStrike, XCOM: Enemy Unknown, Men of War' Tactical Feel, but with Vehicles, Mech's, Fish, etc!
- I want things to be capture-able, exit-able, etc...
- Multilayer will be looked at but I'm not to sure how it will work yet,
- I want A LOT of customization options and hopefully lots of Options for MICROMANAGEMENT, i love having control, but obviously there will be default settings for things so people other then myself can enjoy what I'm creating.
- Lots of Options

  • MOAR!?

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