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From: <vo...@as...> - 2001-12-25 18:02:36
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Hi, I stumbled upon the Space Quest 7 project by accident and was intrigued. I loved the Space Quest games and think producing another one would be really interesting. I also happen to be a developer on the Ogg Vorbis project (I work on some of the UNIX tools), so when I noticed that Ogg Vorbis would be used to store the music and sound effects, I got excited. :) I'm still unclear about how far Ogg Vorbis support is (or where it would go), so I figured I would ask here: Is Ogg Vorbis support finished or in progress? Where would it go within the framework of this project? Should I be talking to the AGAST people? Anyway, I think this is a cool idea, and I would love to help out with the sound programming if it is needed. --- Stan Seibert |
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From: Robert J. <ang...@ya...> - 2001-08-17 01:52:09
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I see that on the Subspace channel I am mentioned as assistant composer, but am not on the developers list at the sourceforge- what's true and what isn't? What do you need me to do? I've been internet-less for a number of weeks, so I'm a little behind.... sorry for the inconvenience. Rob __________________________________________________ Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ |
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From: <cp...@st...> - 2001-07-15 20:49:12
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Quoting kiw...@an...: > I don't think anyone knows. Also, sound isn't supported either. > > Jibbles > Well... I thought I better reply to this. Sound IS supported. For those of you who don't thik it is, Try the AGASTDEMO I had made a little earlier. For those who missed it, it was a crappy little test og AGAST. Available at http://sq7.org/media/agastdemo.zip It has voice in it. Saving works now. Resoring doesn't yet. I talked to Todd (one of the primary developers) and it's expected soon. Loooong before we would be ready to release anything. Colin "Better than Robot" Davis > -----Original Message----- > From : LordKaT <lo...@si...> > To : sq7...@li... > Date : 15 July 2001 02:34:38 > Subject : [Sq7-devel] AGAST query > Heyahs, > > > >this is from the agast website: > > > >?Saving and restoring still isn't complete, and the bugs and todos from > the > >previous version still stand? > > > >Now, Im a little concrend about this, since save games are, for the > most > >part, an important part of an adventure game, does anyone know if/when > agast > >will fully support save games? > > > >--LordKaT > > > > > >_______________________________________________ > >Sq7-devel mailing list > >Sq7...@li... > >http://lists.sourceforge.net/lists/listinfo/sq7-devel > > > > ----- > > Be passionate about your email > Just click here: http://another.com > > |
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From: <kiw...@an...> - 2001-07-15 14:37:29
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I don't think anyone knows. Also, sound isn't supported either. Jibbles -----Original Message----- From : LordKaT <lo...@si...> To : sq7...@li... Date : 15 July 2001 02:34:38 Subject : [Sq7-devel] AGAST query Heyahs, > >this is from the agast website: > >?Saving and restoring still isn't complete, and the bugs and todos from the >previous version still stand? > >Now, Im a little concrend about this, since save games are, for the most >part, an important part of an adventure game, does anyone know if/when agast >will fully support save games? > >--LordKaT > > >_______________________________________________ >Sq7-devel mailing list >Sq7...@li... >http://lists.sourceforge.net/lists/listinfo/sq7-devel > ----- Be passionate about your email Just click here: http://another.com |
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From: LordKaT <lo...@si...> - 2001-07-15 01:24:31
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Heyahs, this is from the agast website: "Saving and restoring still isn't complete, and the bugs and todos from the previous version still stand" Now, Im a little concrend about this, since save games are, for the most part, an important part of an adventure game, does anyone know if/when agast will fully support save games? --LordKaT |
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From: Jeff M. <jr...@ho...> - 2001-06-26 01:09:19
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Of course the demo looks pretty shabby and as if it was thrown together very quickly (because it was I'm sure) but I believe it shows promise. Perhaps testing is in order - if we can get some good graphic artists to produce scenery and the characters we would certainly have something to work with. The quality of the sound can be tweaked, etc. I think once it's cleaned up this could work well. Now, I have no experience with AGS, and whether or not it sucks to program is secondary to whether or not it will best suit the needs of SQ7. If it will produce a game of higher quality, then I'm all for it - no matter the difficulties in coding. I think that should be a given. In any case, thanks for your input. J >From: cp...@st... >Reply-To: sq7...@li... >To: sq7...@li... >Subject: [Sq7-devel] AgastDemo >Date: Thu, 21 Jun 2001 01:05:08 -0400 (EDT) > >I've crossposted this to the subspace channel, but I respect your opinions, >and >believe that this list should be able to give better in-depth critisim of >the >demo. > >AGAST is the best enigne to do SQ7 in. >http://agast.dyndns.org/agast/home.html > >AGS sucks to program. Is isn't expandable, and would make a limited game >SCI1 (which is what SCI creator does) is not advanced enough. This Space >Quest >3. >It can't compete in today's market. > > >I've played with it for a bit, and added a Sierra-stlye inventory to the >system >(it does not include one natively). > >I hadn't wanted to post the demo, because I was confident that people would >associate it with sq7, and get the impression that sq7 will suck because of >it. > >I'm going to give it below, but trust me in that this is just a demo to see >if >AGAST could be suitable. It's larger than it needs to be at 1.4 megs, but I >didn't want to spend time compressing the voice >files. >(it supports mp3 and OGG vorbis) > > > >Here is the original description, as I sent to webmaster. > > > I took the Demogame for AGAST, and added a Sierra-stly inventory. >I >then threw in some voices, to test the viability for that. >To walk around, right click to select the walk cursor, then click >somewhere on the screen. > To look at, or use something, click the appro. butten at the top >(ala sq4/5) the eye icon all theway on the right is not to look at things, >but to bring up a menu. I ran out of buttons <Smirks> > > Saving and Restoring isn't in yet. Saving works, but restoring >doesn't. >It's expected soon. > > > To play, grab the key, and walk to the right. Use it on the door. >Talk to the man. >That's the whole thing. > > > > > so, after all the warnings, and a final > THIS IS A DEMO OF AGAST, NOT A SQ7 DEMO. > THIS IS NOT EVEN AN ALPHA OF SQ7. > > http://sq7.sourceforge.net/media/agastdemo.zip > > > That having been said, I would appreciate >comments. > A lot of you guys know your stuff, and I would appreciate any insights >into >AGAST, or the demo that I threw up. If you'd like, I can up the source >soon. >Comments? > >_______________________________________________ >Sq7-devel mailing list >Sq7...@li... >http://lists.sourceforge.net/lists/listinfo/sq7-devel _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com |
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From: <cp...@st...> - 2001-06-21 05:07:05
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I've crossposted this to the subspace channel, but I respect your opinions, and believe that this list should be able to give better in-depth critisim of the demo. AGAST is the best enigne to do SQ7 in. http://agast.dyndns.org/agast/home.html AGS sucks to program. Is isn't expandable, and would make a limited game SCI1 (which is what SCI creator does) is not advanced enough. This Space Quest 3. It can't compete in today's market. I've played with it for a bit, and added a Sierra-stlye inventory to the system (it does not include one natively). I hadn't wanted to post the demo, because I was confident that people would associate it with sq7, and get the impression that sq7 will suck because of it. I'm going to give it below, but trust me in that this is just a demo to see if AGAST could be suitable. It's larger than it needs to be at 1.4 megs, but I didn't want to spend time compressing the voice files. (it supports mp3 and OGG vorbis) Here is the original description, as I sent to webmaster. I took the Demogame for AGAST, and added a Sierra-stly inventory. I then threw in some voices, to test the viability for that. To walk around, right click to select the walk cursor, then click somewhere on the screen. To look at, or use something, click the appro. butten at the top (ala sq4/5) the eye icon all theway on the right is not to look at things, but to bring up a menu. I ran out of buttons <Smirks> Saving and Restoring isn't in yet. Saving works, but restoring doesn't. It's expected soon. To play, grab the key, and walk to the right. Use it on the door. Talk to the man. That's the whole thing. so, after all the warnings, and a final THIS IS A DEMO OF AGAST, NOT A SQ7 DEMO. THIS IS NOT EVEN AN ALPHA OF SQ7. http://sq7.sourceforge.net/media/agastdemo.zip That having been said, I would appreciate comments. A lot of you guys know your stuff, and I would appreciate any insights into AGAST, or the demo that I threw up. If you'd like, I can up the source soon. Comments? |
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From: Colin D. <cd...@th...> - 2001-06-20 19:21:11
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Adrik Thorsen wrote: > Do you think Sierra will accept an outside contracter to make SQ7. They > would use their own capital, and for payment require 30% of all profits > made from the game. The reason I ask is because there is the potential > that my company(United Space Empires Fans www.usefans.net the domain > isn't working until tommorrow I'm afraid) can take the job on. Although > we originally planned only to try to take the job of outpost 3 > development since the former contracter StellarWave Studios went under. > I think that if you flew out to them, or were able to talk to them on the telephone, they might listen to you. Try it. I'm not hopefull, however. The reason I say so is that by 'blessing' your development, thery give up the rights to try to make it themselves later on. As well as taking some of the flak if it is less than perfect. I hope they would be willing to, but so far, in our negotaions with them, they have seemed less that eager. |
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From: Adrik T. <adr...@ho...> - 2001-06-18 15:45:46
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Do you think Sierra will accept an outside contracter to make SQ7. They would use their own capital, and for payment require 30% of all profits made from the game. The reason I ask is because there is the potential that my company(United Space Empires Fans www.usefans.net the domain isn't working until tommorrow I'm afraid) can take the job on. Although we originally planned only to try to take the job of outpost 3 development since the former contracter StellarWave Studios went under. We are currently working on several projects based on the Space Empires series of strategy games created by Malfador Machinations( www.malfador.com ). Among them: 1) Heavily modified versions of the Space Empires games available for purchase from our sitre with a 70% royalty fee being kicked back to MM 2) Global Empires - a planetary-based 4x(eXplore, eXpand, eXploit, Xterminate) strategy game based on the Space Empires series We are also working on several private projects of our own among them: 1) A bug-free Emulation Server for Ultima Online 2) A bug-free Emulation Server for Everquest 3) A space strategy boardgame which should be available from our website within a year(after negotiations with our potential producer are complete) 4) An online Roleplay gaming community for the Space Empires series. Anyhow, let me hear your thouhts. I don't know if Sierra would be willing to allow us to contract the game for them. Especially since non of our projects are official, and some border on illegal(emulation servers). _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com |
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From: Andres K. <and...@ma...> - 2001-06-17 21:20:33
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Hi! I would like to join your development team! I can help a little with the graphics and the code. i have made a little game called "Pjotr Quest 0,1" where i edited "Leisure Suit Larry 1"'s graphics and little bit the code. i haven't finished it, and i guess i won't, but i can upload it to my homepage server so you all can see it... I'm also learning to program in SCI. |
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From: Colin D. <cd...@th...> - 2001-04-25 23:19:09
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> > Well, my nice little program has decided to spit out > only *.mus files lately, so I'll need to fix that. > Barring that, MIDI files are pretty generic, and the > easiest for me to convert to. allright. Midi is fairly generic. > This music is for the > teaser, right? > For the game in general, including any teaser that is produced. If you'd like to keep working on it after you give a version for the teaser, that also fine. Until the writers come up with some full scripts, I can't tell you exactly what type of scenes need music. The theme, definatly, thoguh, for now. -- This message brought to you by Colin Davis, and the University of Massachusetts "Be seeing you." |
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From: Robert J. <ang...@ya...> - 2001-04-25 23:10:08
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--- Colin Davis <cd...@th...> wrote: > Robert Josephson wrote: > > > > I started work last night on the SQ theme, but was > > wondering, how long should it be? I guess it > depends > > on the opening credits, but I don't know. > > > How long does it feel like it should be? > Two minutes might be a good target, but if it's off, > it's off. Don't try > to force it, as long as it's not crazy (my 2 hour > opening, for example) > > Also what format do you work in? Is this going to be > a midi type file, > or something more like a wav (which we can compress > later) > > Also, If it's allright with you, I'd like to also CC > replies to the > list. > -- > This message brought to you by Colin Davis, and the > University of > Massachusetts > "Be seeing you." Well, my nice little program has decided to spit out only *.mus files lately, so I'll need to fix that. Barring that, MIDI files are pretty generic, and the easiest for me to convert to. This music is for the teaser, right? __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ |
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From: Colin D. <cd...@th...> - 2001-04-25 17:50:45
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> > Well if you want I can set up a forum with password protection so that only > people signed onto the team can access it. > > I'm not sure why you dislike mailing lists. I've found them to be much more convient, and much easier to manage. Adrik, if you'd like, you could modify the output settings for the mailing lsit, and make a forum that auto-mirrors the list. -- This message brought to you by Colin Davis, and the University of Massachusetts "Be seeing you." |
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From: Adrik T. <adr...@so...> - 2001-04-25 16:51:44
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> MSG originally from pla...@ho...: > > Greetings Everyone! > Yes this is the first time I have posted here, > and there are reasons for that. I do not like > the whole concept of mailing lists. It is less > organized, a forum would be much better. Plus I > have been bussy working on my car and other > personal things. Well if you want I can set up a forum with password protection so that only people signed onto the team can access it. > > By the way, Maria Vlasova, you're Roger Animation > is great! All we need to do is get the outline of > that, and possibly color it using Photoshop. Yes, very kewl. > > Other than that, I will be away for a bit...I'll > come back to see the forum ;) hehe > > _______________________________________________ > Sq7-devel mailing list > Sq7...@li... > http://lists.sourceforge.net/lists/listinfo/sq7-devel > |
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From: Colin D. <cd...@th...> - 2001-04-25 05:12:59
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Colin Davis wrote: > > MSG originally from pla...@ho...: > > Greetings Everyone! > Yes this is the first time I have posted here, > and there are reasons for that. I do not like > the whole concept of mailing lists. It is less > organized, a forum would be much better. understood. I've set the list up so that you can post to it without being subscribed, to help address that complaint. There is the web interface at http://www.geocrawler.com/lists/3/SourceForge/10781/0/ I'm also working on a more user friendly version at http://sq7.sourceforge.net/list/ Please let me know if either of those are more acceptable for you. > By the way, Maria Vlasova, you're Roger Animation > is great! All we need to do is get the outline of > that, and possibly color it using Photoshop. Agreed. > > Other than that, I will be away for a bit...I'll > come back to see the forum ;) hehe Allright. We'll see you when you come back. -- This message brought to you by Colin Davis, and the University of Massachusetts "Be seeing you." |
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From: Colin D. <cd...@th...> - 2001-04-25 04:31:22
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MSG originally from pla...@ho...: Greetings Everyone! Yes this is the first time I have posted here, and there are reasons for that. I do not like the whole concept of mailing lists. It is less organized, a forum would be much better. Plus I have been bussy working on my car and other personal things. By the way, Maria Vlasova, you're Roger Animation is great! All we need to do is get the outline of that, and possibly color it using Photoshop. Other than that, I will be away for a bit...I'll come back to see the forum ;) hehe |
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From: Colin D. <cd...@th...> - 2001-04-24 23:37:00
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Joe wrote: > > I just was playing SQ6 over and had a really good > thought(probably seemed better when I thought of it) > but we could have an endroid come for Roger after > helping the Endroid runner capture him. Or even have > Elmo Pug become rich once again and get really mad at > roger and try and kick his butt at another game. > I don't know these probably are not as good as they > could be but tell me what you think. > I'll respond to this on the plot list. For those of you who might now know, there are two lists. One for discussion of development, and one for discussion of plot. The reasoning for this is to move the plot off of the main list, for those who may wish to avoid it. Information regarding the SQ7 plot mailing list can be found at: http://lists.sourceforge.net/lists/listinfo/sq7-plot -- This message brought to you by Colin Davis, and the University of Massachusetts "Be seeing you." |
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From: Joe <col...@ya...> - 2001-04-24 23:25:49
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I just was playing SQ6 over and had a really good thought(probably seemed better when I thought of it) but we could have an endroid come for Roger after helping the Endroid runner capture him. Or even have Elmo Pug become rich once again and get really mad at roger and try and kick his butt at another game. I don't know these probably are not as good as they could be but tell me what you think. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ |
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From: Joe <col...@ya...> - 2001-04-24 22:06:40
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--- Colin Davis <cd...@th...> wrote: > This is what I see as the immdediate todo list. > Please feel free to > comment, add, or offer to fulfull one of the > requirements. > > > > Artwork > Title screen > Close up view > Roger's Quarters? (new quarters, to avoid > copyright) > > > Animation > Still need cleaner image, multiple directions > Maria Vlasova is working on this > Generic Guy walking. > > > Trailer script > Short, 1-2 minute releaseable. > Something to show people that we're serious. > > > Sources of Music > I have some music that we've been cleared to use. > (Some looping, ect) > angelicos_raiden is working on a theme > Troels Pleimert had (grudgingly) agreed to write > some, > if we can release a demo to prove we are serious > > Create Application > So we can figure out what everyone wants to do. > Right now, there is a lot of talent, but it's hard > to keep track of. > > Website work > If anyone knows PHP3, that would be great. > I've done some work on a website, but it is still > very basic. > > > -- > This message brought to you by Colin Davis, and the > University of > Massachusetts > "Be seeing you." > > _______________________________________________ > Sq7-devel mailing list > Sq7...@li... > http://lists.sourceforge.net/lists/listinfo/sq7-devel It is great to see this is actually getting done... I might be able to make some music for this game, I have a pretty good music maker. I'll see if I can make something. I might also be able to do some art... but only if I have to. I am not that great of artist. I am more of a person that draws basic rooms with basic objects such as beds, boxes, Shelves, Tables, ect... Tell me If I could do any of that. --Billy Bob __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ |
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From: Colin D. <cd...@th...> - 2001-04-24 19:29:48
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This is what I see as the immdediate todo list. Please feel free to comment, add, or offer to fulfull one of the requirements. Artwork Title screen Close up view Roger's Quarters? (new quarters, to avoid copyright) Animation Still need cleaner image, multiple directions Maria Vlasova is working on this Generic Guy walking. Trailer script Short, 1-2 minute releaseable. Something to show people that we're serious. Sources of Music I have some music that we've been cleared to use. (Some looping, ect) angelicos_raiden is working on a theme Troels Pleimert had (grudgingly) agreed to write some, if we can release a demo to prove we are serious Create Application So we can figure out what everyone wants to do. Right now, there is a lot of talent, but it's hard to keep track of. Website work If anyone knows PHP3, that would be great. I've done some work on a website, but it is still very basic. -- This message brought to you by Colin Davis, and the University of Massachusetts "Be seeing you." |
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From: Colin D. <cd...@th...> - 2001-04-24 18:09:18
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Maria Vlasova wrote: > > Greetings everyone. I am signing up for that vacant place of SQ7 artist (and hope someone else would join me soon. Wonder where are people from the old forum like CryoGenx, Eclips, Spitfire and Joosie50 -- that guy with email <cyb...@ho...> ...) > Some of these people, at least are subscribed to this list. Subscribers can get a member list from http://lists.sourceforge.net/lists/listinfo/sq7-devel > I have posted the sample of animated Roger to Jess's forum but if anyone hasn't seen it yet -- here's the reference http://www.angelfire.com/apes/freiastreeoflife/images/rogfwsmall.gif If it's allright with you, I'd like to also put a copy on htt://sq7.sourceforge.net I'm going to be adding a page called resources. > > Hope I can rework it til Sunday. > ... Oh well, here are my questions. > Colin, you asked for two more animations -- the front view and the side view. Yes. I was thinking that the side view could be flipped, once for right, once for left, but below you seem to say that isn't possible. > I guess there should be eight different animations since Roger is supposed to move in 8 different directions >(and he has that assymetrical haircut that makes simple mirroring of sprites impossible). Does the number of >animations depend on the certain type of engine (IE does AGS allows eight directions or only four of them)? We're not tied to AGS, > > BTW, should Roger in-game animation appear in the trailer? Or should we just stick to still artwork? Any thoughts? > It depends on how it looks <s> I was thinking there were multiple ways of doing it. Just having Roger walk on screen, and talk, while the ship crashes and burns <grins>, or having hib be captured by Vohauls goons, or whatever. Still waiting for more plot ideas for a teaser trailer > -- Freia -Colin Davis -- This message brought to you by Colin Davis, and the University of Massachusetts "Be seeing you." |
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From: Maria V. <fr...@an...> - 2001-04-24 15:46:41
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Greetings everyone. I am signing up for that vacant place of SQ7 artist (and hope someone else would join me soon. Wonder where are people from the old forum like CryoGenx, Eclips, Spitfire and Joosie50 -- that guy with email <cyb...@ho...> ...) I have posted the sample of animated Roger to Jess's forum but if anyone hasn't seen it yet -- here's the reference http://www.angelfire.com/apes/freiastreeoflife/images/rogfwsmall.gif Hope I can rework it til Sunday. ... Oh well, here are my questions. Colin, you asked for two more animations -- the front view and the side view. I guess there should be eight different animations since Roger is supposed to move in 8 different directions (and he has that assymetrical haircut that makes simple mirroring of sprites impossible). Does the number of animations depend on the certain type of engine (IE does AGS allows eight directions or only four of them)? BTW, should Roger in-game animation appear in the trailer? Or should we just stick to still artwork? Any thoughts? -- Freia Check out the FREE cell phone packages complete with accessories at Lycos Wireless Marketplace http://www.inphonic.lycos.com/redirect.asp?referringpage=www.lycosad129 |
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From: Colin D. <cd...@th...> - 2001-04-23 13:27:20
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> I think before sending a trailer, we need to work out the ESSENTIALS. That is: > engine (SCI, AGI etc.) > main staff (main programmer(s), main writer(s)) > there may be more... > Well.. The issue there is that Blusk, Vonster, Webmaster are still waiting to hear from Sierra. I think that they would probablly hold high positions, but are still off camera for a bit. I think that right now, we should plan on using AGS, with the possibility of switching to SCI if that becomes an viable option (if sierra let's us/if SCI Studio is viable). Most of the major items should be portable (Ie, plot, music, art, ect.) As they re-wrote the first scene of sq4 in AGS it should be possible, the only issue being that it is hard to program in (for me, at least) |
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From: Colin D. <cd...@th...> - 2001-04-23 13:13:09
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Adrik Thorsen wrote: > > Does Colin not know HTML? Or if he does, does he not have time to update the > site? I can easily whip up a page(when I'm not half-dead from working at > Taco Hell), for examples of what I can do, check out > http://members.home.net/optimal-republic and http://usefans.cjb.net he first > is my sole work, the second I only co-create and co-manage. I know HTML, and have run several CGI websites in the past. The issue is not a lack of time or talent, but more, I believe, a lack of material. Right now, there isn't much available for SQ7. If you have any ideas, please share! The reason that the site is not in the search engines is that, as Blusk mentioned in the past, we don't want to draw attention yet. It is a developers site, not a end-user site, and it's in poor taste to pre-announce a product _that_ far in advance. Make sense? |
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From: Colin D. <cd...@th...> - 2001-04-23 13:05:16
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Adrik Thorsen wrote: > > A forum would be rather simple. I beleive that tripod or free.prohosting > could be used to set up a YaBB like Jess has, which would make it MUCH > easier. Or check out www.qwerf.com free webhosting, ad-free, etc. and they > give their users a forum. Yes, A forum might be easier for some people, but I really like e-mail lists. For one, it's not as open to the entire world t post to and dillute. It would be nice to keep a good signal to noise ratio. If you really want to read it ont he web, there is an archive I set up. It automatically posts each article to http://www.geocrawler.com/lists/3/SourceForge/10781/0/ I really think that an e-mail list is the way to go. There were posting instructions in the mail you get when you join, but I could make them easier. |