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Overtime overtime...

Crazy amounts of Overtime this last week, little time to work on Stark or any project for that matter.

On the flip sid,e i did add in a new Multiplayer screen, and Profile Selection screen. Both are skeletons rather then actual working and polished screens but i think i get my point across.

Slowly things are chugging along, and now... the the hair dryer for my otehr half!

  • V.
Posted by Viorel 2012-06-11

Restrictions Restrictions!

Due to my TAFE course being over soon, i will be focusing on a quick shit-box version that has modules the teacher will need to mark my work.

Unfortunately that means that half of my plans are still in the planning phase and the rest will be on hold. Although this will give me a small foundation to work from it will leave much to be desired.

All so complaining continuing, Ive been having a lot of Over Time at work which means i have less time to devote to this (BUT Great for my wallet!), since i need to divide my attention between my other three assignments.... read more

Posted by Viorel 2012-06-05

Beginings!

V So New to Source Forge,

As a TAFE Assignment my class has been tasked with creating a simple game in the JMonkey3 SDK.
I would like to continue my work after i finish TAFE and have been informed of Source Forges Awesomeness.

I am a fairly fresh and no0by Coder, but would like to begin a Career in said procession.

This game will focus on RT4X/TB4X game play, with a few things i think may be awesome like;
- Invading planets with more then just, click invade options.
- On planet battles, id like to have Ships have ability if they are in the planet orbit like, bombard said location, or Land and deploy more units, or Join the fray by entering orbit, etc...
- I don't know if I'm going to include alien races or what year this will be based in yet,
- I have little to no story play developed or even concept-ed yet,
- SHIP CUSTOMIZATION!
- REAL REAL HARDCORE IN-DEPTH MICROMANAGING SHIP CUSTOMIZATION!!!!!!
- Preferably Soldier/Unit Customization to
- Significantly better programming friend of mine has a Voxel engine in development, so probably a real time deformable terrain, ship damage/destruction, building blowy uppiness, etc...
- Various other things i cant think of of the top of my head...... read more

Posted by Viorel 2012-05-28
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