C Template Library Code
Brought to you by:
evildave
File | Date | Author | Commit |
---|---|---|---|
arttool | 2009-01-03 | evildave | [r85] Bring some old tools back from the dead. |
clientserver | 2009-01-02 | evildave | [r84] Update a few comments. |
guify | 2009-01-03 | evildave | [r86] Fix a release-mode compiler warning. |
releases | 2006-05-21 | evildave | [r1] Get repository moved from CVS to SVN after SF's... |
squat | 2009-01-03 | evildave | [r85] Bring some old tools back from the dead. |
Cleaner.bat | 2007-11-18 | evildave | [r10] Add standard Makefile build to squat, 'upgrade'... |
Everything.sln | 2007-12-03 | evildave | [r19] A little more collateral damage. |
README.txt | 2007-12-17 | evildave | [r49] Add s'more build instructions |
makefile | 2009-01-03 | evildave | [r85] Bring some old tools back from the dead. |
The code has been built by gcc under Ubuntu (Feisty) Linux, MinGW and the free Visual C++ 2005 & 2008 Express Editions. It used to be maintained under Visual C/C++ 6 and Visual Studio.Net 2002, but my install media got munched, and that's just too many targets to bother with for the moment. There are GNU Make and MS NMake scripts available. The vcproj files are the 2008 edition versions, and are only Makefile Project wrappers. To build a debug version from the command line... MingW: make Linux: make Visual Studio tools: nmake /f nmake.mak The GNU Makefile detects OS=Windows_NT in the environment to make a Windows build. You can set a CFG=release or CFG=debug, and the top-level project makes also accept targets of debug, release, clean, all. Visual C++ build instructions for art tools Some of the imaging tools are built with ImageMagick 6.2.0-8 Some of the imaging tools are built with SDL for preview modes ImageMagick can be had from http://imagemagick.org/ Extract the ImageMagick source archive to sf/ImageMagick. Build and run sf/ImageMagick/VisualMagick/configure Select 'static multithreaded DLL runtimes' Uncheck 'Generate Visual Studio 7 format' (unless you're using .NET) Open the project it made in sf/ImageMagick/VisualMagick, and build that SDL is a little more simple for VC. Simply grab a VC6 build (with libs/includes), then put it in sf/SDL Optionally, you could build it for yourself. I will add these libraries to version control to be properly LGPL license complient... once I settle on precisely how it should all fit together.