Fw: [srvx-devel] srvx 2.0 goals
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From: R. B. S. <de...@vt...> - 2002-01-22 02:34:01
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Here ya go. -def ----- Original Message ----- From: "Zoot" <zo...@pl...> To: "srvx-devel" <srv...@li...> Sent: Monday, January 21, 2002 7:15 PM Subject: [srvx-devel] srvx 2.0 goals > The srvx development team has been considering a possible rewrite of > srvx, tentatively dubbed version 2.0; many ideas have been collected, > discussed, and dissected by the developers and many suggestions > received. Presented here are the most important goals I see for srvx > 2.0, though this list is far from comprehensive. Please toss in anything > you'd like to see in srvx 2.0 regardless of how crazy you think it > sounds; we want srvx 2.0 to be the best services on Earth. > > Throw in anything that comes to you, unless it has anything to do with > flying butt monkeys, crumpets, or putting a man on the Moon. > > Efficiency: > srvx 2.0 should be as efficient, yet portable, as possible. The limiting > factor here will likely be the database and network infrastructure. > Modern processors shouldn't have a problem with most of srvx's > requirements. Keep in mind that srvx's current stable version sips CPU; > we have plenty of free CPU in our "budget" to spend on features before > there's cause for concern. > > Scalability: > GamesNET, the primary sponsor of srvx development, currently peaks at > around twelve thousand users and is growing rapidly. srvx must support > whatever is necessary to store, index, and service at least up to the > twenty five thousand user range. This shouldn't be a problem, as Entrope > has added ircu N2K support to srvx 1.1. The rest of srvx must scale as > well, which also likely will not be a problem. Scalability above twenty > five thousand users should be considered as well. > > Flexible: > We agree module support and robust runtime configuration changes are > required; srvx 2.0 can be as slim or bloated as the administrator wants. > Virtually everything that is not a core service should be a module, > including protocol support. If this were taken to an extreme, the core > itself could be modularized, though this would introduce problems of its > own. Fostering a community of quality 3rd party module developers (as > well as people who hack the srvx 2.0 core) is important. > > Fault Tolerance: > Previously discussed on the "next generation database approach" thread. > We want replication of critical data and durable storage. This also > factors into other portions of srvx's design; srvx could be partitioned > in some way that services or modules are isolated from bugs in other > services or modules, if possible. For example, proxy checking > functionality is a relatively isolated task (hook client connections, > scan connecting hosts, gline hosts that fail the tests) that could be > moved out of process. This actually has two benefits: bugs in the proxy > checker don't take down other vital services, and proxy checking can be > off-loaded onto another machine (or perhaps several, at different > locations, so European users are scanned by a European proxy checking > installation). > > User and Administrator Friendly: > This subjective criteria will be difficult to measure, but users should > have as simple or complicated an interface as they can tolerate. > Administration doesn't have to be duh-stupid, but it should "just work". > This is primarily an issue for the services maintainers, and discussion > could be postponed until the core has been completed or is reasonably > stable and work on the services begins. > > Native Language Support: > GamesNET is no longer the United States-and-Canandadia-centric network > it used to be; therefore, srvx help files, status/response messages, log > entries, and documentation should be available in multiple languages. > Dates, numbers, and times should be formatted according to local > standards. > > The IRC RFC doesn't make any mention of Unicode or internationalization > issues in general, and I don't think there are any emerging standards > regarding Unicode and IRC with the exception of Andy Church's IRC 3 > proposal; however, it's worth considering the nightmare that is Unicode > support. > > Web Integration: > srvx must have some sort of facility to allow web integration, the > nature of which we need to discuss. This is a ripe topic for a big ol' > separate thread on this list. > > Backwards Compatibility: > We need to provide tools and documentation to help users of srvx 1.x > migrate their databases and settings to srvx 2.0. > > Minor Changes: > srvx's database, log, help, and pid paths should be configurable. > > And they lived happily ever after. > > The End. > > # Zoot > > > _______________________________________________ > srvx-devel mailing list > srv...@li... > https://lists.sourceforge.net/lists/listinfo/srvx-devel |