You can subscribe to this list here.
| 2001 |
Jan
|
Feb
|
Mar
|
Apr
(10) |
May
(14) |
Jun
(9) |
Jul
(3) |
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2003 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
(1) |
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| 2015 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
(1) |
Dec
|
|
From: <ye...@16...> - 2003-07-28 03:55:36
|
DQo8Ym9keT4NCg0KPGk+DQo8cD48Yj48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0iMyI+UDwv Zm9udD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0iMyI+bGVhc2Ugbm90ZSANCnRvIHNlbmQg QUxMIFJFUExZIGUtbWFpbCBkaXJlY3QgdG8gb3VyIFNhbGVzIFJlcHJlc2VudGF0aXZlIGF0 OjwvZm9udD48L2I+PC9wPg0KPHU+DQo8cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0iMyIg Y29sb3I9IiNGRjAwMDAiPjxiPlF1ZXN0aW9uc0BQZXJmZWN0V2F0Y2hQaWVjZS5jb208L2I+ PC9mb250PjwvcD4NCjwvdT48L2k+DQo8cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0iMyI+ SGksPGJyPg0KVGhhbmsgeW91IGZvciBleHByZXNzaW5nIGludGVyZXN0IGluIEFUR1dTIHdh dGNoZXMuPGJyPg0KV2Ugd291bGQgbGlrZSB0byB0YWtlIHRoaXMgb3Bwb3J0dW5pdHkgdG8g b2ZmZXIgeW91IG91ciBmaW5lIHNlbGVjdGlvbiBvZiANCkl0YWxpYW4gY3JhZnRlZCBSb2xl eCBUaW1lcGllY2VzLjwvZm9udD48L3A+DQo8cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0i MyI+WW91IGNhbiB2aWV3IG91ciBsYXJnZSBzZWxlY3Rpb24gb2YgUm9sZXhlcyANCihpbmNs dWRpbmcgQnJlaXRsaW5nLCBUYWcgSGV1ZXIsIENhcnRpZXIgZXRjKSBhdDo8L2ZvbnQ+PC9w Pg0KPHU+DQo8cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0iMyI+PGI+PGEgaHJlZj0iaHR0 cDovL3d3dy5QZXJmZWN0V2F0Y2hQaWVjZS5jb20iPnd3dy5QZXJmZWN0V2F0Y2hQaWVjZS5j b208L2E+IA0KPC9iPjwvZm9udD48L3A+DQo8L3U+DQo8cD48Zm9udCBmYWNlPSJBcmlhbCIg c2l6ZT0iMyI+Rm9yIGFsbCBvcmRlcnMgcGxhY2VkIGluIHRoZSBtb250aCBvZiBKdWx5LCA8 Yj5hbGwgDQpzaGlwcGluZyBhbmQgaGFuZGxpbmcgY2hhcmdlcyB3aWxsIGJlIGZyZWU8L2I+ LjwvZm9udD48L3A+DQo8cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0iMyI+QXMgd2UgYXJl IHRoZSBkaXJlY3QgbWFudWZhY3R1cmVycywgeW91IGFyZSANCmd1YXJhbnRlZWQgb2YgbG93 ZXN0IHByaWNlcyBhbmQgaGlnaGVzdCBxdWFsaXR5IGVhY2ggYW5kIGV2ZXJ5IHRpbWUgeW91 IHB1cmNoYXNlIA0KZnJvbSB1cy48L2ZvbnQ+PC9wPg0KPHA+PGZvbnQgZmFjZT0iQXJpYWwi IHNpemU9IjMiPllvdSBtYXkgYWxzbyBiZSBpbnRlcmVzdGVkIHRvIGtub3cgdGhhdCB3ZSBo YXZlIA0KdGhlIGZvbGxvd2luZyBicmFuZHMgYXZhaWxhYmxlIGluIG91ciB3aWRlIHNlbGVj dGlvbiBhcyB3ZWxsOjwvZm9udD48L3A+DQo8cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0i MyI+PGJyPg0KMS4gTGVhdGhlciBiYW5kIERheXRvbmEgKGxhZGllcyBhbmQgbWVuoa9zKTxi cj4NCjIuIEJsYW5jcGFpbjwvZm9udD48L3A+DQo8cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6 ZT0iMyI+My4gRm9ydGlzPC9mb250PjwvcD4NCjxwPjxmb250IGZhY2U9IkFyaWFsIiBzaXpl PSIzIj40LiBKYWVnZXIgTGVDb3V0cmU8L2ZvbnQ+PC9wPg0KPHA+PGZvbnQgZmFjZT0iQXJp YWwiIHNpemU9IjMiPjUuIExvbmdpbmVzPC9mb250PjwvcD4NCjxwPjxmb250IGZhY2U9IkFy aWFsIiBzaXplPSIzIj42LiBNb250IEJsYW5jPC9mb250PjwvcD4NCjxwPjxmb250IGZhY2U9 IkFyaWFsIiBzaXplPSIzIj43LiBNb3ZhZG88L2ZvbnQ+PC9wPg0KPHA+PGZvbnQgZmFjZT0i QXJpYWwiIHNpemU9IjMiPjguIE9yaXM8L2ZvbnQ+PC9wPg0KPHA+PGZvbnQgZmFjZT0iQXJp YWwiIHNpemU9IjMiPjkuIFJvZ2VyIER1YnVpczwvZm9udD48L3A+DQo8cD48Zm9udCBmYWNl PSJBcmlhbCIgc2l6ZT0iMyI+MTAuIFVseXNzZTwvZm9udD48L3A+DQo8cD48Zm9udCBmYWNl PSJBcmlhbCIgc2l6ZT0iMyI+MTEuIFplbml0aDwvZm9udD48L3A+DQo8cD48Zm9udCBmYWNl PSJBcmlhbCIgc2l6ZT0iMyI+MTIuIEF1ZGVtYXIgUGlndWV0PC9mb250PjwvcD4NCjxwPjxm b250IGZhY2U9IkFyaWFsIiBzaXplPSIzIj4xMy4gQnJlaXRsaW5nPC9mb250PjwvcD4NCjxw Pjxmb250IGZhY2U9IkFyaWFsIiBzaXplPSIzIj4xNC4gQnZnbGFyaTwvZm9udD48L3A+DQo8 cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0iMyI+MTUuIENhcnRpZXI8L2ZvbnQ+PC9wPg0K PHA+PGZvbnQgZmFjZT0iQXJpYWwiIHNpemU9IjMiPjE2LiBDb3J1bTwvZm9udD48L3A+DQo8 cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0iMyI+MTcuIER1bmhpbGw8L2ZvbnQ+PC9wPg0K PHA+PGZvbnQgZmFjZT0iQXJpYWwiIHNpemU9IjMiPjE4LiBGcmFuY2sgTXVsbGVyPC9mb250 PjwvcD4NCjxwPjxmb250IGZhY2U9IkFyaWFsIiBzaXplPSIzIj4xOS4gR2VyYXJkIFBlcnJl Z2F1eDwvZm9udD48L3A+DQo8cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0iMyI+MjAuIElX QzwvZm9udD48L3A+DQo8cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0iMyI+MjEuIElXQzwv Zm9udD48L3A+DQo8cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0iMyI+MjIuIFBhbmVyYWk8 L2ZvbnQ+PC9wPg0KPHA+PGZvbnQgZmFjZT0iQXJpYWwiIHNpemU9IjMiPjIzLiBQYXRlayBQ aGlsaXBwZTwvZm9udD48L3A+DQo8cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0iMyI+MjQu IFRhZyBIZXVlcjwvZm9udD48L3A+DQo8cD48Zm9udCBmYWNlPSJBcmlhbCIgc2l6ZT0iMyI+ MjUuIFZhY2hlcm9uIENvbnN0YW50aW48L2ZvbnQ+PC9wPg0KPGZvbnQgRkFDRT0iVGltZXMg TmV3IFJvbWFuIj4NCjxwPqGhPC9wPg0KPC9mb250Pg0KPHA+PGZvbnQgZmFjZT0iQXJpYWwi IHNpemU9IjMiPklmIHlvdSBzZWUgYW55dGhpbmcgdGhhdCBtaWdodCBpbnRlcmVzdCB5b3Us IG9yIA0KaWYgeW91IGhhdmUgYW55IHF1ZXN0aW9ucywgcGxlYXNlIGRvbid0IGhlc2l0YXRl IHRvIHZpc2l0IG91ciB3ZWJzaXRlIGF0Ojxicj4NCjwvZm9udD48L3A+DQo8dT4NCjxwPjxm b250IGZhY2U9IkFyaWFsIiBzaXplPSIzIj48Yj48YSBocmVmPSJodHRwOi8vd3d3LlBlcmZl Y3RXYXRjaFBpZWNlLmNvbSI+d3d3LlBlcmZlY3RXYXRjaFBpZWNlLmNvbTwvYT4gDQo8L2I+ PC9mb250PjwvcD4NCjwvdT4NCjxwPjxmb250IGZhY2U9IkFyaWFsIiBzaXplPSIzIj48YnI+ DQpJIGNlcnRhaW5seSBsb29rIGZvcndhcmQgdG8gaGVhcmluZyBmcm9tIHlvdS48YnI+DQo8 YnI+DQpCZXN0IHJlZ2FyZHMsPGJyPg0KPGJyPg0KQ2FsPC9mb250PjwvcD4NCjxwPjxmb250 IGZhY2U9IkFyaWFsIiBzaXplPSIzIj48YnI+DQpEaXZpc2lvbiBTYWxlcyBNYW5hZ2VyPGJy Pg0KQVRHV1M8L2ZvbnQ+PC9wPg0KPHA+PGk+PGZvbnQgU0laRT0iMiI+PC9wPg0KPC9mb250 PjwvaT4NCjxwPjxmb250IGZhY2U9IkFyaWFsIiBzaXplPSIzIj5Zb3UgcmVjZWl2ZWQgdGhp cyBlbWFpbCBiZWNhdXNlIHlvdXIgaGF2ZSANCnByZXZpb3VzIHB1cmNoYXNlZCBmcm9tLCBv ciBpbnF1aXJlZCBhYm91dCBvdXIgcHJvZHVjdCBsaW5lIHVuZGVyIEFUR1dTLiBJZiB5b3Ug DQpkbyBub3Qgd2FudCB0byByZWNlaXZlIGZ1cnRoZXIgbWFpbGluZ3MgZnJvbSBBVEdXUywg dW5zdWJzY3JpYmUgYnkgc2VuZGluZyBhbiANCmVtYWlsIHdpdGggdGhlIHRpdGxlIGhlYWRp bmc6IERFTEVURSBpbiB0aGUgc3ViamVjdCBsaW5lIHRvIDx1PnVuc3Vic2NyaWJlQFBlcmZl Y3RXYXRjaFBpZWNlLmNvbTwvdT48L2ZvbnQ+PC9wPg0KPGk+DQo8cD48Zm9udCBmYWNlPSJB cmlhbCIgc2l6ZT0iMyIgY29sb3I9IiMwMDAwRkYiPjxiPnBsZWFzZSBub3RlIHRvIHNlbmQg QUxMIFJFUExZIA0KZS1tYWlsIGRpcmVjdCB0byBvdXIgU2FsZXMgUmVwcmVzZW50YXRpdmUg YXQ6PC9iPjwvZm9udD48L3A+DQo8dT4NCjxwPjxmb250IGZhY2U9IkFyaWFsIiBzaXplPSIz IiBjb2xvcj0iI0ZGMDAwMCI+PGI+UXVlc3Rpb25zQFBlcmZlY3RXYXRjaFBpZWNlLmNvbTwv Yj48L2ZvbnQ+PC9wPg0KPC91PjwvaT48Zm9udCBGQUNFPSJUaW1lcyBOZXcgUm9tYW4iPg0K PHA+oaE8L3A+DQo8L2ZvbnQ+DQoNCjwvYm9keT4NCg0KDQogICAg |
|
From: LordKaT <lo...@si...> - 2001-07-07 16:26:01
|
Hey all, I noticed a little trend in SQ, mainly, Ive noticed that in SQ 1 and 2, it was possible to be killed by acid, this was stopped in SQ3, and in SQ4 was replaced by some slime thingie, SQ5 and SQ6 lacked this.. I say, we need to have rog kick the bucket via a vat of acid somehow, possibly by using some sort of gun/knife-like-object to cut into something carrying acid like a truck or fall into a huge vat of an acid like substance --LordKaT |
|
From: <Eba...@ao...> - 2001-07-03 14:29:26
|
Narrator describing something horrid or disgusting: "Imagine two blood mobiles crashing head on. It's worse than that." |
|
From: LordKaT <lo...@si...> - 2001-07-03 13:46:18
|
We should make a list of funny quoets to use in SQ7, and try to fit them in, why? because we can! :p Heres my quote: "In the eyes of God, I was a brain fart." --LordKaT |
|
From: <gaz...@ta...> - 2001-06-29 19:04:27
|
Very=20funny=20and=20interesting,=20although=20not=20very=20likely,=20huh=3F It's=20great=20to=20have=20these=20kind=20of=20technological=20jokes,=20but=20IMO,=20I=20think=20that=20we=20should=20have=20a=20plot=20that=20is=20semi-serious=20i.e.=20"it=20could=20happen,=20but=20it's=20a=20little=20strange".=20I=20can't=20really=20put=20it=20in=20words,=20but=20I=20think=20this=20should=20be=20a=20kind=20of=20humerous=20sci-fi=20rather=20than=20a=20dig=20at=20late=2020th=20Century=20comouter=20technology. Also,=20remember=20that=20SQ:TSE=20was=20remade=20as=20SQ1=20in=20VGA,=20and=20there=20was=20a=2016=20colour=20version=20of=20SQ4,=20hence=20proverbally=20"screwing=20up"=20your=20theory,=20huh!=20:D.=20Great=20idea=20though! >=20This=20is=20just=20a=20little=20detail=20you=20can=20add=20to=20the=20main=20plot:=20You've=20already=20got=20 >the=20Zantac, >you've=20already=20got=20Vohaul=20kidnapping=20Beatrice,=20and=20you've=20got=20 >Vohaul-in-Gippazoid. > >This=20idea=20is=20just=20a=20further=20extension=20to=20Vohaul's=20plans,=20inspired=20by=20Arjak's=20 >joke=20to=20have=20a=20DO=20NOT=20TOUCH=20BUTTON=20that=20reverts=20the=20game=20to=20Text=20adventure,=20 >then=20Monochrome,=20then=20AGI=20CGA,=20=20AGI=20EGA,=20VGA,=20then=20back=20to=20normal. > >Perhaps=20Vohaul=20has=20some=20sort=20of=20device=20to=20revert=20the=20SQ=20universe=20back=20to=20 >Text,=20or=20monochrome,=20or=20AGI=20EGA,=20or=20whatever=20you=20choose.=20And=20perhaps=20he=20 >manages=20to=20do=20so,=20and=20for=20the=20last=201/4=20of=20the=20game,=20it's=20an=20AGI-Parser-EGA=20 >game. > >Why=20does=20he=20plan=20to=20do=20this=3F=20Who=20knows.=20I've=20come=20up=20with=20a=20few=20half-baked=20 >ideas=20for=20why=20he=20might,=20but=20they're=20just=20ideas. > >-Perhaps=20Beatrice=20can't=20survive=20in=20EGA=20Graphics,=20remember:=20she=20was=20first=20 >shown=20in=20VGA=20graphics. > >-To=20go=20further:=20Perhaps=20Beatrice=20can=20survive=20in=20EGA=20graphics,=20since=20she=20was=20 >probably=20alive=20when=20the=20"switchover"=20came,=20but=20Roger=20Wilco=20Jr.=20won't=20be=20able=20 >to=20be=20born=20in=20an=20EGA=20universe,=20and=20never=20save=20Roger's=20life.=20 > >-Perhaps=20he=20may=20be=20born,=20but=20he'll=20never=20be=20able=20to=20travel=20to=20a=20VGA=20SQ4,=20 >unless=20our=20Hero=20does=20something=20to=20revert=20the=20whole=20universe=20back=20to=20[whatever=20 >graphics=20mode=20you're=20using]. > >Special=20Thanks=20to=20Arjak >=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20-FighterPilot > >=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20...Or=20Not! > >_______________________________________________ >Sq7-plot=20mailing=20list >Sq7...@li... ><a=20Target=3D'_new'=20Href=3D'http://www.talk21.com/redirect.html=3Fhttp://lists.sourceforge.net/lists/listinfo/sq7-plot'>http://lists.sourceforge.net/lists/listinfo/sq7-plot</a> -------------------- talk21=20your=20FREE=20portable=20and=20private=20address=20on=20the=20net=20at=20http://www.talk21.com |
|
From: <Eba...@ao...> - 2001-06-29 17:49:47
|
This is just a little detail you can add to the main plot: You've already got
the Zantac,
you've already got Vohaul kidnapping Beatrice, and you've got
Vohaul-in-Gippazoid.
This idea is just a further extension to Vohaul's plans, inspired by Arjak's
joke to have a DO NOT TOUCH BUTTON that reverts the game to Text adventure,
then Monochrome, then AGI CGA, AGI EGA, VGA, then back to normal.
Perhaps Vohaul has some sort of device to revert the SQ universe back to
Text, or monochrome, or AGI EGA, or whatever you choose. And perhaps he
manages to do so, and for the last 1/4 of the game, it's an AGI-Parser-EGA
game.
Why does he plan to do this? Who knows. I've come up with a few half-baked
ideas for why he might, but they're just ideas.
-Perhaps Beatrice can't survive in EGA Graphics, remember: she was first
shown in VGA graphics.
-To go further: Perhaps Beatrice can survive in EGA graphics, since she was
probably alive when the "switchover" came, but Roger Wilco Jr. won't be able
to be born in an EGA universe, and never save Roger's life.
-Perhaps he may be born, but he'll never be able to travel to a VGA SQ4,
unless our Hero does something to revert the whole universe back to [whatever
graphics mode you're using].
Special Thanks to Arjak
-FighterPilot
...Or Not!
|
|
From: Stephen W. <red...@ho...> - 2001-06-11 03:19:12
|
HI All, You all will know me As Adam on the boards, not very well known, but I am really into SQ 7 and helping in any way. I have posted a few messages on the mailinglist so I hope you guys got them. First up, check out that last e-mail from me as it was talking about reoccurances of certian things in all games, one of those little things htat some people may have looked over. The other is the plot going around looking like it may be the one we use I agree it needs to be 'fixed' up, there are weak spots and like good movie scripts if that is one one we use we need to put it in revision stages go over it find things that need changing adjusting etc, also gives us a chance to go throuygh any of the other plots and a possiblity of using some stuff from that to go into the final version. ONce we nut that out we can officaly start working on the script, a main script alternate scripts for those unforseen 'accidents' and the witting jokes and narration. If it sounds like I know what I'm on about and organised is because I am I sat down and replayed every space Quest game including the Lost chapter, and to work out the plots and reocuuring themes etc... I've also down 2 years of Film and Television at High School (a few years back) so I know a few things. Of course writting for a game is different but I'm glad to be aboard. The next thing is yes we should do a demo, and I really loved the SQ6 demo. It should be interactive. I liked the broomcloset idea the storyline doesn't have to be the same, but diffiantly start it out that way, give it that de jia vu type of feel, and the narrator could maybe start off exactly the same as SQ1 VGA and then say "hold on this sounds all too familar, haven't we done this before, oh year that's right you.. Roger Wilco were in this very same perdicament in Space Quest 1 where you cleverly outwitted the Sariens etc, etc", and some witting Narrator joke and Rogers bite and go from that. The next is I'd prefer SQ6 graohics but I'm hereing we are most likely going for SQ5 graphics instead, is this because we al seem to like SQ 5 GFX or is it we just can't do the SQ6 GFX? I think that is our priorities and I can assure you there are many other things to do, but I think that until the above is done and sorted out things like character names, plaents etc, etc, are least of our worries... OK then I hope this helps, and I am more then glad to be on the team... Adam aka Stephen _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. |
|
From: <gaz...@ta...> - 2001-06-09 12:19:32
|
The plot we have is great, but a bit weak in places. I agree with it all, in principle, but I can think of many other options with this Gippazoid thing. I think we should get those events into the story some how. Maybe Gippazoid went bust in Space Quest 5 after sending too many expensive droids after a free whistle, and the kidnapper takes Bea to a hide out in the old Gippazoid Warehouses. We get the chance here to:- 1) Play around with crappy merchandise (imagine the gags if you buy the wrong stuff! Maybe Fester is selling all the old stock at knock down prices...) 2) Kill Vohaul for good. (Just press the delete key. Really? What's the problem? Oh, I thought it'd be more complicated than that). Of course, Vohaul could be on many computers. In SQ8, perhaps Vohaul managed to access the inter-pla-net and managed to download him self onto a selection of Governmental computers just before Roger pressed 'delete'. Roger is now wanted by every member of Star Con. Sorry, thats SQ8... 3) Clear up the Gippazoid thing in a novel way. 4) Have a happy ending. Roger finds Bea and manages to get her out of there. End of game, lots of kissing, cut to hospital with Roger and baby in arms. Aaah. Sweet! What do you think. The reason I chose that ending is because I'd like to see a mystery kidnapper. On the SubChan I posted many characters with their motives. It's just a case of picking the best/funniest one! -------------------- talk21 your FREE portable and private address on the net at http://www.talk21.com |
|
From: Jamie B. <bro...@ho...> - 2001-06-09 09:35:16
|
Make a Pokemon Spoof. Basicly the game is collecting aliens that can fight each other. Roger Wilco starts with Spike. This could be a great mini game for Sq7. You have to bet buckerzoids on your pet fighting alien. Anybody got a good name for it? Does anybody know what tipe of alien Spike is? I Oglok the Orrible posted that on the subspace channel a while ago. Anyway what do u think? _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. |
|
From: Marcus S. <chu...@ge...> - 2001-06-08 19:46:30
|
This is Gallahan from subspace, like that helps most people probably. I'm sure I'm not that well known yet. Anyways, are there still plans to do a demo? I have an idea if there are. I've noticed that people on the message board like the idea of Roger being lazy and sleeping in the janitors closet. In that spirit I suggest that he could be taking a nap and somehow get locked in the closet. When he wakes up, he realizes he doesn't have anyway out, and that he's going to be late for something (possibly his new assignment, you'd have to tie it into whatever the storyline is). The demo could be him trying to get out of the closet in time so that he isn't late. Now this could be the part of, or the whole demo. If there is no demo, it could be the opening for the game, or worked in there somehow. Maybe I'm just rambling, but I think it'd be well accepted and very simple to do for a demo, or even as part of the game. For what it's worth (and I'm sure it isn't much), that's my thoughts. Gallahan chu...@ge... |
|
From: <cp...@st...> - 2001-06-08 18:52:34
|
Vonster, I've CC'd you on this message to the -plot mailing list. I'd= love to=20 have you're help and support making a co-heasive plot for this. subscribtion information for the mailing list is at http://lists.sourceforge.net/lists/listinfo/sq7-plot or just 'reply to all' The combo. plot that I had posted, with the prision escape, ect, had = recieved=20 some good comments before, and had helped me to flesh it out a little= , to help=20 to make it acceptable.=20 Webmaster seems to approve of making it the main plot, and Vonster se= ems to=20 (with some hesitation) support moving forward,, so I think we should = be in=20 buisness.=20 For those of you who wanted to work on a script, I think that we can = get=20 started. I've included the polt, as posted to the subspace channel, below: Roger is transferred on =91special assignment=92 to=20 Zantak. It turns out that=20 Bea is the cousin of the Ambassador of Zantak's=20 daughter. After seeing=20 that Bea is around they decide to go back to=20 Bea's house, so she can rief him on the planet. Bea goes into the bedrom to "slip into something=20 more comefortable", ior somesuch. She, of course does not mean this i= n a=20 romantic way, but it is interpreted as such by our hero. There is a scream, and and Bea is gone. Roger is tried for the crime by Zantak security,=20 and sent to a prison colony,=20 where he meets up with two old programmers sent=20 there after being fired=20 =66rom their job. With Roger=92s help, these Two Guys=20 hack the security=20 system to play astro Chicken, instead of arming=20 the defences. They escape. Whee. It turns out that Vohaul had backed himself up=20 into the Gippazoid computer systems, ala Shodan. He first changed the Computer records (in SQ3) so=20 that Gippazoid would annihilate Roger. (changing free whistle to expe= nsive)=20 After these events, he lays low for a while, not wanting to arouse mu= ch=20 suspicion. After seeing the body takeover events in SQ6, however, he = felt he=20 had an oppurtunity to takeover Star Con from the inside. He sent some= androids=20 to Capture Bea, in order to take her body. |
|
From: <POR...@ao...> - 2001-06-08 17:54:25
|
This is Vroomfondel. You at the Subspace Channel are probably darn sick of me and my ideas, but here I go again anyway. Plot Idea: The Two Guys return from Earth penniless, and secretly force Roger into having another adventure so they can make another and get some cash. Its very rough, but lemme know if you like it. |
|
From: Jamie L. <DMo...@ho...> - 2001-06-01 04:39:30
|
Scene: Outside broom closet; onboard the Star Generator 2.0 Roger Wilco has been assigned, by request, to janitorial duties onboard = the Star Generator. He is once again asleep inside his broom closet, once again unaware of = the events that have become of the rest of the crew. The dead body of a = guard is on its knees leaning against the door, a smoking hole in his = back. A multi-gunned contraption keeps popping in and out of the floor = to do scans for life forms to shoot at. The door opens and Roger yawns as the body falls to his feet. "What the.?" Says Roger and starts to walk out the door. "STOP." Says a female voice coming from the body,it sounds... = computerized, it reminds him of the voice that tells him to hang up and = try again when he tries to call his mother. It's coming from the = deceased fellows wristwatch. Wilco leans down and takes it. "Uh, hello?" "Don't go out that door. There's an automated turret waiting for you to = get into view." "What?" "The minute that turret sees you its going to put a large hole through = your abdomen." "Jeepers!" "I can temporarily disable it and give you some time. When I say 'go' = run for the elevator....... No, wait, your going to have to head = straight for the turret and remove its central networking hub." "Its what?" "GO!" The turret around the corner shoots some sparks and rises further out of = the floor and a panel drops off, revealing its insides. (Insert puzzle solution) The turret fizzes and lowers back into the ground. "Alright now go to the elevator, quickly." Says the female voice. "Wait, who is this? What's going on?" "Who I am is not important, the ship has been commandeered by Sariens = and a foreign computer AI. The crew is mostly dead. Now go to the = elevator." "What?!" "GO!" The watch clamps around Roger's wrist and begins giving him = painful electric shocks. "Ouch! I'm going!" Roger quickly enters the elevator and it begins to rise, just as two = Sariens come jogging around the corner. They position themselves at each = end of the janitors closet. They count to three and leap in front of it = and discharge their weapons through the closet door at full auto fire = for an excessive amount of time. By the time they finish there is not = much left of the door and they peak in. "Uh oh." Says one of them. The other presses a button on his helmet and speaks, "Subject is not in = calculated position, sir." Scene: Star Generator Command station The command station of the Star Generator is not in good shape, blast = holes and explosion damage litter the floor and walls. Sariens are quick = at work removing the last of the bodies. Elmo Pug stands at the controls. "What?! Fools! There is no way he could have escape, cameras show him = enter that closet! He could not have left without us knowing! SHUTUP AND = FIND HIM!" He presses the OFF button for the intercom, "Argh!....This is bad, I am = screwed, Oh boy... ... ... I need a drink." He sits down at the table = with a sigh, a bottle of brandy with the ever popular fish inside awaits = him. He takes a quick swig. "Pug? Why are you pouring disgusting liquor into your bloated face and = not finding and destroying Wilco like I asked?" Comes a voice over the = intercom, Elmo yelps and sprays unswallowed brandy over the table. "Um, just taking a, aheh, small break to think sir." "Elmo. Get down there yourself and find that blasted janitor before I = use the automatic defenses to disintegrate your head." "Sir! Yes, Sir!" Says Elmo and runs down the hallway towards the = elevator. Well there we go.=20 The mysterious computerlike voice is the previous atrificial = intelligence handler of the ship. SHOTIME, parody to system shocks = SHODAN. She instructs Roger on how to regain control of the ship.=20 Vohaul begins to use the Star Generator to blow up planets. Beatrice is captured. So, anyone like this as a plot to use for SQ7? |
|
From: Jamie L. <DMo...@ho...> - 2001-05-31 16:39:10
|
Scene: Big office on big office building Everyone's favorite squeaky, fat, evil, drunk guy, Elmo Pug is wearing a = brand new suit and standing in front of a brand new window in his brand = new penthouse. He is talking on a (brand new) cell phone. "Listen jerk, I don't give this program to anyone and then let them = sneak around the universe with my program, and I'm not going to trust = some idiot programmer with my program. That's why I'm still in business, = that's why it hasn't been stolen, you want this program for your systems = your gonna need to let me send my own programmers with a fleet and a = troop of men into your ship to make sure its safe." "Yes, it's a troop of Sariens." "Alright, I'll make a deal, you let me bring twelve Sariens and two = attack droids, and I'll come put it in personally. Good, now you just = ordered a personal job, that's gonna take up my time. That is going to = cost you lots and lost of buckazoids, GOT IT?" "I don't care how advanced your stupid AI is, this program is more = advanced and that's why you want it." "Yes, Uh-huh, no, I want double that BEFOREHAND and TRIPLE that = afterwards."=20 "Alright then I'm hanging up now..." "I though you'd see it my way, send the money here first and I'll be out = there within a week, save me a parking space that will fit Sarien battle = ship." He hangs up before the speaker can respond and turns to the computer on = his desk, Vohauls face is on the screen. "We're in, Mr. Vohaul Sir." "I heard, but I'm afraid you might have seemed a little partial towards = getting a good deal of money out of this. Do not forget where the real = reward will be coming from once you have done as I ask. And do not = forget what the punishment for failure will be." "Yes, Sir!" Elmo takes a swig of brandy with a fish in it. Remeber that this is just a plot, these scenes would be spread over many = cutscenes in the game, I'm not suggesting a very large intro. Anyway theres still some more on its way. |
|
From: Jamie L. <DMo...@ho...> - 2001-05-31 05:43:36
|
Scene: Pestulon; in front of a liquor store.=20 The usual scene from SQ6 on Pestulon is going on, a man warming himself = by a fire and a drunk sitting in the corner hacking up a fish.=20 A time ripper appears suddenly, it is cracked and covered with bullet = holes and various battle damages. The front chronoshield caves in. A man = with one arm blasted off at the elbow crawls out and fall to the ground. = He rolls away just in time as the time ripper has a small explosion and = melts into a pile of molten metal. The man is clearly shown to be a = Sequel Police with extensive battle damage to his armor, and of course a = blasted off arm. He stands up wobbly. A few aliens walk over to warm = themselves by the fire that was a time ripper. The SP walks to the drunk = in the corner that had just removed the fish from his throat.=20 "Are you Elmo Pug?" Asks the Sequel Police.=20 "Yes, are you looking for a cheat program?" Replies the drunk.=20 "No, but maybe you might need one?" Asks the Sequel Police before = falling over dead.=20 In the deceased cyborgs hand is a disk labeled Vohaul 2.0. Scene: Starcon Conference Room An assembly is going on in the conference room at Starcon Academy from = SQ5. The table is surrounded by screen filling extras and a few = important people. Including Beatrice and a few other people that talk = during this scene. "Gentlemen," Says Beatrice entering the room. "You are all well informed = of the use, basic premise, and history of the Star Generator Project. We = all know that it was quite successful. And that we have had the fortune = to solve a cure for the situation that all stars suffer from when they = reach a certain age, namely the situation Xenon's star suffered from. = And the misfortune that the first star generator was to fall into the = wrong hands, the hands of the terrorist Sludge Vohaul. After creating = the second star generator and using it successfully we thought that the = matter was closed. But be it as it may there is other populated solar = systems that are suffering from an aging star. Ambassador Wilkins from = one such system is here to speak." A man stands and addresses the room, "You have the plans, you have to = give us them. Or we're all gonna freeze. Thank you." He sits down. A man speaks, "Preposterous! We can't just give the plans away to = anybody like that! Imagine if they used them for the wrong use, or sold = them, or had the stolen!" "Do you call me a traitorous liar?" Stands the ambassador shouting. = "I'll have you know that my planet is well renowned for its honor and = tha---" "Sit Ambassador please," says Bea. "We understand your trouble and will = be happy to deliver a star generator to the uninhabitable planet so = fortunately nearby your own if you would allow us to send our own fleet = into your system to protect it." "That will be adequate, Good day." He says, and leaves. "Well that wasn't so bad," Says Bea. Suddenly a half dozen men enter and empty a number of large sacks of = letters onto the table. Be picks two up and reads each. "Oh boy." Scene: Space Letters flash by in a Star Wars fashion. And so it came to be, the befuddled Xenonians had no choice but to = constructed a new Star Generator that could be used as many times as = needed that would be used as many times as needed. Thus the Star = Generator 2.0 was born. A powerful ship that looked sneakily familiar = which had the power to lock onto any planet and create a fresh new star = from the planets energies to replace any boring old "Natural" one, who = needs one that "Goes away for at least 8 hours, one that "Causes less = skin cancer". I mean, who needs photosynthesis anymore? Huh? Ok, so = there were still a few bugs. But the point was that that the Xenonians = had created something that marked them as true heroes. And would save = uncountable lives. Or so it seemed. Scene: Starcon; just outside Conference Room Our friend and semi-hero Roger Wilco waits eagerly outside the = conference room while his girlfriend Beatrice talks to the people or = something. He whistles a tune, looks at his watch, fiddles with the = buckazoids in his pocket, looks around and spots a vending machine to = his left. He draws a buckazoid from his pocket and proceeds to purchase = a candy bar. The machine makes so unhealthy grinding noises and stops, = denying him of his candy. He proceeds to beat on it until it topples over and nearly crushes him. = He leaps back and gets his toes smashed. As the meeting ends a few dozen = people leave the room in time to see Wilco bounce around on one foot and = curses vulgarly. Beatrice attempts to sneak away but Roger stops her.=20 "Bea! Where are you going?" Bea turns and says, "Nowhere," slightly embarrassed. "That damn machine ate my money! I gonna go report it!" Says Roger as = the machine catches fire, security bots struggle to extinguish the = flames, and a security guard comes around the corner. "Um, maybe we = should just go, soon." "Good idea, Roger." |
|
From: Stephen W. <red...@ho...> - 2001-05-27 01:51:17
|
Hi Colin and others. Just so you know me I'm Adam Paris on the Space Quest Boards. I read the plot idea below, and I think it sounds cool. I am working on a plot idea myself and so if no one minds I might intergrate some of the below plot into mine and see hwat I can do with it. I few things which I did tell Colin, well I think I did... Before going and jumping into the plot and story etc, we need to think of a number of things. And we do as after ready some posts I can see we are confused as to what is and what isn't. OK lets look at things that seem to reappear each game.... An enemy that has it out for Rog for some reason or other The Time Ship The conflcting bits between Sandiago and Bea Rogers ever failing heroism Roger always seems to fly a ship at some stage to finish the game Roger always seems to visit a planet to finish the game These are just some, lets work on this first rather then come up with plots that could be flawed as some people are confused as to what should or shouldn't be in Rogs life. Oh and importantly don't screw with the time line of Bea and Rog, ya can't kill em off so don't try Once we work this list out we can then work on ok what are some things we would like to see from other SQ games, from that we can say ok, well this one and that one are on the lines of this, ok what could we do... And gatehr udeas this way then we can follow by doing plots (not saying we can't use what we have now as well) and then from that narrow it down from say 100 plots to 5 then that to 2 and then write 2 seperate storylines perhaps and choose the best and keep the other as a backup. The we rewrite the storyline fix glitches or errors and that may go through a number of times until it is just right, then we work on the well ok what happenes if type things, what happens if Rog jumps off the cliff hmmm.... and basicly finsih it off, then the music and soun effects can be made to suit the story and what people do, then we put it into a game and then those guys can worry about the rest, graphics etc, etc, etc, but they'll have to keep going back and forward through us to say well ok we did this now is that the image in ya head.... And then we should have a fully fledge SQ7, excellent graphics, music, script, credits, CD, and Box and Money. So what do you all think.. Adam >From: cp...@st... >To: sq7...@li... >Subject: [Sq7-plot] (no subject) >Date: Mon, 21 May 2001 13:07:54 -0400 (EDT) >MIME-Version: 1.0 >Received: from [216.136.171.252] by hotmail.com (3.2) with ESMTP id >MHotMailBCD296EC008C40043255D888ABFCF9430; Mon May 21 10:10:06 2001 >Received: from localhost ([127.0.0.1] helo=usw-sf-list1.sourceforge.net)by >usw-sf-list1.sourceforge.net with esmtp (Exim 3.22 #1 (Debian))id >151tBy-00048R-00; Mon, 21 May 2001 10:10:02 -0700 >Received: from mailhub.oit.umass.edu ([128.119.166.18] >helo=ponzi.oit.umass.edu)by usw-sf-list1.sourceforge.net with esmtp (Exim >3.22 #1 (Debian))id 151tBO-00040Y-00for <sq7...@li...>; >Mon, 21 May 2001 10:09:31 -0700 >Received: from CONVERSION-DAEMON by ponzi.oit.umass.edu (PMDF V5.2-32 >#38130) id <0GD...@po...> for >sq7...@li...; Mon, 21 May 2001 13:09:11 -0400 (EDT) >Received: from pony.oit.umass.edu (pony.oit.umass.edu [128.119.166.60]) by >ponzi.oit.umass.edu (PMDF V5.2-32 #38130) with ESMTP id ><0GD...@po...> for sq7...@li...; >Mon, 21 May 2001 13:09:11 -0400 (EDT) >Received: from pony.oit.umass.edu by pony.oit.umass.edu (PMDF V6.0-23 >#38290) id <0GD...@po...> for >sq7...@li...; Mon, 21 May 2001 13:07:54 -0400 (EDT) >From sq7...@li... Mon May 21 10:10:59 2001 >Resent-date: Mon, 21 May 2001 13:07:54 -0400 (EDT) >Message-id: <990...@ma...> >User-Agent: IMP/PHP IMAP webmail program 2.2.5-cvs >Resent-Message-Id: <E15...@us...> >Resent-From: cp...@st... >Resent-Bcc: >Sender: sq7...@li... >Errors-To: sq7...@li... >X-BeenThere: sq7...@li... >X-Mailman-Version: 2.0.5 >Precedence: bulk >List-Help: <mailto:sq7...@li...?subject=help> >List-Post: <mailto:sq7...@li...> >List-Subscribe: ><http://lists.sourceforge.net/lists/listinfo/sq7-plot>,<mailto:sq7...@li...?subject=subscribe> >List-Id: For the discussion of Plot suggestions and ideas for the SQ7 game. ><sq7-plot.lists.sourceforge.net> >List-Unsubscribe: ><http://lists.sourceforge.net/lists/listinfo/sq7-plot>,<mailto:sq7...@li...?subject=unsubscribe> >List-Archive: <http://lists.sourceforge.net/archives//sq7-plot/> > >Oglok_the_Orrible posts the following from the messageboard- I've copy and >pasted it below. > > Colin > > please could you put this plot idea on your >website >because i cant because my E-mail is messed up. Thanx advanced. > > > > Opening Cut-Scean > > Roger is in a stable moving horse manuar > > Roger:Some special assiment this is. > > Narator:thats your special assiment! Moving >horse >manure! > > Roger:Its not just any horse manuer! its the >King of >Ogmonock horses manure. > > Narator:Who is the King of Ogmonock? > > Roger:Your the narator you should know. > > Narator.Well you havnt been on an adventure for >a long >time so i forgot. > > Roger sorry. The king is Oglok the Orrible. >There i >have finished my assiment. Hey! What do they feed these horses. Look a > buckerzoid. > > Narator: You reach into the manure and take the >buckerzoid. roger wash your hands befor we play sq7. > > Roger: I will. > > > > Somewhere in Space. > > A ship passes the screen. it heads towards a >yellow >blob. The ship stops at the blob. > > You see a brown hand press a button marked SUCK > > it shows the ship again. A vacume pipe comes out >of >the ship and sucks up the yellow blob. > > it shows a room inside the ship. the blob comes >through a pipe into a glass container. Then the doors open and in comes > Maggot. Maggot takes the container and emptys >the blob >into a bowl. Maggot then goes over to a control panel. he presses some > button. a laser comes down from the roof and >hits the >blob. There is a blinding flash. instead of the blob there is now Quirk. > > it has a close up on quirks face. > > Quirk: Roger Wilco will pay and beatrice will be >mine. > > > it goes back to Roger. > > Roger is moving his bags into a ship. Out from >the >ship comes Steller. Steller helps Roger put the bags into the ship. > > Steller: Roger! How was your assiment? > > Roger: it was great. I am never doing it again. >Do you >here me people making these games. > > Roger and Steller go into the ship. The ship >takes >off. > > On there way to somwhere they have a >conversation. > > roger: So where am i posted now steller? > > Steller: Well you know that spacebar you >destroyed in >sq5. > > Roger: With those cute space monkeys > > Steller: Yes right well they have made a new >spacebar >and it is bigger. they need a janitor to keep it all clean. > > Roger: So thats where i come in is it. > > Steller: yes. And so we dont live far apart >Roger. Im >going to be a waitress there. > > Roger: and ruin your carea? > > Steller: yep > > Roger: gee thanx steller. > > Narator: Roger you forgot somthing. > > Roger: Did i leave my golden mop behind/ > > Narator: No. beatrice works around that way. > > Roger has a vison of beatrice. the picture >fades. > > The picture comes back with roger walking into >his new >quarters. > > narator: Nice quarters. Can i help unpack. > > Roger: no. you will only make it look tidy. > > Narator: oh Bother. > > Roger unpacks by throwing everything from his >bags >onto the floor. the game begins. Roger has a buckerzoid in his inventory > from pulling it out of the manuar. > > > The Game. > > > Beatrice plans a date for her to come and visit >roger >at the Spacebar. beatrice never shows up. Instead there is a message back >at > Rogers quarters. the message is Quirk standing >next to >beatrice who is tied up. > > Quirk: belong to you Roger? > > Roger needs to rescue Beatrice. > > When he saves her and takes her for a drink at >the >spacebar (The ending cut-scean) Steller realises the love between Roger and > beatrice and leavs the Spacebar. Roger is kicked >off >the spacebar and is posted somwhere else because the spacebar got dirty >while > he was saving beatrice. > > the end of sq7 > >_______________________________________________ >Sq7-plot mailing list >Sq7...@li... >http://lists.sourceforge.net/lists/listinfo/sq7-plot _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. |
|
From: Jamie L. <DMo...@ho...> - 2001-05-25 03:44:21
|
In responce to queries on plot idea. >But the generator was destroyed. I also agree that while tying into = older plotlines is interesting, we don't want to base everything directly on = SQ1.< Yes but Roger had the data disk which contained the plans for building a = new star generator and thats why Wilco's planet isn't very cold. And the Xenonians can't just give them the plans because they might use = them for evil or sell them to someone or get them stolen. I do agree this is a little close to the original plot. But I don't = think this is basing everything on SQ1. > Again, we are ripping off from previous SQs. While I like the Sshock = reference below, I think there might be a better way to get in in there.< Well I guess I gotta agree. But I couldn't come up with much better. = Perhaps Elmo, or the Maggot guy people are discussing on the forums, = could get a job on the generator and uploads Vohaul,=20 >Why does Vohaul want to blow up planets?< Three reasons: A. He's Evil B. Thats what the Mantis ship in SQ1 did, he = must have had a reason then C. A good terrorist always proves he can do = something before threatening to do it again. (Don't you watch Bond = movies???) >I think that if Vohaul did take control, on of the first things he = would do would be to kill Roger. Possibly every person on board.< Well um, he kinda did kill everyone on board. And he would have gotten = Roger but the AI helped him there. Much like System Shock 2. A death star knockoff could be kinda neat because we could even fit Bea = in there. Imagine a small parody in which Bea is held captive and = Vohauls threatening to blow up her home planet Xenon. ei: Leia and = Vader. Since Bea and Leia were both ambassadors it could work.=20 P.S. If this isn't the way you guys respond to Colin Davis' quibbles = please inform me on a better way. |
|
From: <cp...@st...> - 2001-05-21 23:35:26
|
=46rom the plot ideas submitted so far (and there have been a lot of = them,=20 most very good!), here=92s a combination that makes sense to me. It= =92s just=20 an idea, so please let me know what you think. I=92ve included a plot summery, and below, I've tried to explain bett= er using=20 narritive. Roger is transferred on =91special assignment=92 to Zantak. It turns = out that=20 Bea is the cousin of the Ambassador of Zantak's daughter. After seein= g=20 that Bea is around they decide to go back to Bea's house for a little= "fun".=20 Roger sure does have a way with women doesn't he? Bea goes into the bedrom to "slip into something more comefortable" There is a scream, and and Bea is gone. Roger is tried for the crime by Zantak security, and sent to a prison= colony,=20 where he meets up with two old programmers sent there after being fir= ed=20 =66rom their job. With Roger=92s help, these Two Guys hack the securi= ty=20 system to play astro Chicken, instead of arming the defences. The escape. Whee. It turns out that Vohaul had backed himself up into the Gippazoid= =20 computer systems. He first changed the Computer records (in SQ3) so that Gippazoid woul= d=20 annihilate Roger. (changing free whistle to expensive) When those= =20 attempts failed he kidnapped Bea, not knowing that Roger was so close= .=20 Roger must find Vohaul, and resuce his beloved beatrice. PROs: Clears up inconsistency with whistle. Follows script from Trailer by Sierra.=20 Brings back the two guys 9:00 AM The clock goes off. Again.=20 The clock beeps with the type of incessant noise that begs one to fli= ng it=20 through the nearest airlock. There has got to be an easier way to do this. In the corner of the room, the video screen flashes. "Roger?" "ROGER?" "ROGER D. WILCO, GET UP AND ANSWER ME THIS INSTANT" Kilbasa again. Wonderful. He drones on about how I was being transferred to Zantak on some sort= =20 of special assignment. I=92m only half listening. While he talks, I= =92m thinking=20 Stella. She had mentioned something about breakfast this morning.= =20 "And to top that off, you are LATE! Roger, I=92m sending you immediat= ely. I=20 can=92t have any more screw-ups on this ship. Report to the Transport= er=20 Room immediately." Wonderful. Another cheery day. As I beam to the planet, I=92m still only half awake. I=92m being tol= d by the=20 Ambassador that his daughter will show me to my quarters.=20 BEA? Beatrice Wankmeister, My future wife? She=92s his daughter? She says something about having some fun, and she shows me to my=20 quarters. "Roger..", she saids to me, carressing my chin with a singular finge= r. =20 I am putty before her. I try to say something clever, but It comes ou= t as=20 "grbb.. Gah?" "I=92ll be right back..." She turns, and walks into the bedroom. This= is the=20 woman I will marry. This is the woman I will father a son with. I am = the=20 Luckiest Man on Zantak. Glass is shattering. the house is filling with smoke. I have to do= =20 something before it's two la... |
|
From: Jamie L. <DMo...@ho...> - 2001-05-21 21:56:14
|
In responce to queries on plot idea. >But the generator was destroyed. I also agree that while tying into = older plotlines is interesting, we don't want to base everything directly on = SQ1.< Yes but Roger had the data disk which contained the plans for building a = new star generator and thats why Wilco's planet isn't very cold. And the Xenonians can't just give them the plans because they might use = them for evil or sell them to someone or get them stolen. I do agree this is a little close to the original plot. But I don't = think this is basing everything on SQ1. > Again, we are ripping off from previous SQs. While I like the Sshock = reference below, I think there might be a better way to get in in there.< Well I guess I gotta agree. But I couldn't come up with much better. = Perhaps Elmo, or the Maggot guy people are discussing on the forums, = could get a job on the generator and uploads Vohaul,=20 >Why does Vohaul want to blow up planets?< Three reasons: A. He's Evil B. Thats what the Mantis ship in SQ1 did, he = must have had a reason then C. A good terrorist always proves he can do = something before threatening to do it again. (Don't you watch Bond = movies???) >I think that if Vohaul did take control, on of the first things he = would do would be to kill Roger. Possibly every person on board.< Well um, he kinda did kill everyone on board. And he would have gotten = Roger but the AI helped him there. Much like System Shock 2. A death star knockoff could be kinda neat because we could even fit Bea = in there. Imagine a small parody in which Bea is held captive and = Vohauls threatening to blow up her home planet Xenon. ei: Leia and = Vader. Since Bea and Leia were both ambassadors it could work.=20 P.S. If this isn't the way you guys respond to Colin Davis' quibbles = please inform me on a better way. |
|
From: <cp...@st...> - 2001-05-21 17:09:31
|
Oglok_the_Orrible posts the following from the messageboard- I've copy and
pasted it below.
Colin
please could you put this plot idea on your website
because i cant because my E-mail is messed up. Thanx advanced.
Opening Cut-Scean
Roger is in a stable moving horse manuar
Roger:Some special assiment this is.
Narator:thats your special assiment! Moving horse
manure!
Roger:Its not just any horse manuer! its the King of
Ogmonock horses manure.
Narator:Who is the King of Ogmonock?
Roger:Your the narator you should know.
Narator.Well you havnt been on an adventure for a long
time so i forgot.
Roger sorry. The king is Oglok the Orrible. There i
have finished my assiment. Hey! What do they feed these horses. Look a
buckerzoid.
Narator: You reach into the manure and take the
buckerzoid. roger wash your hands befor we play sq7.
Roger: I will.
Somewhere in Space.
A ship passes the screen. it heads towards a yellow
blob. The ship stops at the blob.
You see a brown hand press a button marked SUCK
it shows the ship again. A vacume pipe comes out of
the ship and sucks up the yellow blob.
it shows a room inside the ship. the blob comes
through a pipe into a glass container. Then the doors open and in comes
Maggot. Maggot takes the container and emptys the blob
into a bowl. Maggot then goes over to a control panel. he presses some
button. a laser comes down from the roof and hits the
blob. There is a blinding flash. instead of the blob there is now Quirk.
it has a close up on quirks face.
Quirk: Roger Wilco will pay and beatrice will be mine.
it goes back to Roger.
Roger is moving his bags into a ship. Out from the
ship comes Steller. Steller helps Roger put the bags into the ship.
Steller: Roger! How was your assiment?
Roger: it was great. I am never doing it again. Do you
here me people making these games.
Roger and Steller go into the ship. The ship takes
off.
On there way to somwhere they have a conversation.
roger: So where am i posted now steller?
Steller: Well you know that spacebar you destroyed in
sq5.
Roger: With those cute space monkeys
Steller: Yes right well they have made a new spacebar
and it is bigger. they need a janitor to keep it all clean.
Roger: So thats where i come in is it.
Steller: yes. And so we dont live far apart Roger. Im
going to be a waitress there.
Roger: and ruin your carea?
Steller: yep
Roger: gee thanx steller.
Narator: Roger you forgot somthing.
Roger: Did i leave my golden mop behind/
Narator: No. beatrice works around that way.
Roger has a vison of beatrice. the picture fades.
The picture comes back with roger walking into his new
quarters.
narator: Nice quarters. Can i help unpack.
Roger: no. you will only make it look tidy.
Narator: oh Bother.
Roger unpacks by throwing everything from his bags
onto the floor. the game begins. Roger has a buckerzoid in his inventory
from pulling it out of the manuar.
The Game.
Beatrice plans a date for her to come and visit roger
at the Spacebar. beatrice never shows up. Instead there is a message back at
Rogers quarters. the message is Quirk standing next to
beatrice who is tied up.
Quirk: belong to you Roger?
Roger needs to rescue Beatrice.
When he saves her and takes her for a drink at the
spacebar (The ending cut-scean) Steller realises the love between Roger and
beatrice and leavs the Spacebar. Roger is kicked off
the spacebar and is posted somwhere else because the spacebar got dirty while
he was saving beatrice.
the end of sq7
|
|
From: <cp...@st...> - 2001-05-21 15:52:37
|
Interleaved responce follows. It is a bit brief, as I am studying for finals. Quoting Jamie Lallone <DMo...@ho...>: > Tap tap tap tap..... > > > > A swoosh noise as a door opens... > A man walks in..... > His face is shadowed and he carries a pole like instrument of unkown > uses..... [read: mop?] > The room is a dark, large, squared, metal room.... > No windows, just a door with a console to its side..... > The man speaks...."Therrrre it is" > He begins to use his pole like utensile on something on the floor.... > Suddenly he stops.... > The room fills with smoke!.... > Three men run out... > Sequel police?!!! > The man brandishes his pole like a spear and charges, yelling > "FREEDOM!!!"...... Roger has never seemed like much of a fighter to me, nevermind a freedom fighter. Why would he respond in this way? Even in 1 and TLC, whne he uses a gun, it does not seem action oriented. > Scuffleing, fighting, paper rock scissors, mortal combat moves ensue, > Matrix moves..... > In the end only the lone figure stands... > He sets back to his duty of pointing the pole at the heap > of.....something on the floor.... > Something pops out from the pole!.... > YARN-LIKE STRINGS!!!! And we see it's a mop? Ok.. What have we learned? Not a whole lot I'd imagine. > He pushes the stringy area against the heap.... > it folds up like an old pancake.... > The man bends down and smells the heap before picking it up.... > Lights come on around the room and his face is revealed, He's Roger > Wilco!!!.... > "This barf is.......FAKE!!!" > Female computer voice.... > "Thankyou for using the Play Station; you kicked three asses in 20 > seconds on Wimpy Girly-man mode!" I'm a bit confused. Is the idea that that this was Roger inside of a ps2? > > Space Quest VII: Return of the Janitor |
|
From: <cp...@st...> - 2001-05-21 15:45:33
|
Quoting LordKaT <lo...@si...>: > IMHO - we should try to avoid recycling the old material as much as > possible > > --LordKaT > Agreed. Responce follows. > The Xenonians created the Star Generator as a fix for stars burning > out. > This can't be the only place this has happened right? Well, the > Xenonians > are sent millions of letters from less fortunate planets that also have > burning out stars. But the generator was destroyed. I also agree that while tying into older plotlines is interesting, we don't want to base everything directly on SQ1. > The Xenonians are forced to create a Star Generator > for > so many people (or suffer from lots of hate-mail and red tape) that > they > create a "Life Star" that can actually create a star out of a useless > planet. But it doesn't go to plan as someone loads a game called > Half-Life > into the super computer they found floating in space. On it is Sludge > Vohaul > and he takes over the mainframe, kinda like the guys finding LSL and > loading > Vohaul in SQ4/12. Again, we are ripping off from previous SQs. While I like the Sshock reference below, I think there might be a better way to get in in there. >Maybe we could have Elmo put him in the computer > instead > since everyone in the boards seems to want that guy. Anyway Vohaul > instantly > takes over the Life Star, makes it into a "Death Star" and begins > blowing up > planets. Why does Vohaul want to blow up planets? > > Meanwhile, Wilco, who is working as a janitor onboard the Star creator > thingie wakes up in the janitors closet and is contacted by a > mysterious > female AI (call it SHODARN, SHOTIME, SHOGIRL, or something silly, its a > System Shock 2 ripoff.) The AI was the original handler of the computer > systems and is fighting to regain control. I think that if Vohaul did take control, on of the first things he would do would be to kill Roger. Possibly every person on board. > A cool thing to implement would be Roger being in a escape pod like the > one > in SQ1 and is at some time forced to push the "Don't Push!" button and > is > sent to daventry where he knocks the peice of the mask falling towards > Connor so it falls to King Graham instead. Thus causing KQ8 to be a > real > adventure game. Maybe to silly but he should go to daventry. > Let's avoid Daventry. Maybe it's just my bias, but I think it would be more confusing than funny. > > _______________________________________________ > Sq7-plot mailing list > Sq7...@li... > http://lists.sourceforge.net/lists/listinfo/sq7-plot > |
|
From: LordKaT <lo...@si...> - 2001-05-21 03:36:10
|
IMHO - we should try to avoid recycling the old material as much as possible --LordKaT ----- Original Message ----- From: Jamie Lallone To: sq7...@li... Sent: Monday, May 21, 2001 12:35 AM Subject: [Sq7-plot] A plot idea Alright hows this for a plot? The Xenonians created the Star Generator as a fix for stars burning out. This can't be the only place this has happened right? Well, the Xenonians are sent millions of letters from less fortunate planets that also have burning out stars. The Xenonians are forced to create a Star Generator for so many people (or suffer from lots of hate-mail and red tape) that they create a "Life Star" that can actually create a star out of a useless planet. But it doesn't go to plan as someone loads a game called Half-Life into the super computer they found floating in space. On it is Sludge Vohaul and he takes over the mainframe, kinda like the guys finding LSL and loading Vohaul in SQ4/12. Maybe we could have Elmo put him in the computer instead since everyone in the boards seems to want that guy. Anyway Vohaul instantly takes over the Life Star, makes it into a "Death Star" and begins blowing up planets. Meanwhile, Wilco, who is working as a janitor onboard the Star creator thingie wakes up in the janitors closet and is contacted by a mysterious female AI (call it SHODARN, SHOTIME, SHOGIRL, or something silly, its a System Shock 2 ripoff.) The AI was the original handler of the computer systems and is fighting to regain control. This could lead to lots of zippy advetures. A cool thing to implement would be Roger being in a escape pod like the one in SQ1 and is at some time forced to push the "Don't Push!" button and is sent to daventry where he knocks the peice of the mask falling towards Connor so it falls to King Graham instead. Thus causing KQ8 to be a real adventure game. Maybe to silly but he should go to daventry. |
|
From: Jamie L. <DMo...@ho...> - 2001-05-21 03:31:53
|
Alright hows this for a plot? The Xenonians created the Star Generator as a fix for stars burning out. = This can't be the only place this has happened right? Well, the = Xenonians are sent millions of letters from less fortunate planets that = also have burning out stars. The Xenonians are forced to create a Star = Generator for so many people (or suffer from lots of hate-mail and red = tape) that they create a "Life Star" that can actually create a star out = of a useless planet. But it doesn't go to plan as someone loads a game = called Half-Life into the super computer they found floating in space. = On it is Sludge Vohaul and he takes over the mainframe, kinda like the = guys finding LSL and loading Vohaul in SQ4/12. Maybe we could have Elmo = put him in the computer instead since everyone in the boards seems to = want that guy. Anyway Vohaul instantly takes over the Life Star, makes = it into a "Death Star" and begins blowing up planets. Meanwhile, Wilco, who is working as a janitor onboard the Star creator = thingie wakes up in the janitors closet and is contacted by a mysterious = female AI (call it SHODARN, SHOTIME, SHOGIRL, or something silly, its a = System Shock 2 ripoff.) The AI was the original handler of the computer = systems and is fighting to regain control. This could lead to lots of zippy advetures. A cool thing to implement would be Roger being in a escape pod like the = one in SQ1 and is at some time forced to push the "Don't Push!" button = and is sent to daventry where he knocks the peice of the mask falling = towards Connor so it falls to King Graham instead. Thus causing KQ8 to = be a real adventure game. Maybe to silly but he should go to daventry. |
|
From: Jamie L. <DMo...@ho...> - 2001-05-19 04:08:19
|
Tap tap tap tap..... A swoosh noise as a door opens... A man walks in..... His face is shadowed and he carries a pole like instrument of unkown = uses..... The room is a dark, large, squared, metal room.... No windows, just a door with a console to its side..... The man speaks...."Therrrre it is" He begins to use his pole like utensile on something on the floor.... Suddenly he stops.... The room fills with smoke!.... Three men run out... Sequel police?!!! The man brandishes his pole like a spear and charges, yelling = "FREEDOM!!!"...... Scuffleing, fighting, paper rock scissors, mortal combat moves ensue, = Matrix moves..... In the end only the lone figure stands... He sets back to his duty of pointing the pole at the heap = of.....something on the floor.... Something pops out from the pole!.... YARN-LIKE STRINGS!!!! He pushes the stringy area against the heap.... it folds up like an old pancake.... The man bends down and smells the heap before picking it up.... Lights come on around the room and his face is revealed, He's Roger = Wilco!!!.... "This barf is.......FAKE!!!" Female computer voice.... "Thankyou for using the Play Station; you kicked three asses in 20 = seconds on Wimpy Girly-man mode!" Fade to black.... Big old words come up... Space Quest VII: Return of the Janitor Familiar tune starts playing.... Kinda corny I know but we could fit alot of showyness and sound in = there. Perhaps the barf shoudn't be fake, could lead people to believe we have = a very bad plot for the game. |