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From: Jeff M. <jr...@ho...> - 2001-06-26 01:09:19
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Of course the demo looks pretty shabby and as if it was thrown together very quickly (because it was I'm sure) but I believe it shows promise. Perhaps testing is in order - if we can get some good graphic artists to produce scenery and the characters we would certainly have something to work with. The quality of the sound can be tweaked, etc. I think once it's cleaned up this could work well. Now, I have no experience with AGS, and whether or not it sucks to program is secondary to whether or not it will best suit the needs of SQ7. If it will produce a game of higher quality, then I'm all for it - no matter the difficulties in coding. I think that should be a given. In any case, thanks for your input. J >From: cp...@st... >Reply-To: sq7...@li... >To: sq7...@li... >Subject: [Sq7-devel] AgastDemo >Date: Thu, 21 Jun 2001 01:05:08 -0400 (EDT) > >I've crossposted this to the subspace channel, but I respect your opinions, >and >believe that this list should be able to give better in-depth critisim of >the >demo. > >AGAST is the best enigne to do SQ7 in. >http://agast.dyndns.org/agast/home.html > >AGS sucks to program. Is isn't expandable, and would make a limited game >SCI1 (which is what SCI creator does) is not advanced enough. This Space >Quest >3. >It can't compete in today's market. > > >I've played with it for a bit, and added a Sierra-stlye inventory to the >system >(it does not include one natively). > >I hadn't wanted to post the demo, because I was confident that people would >associate it with sq7, and get the impression that sq7 will suck because of >it. > >I'm going to give it below, but trust me in that this is just a demo to see >if >AGAST could be suitable. It's larger than it needs to be at 1.4 megs, but I >didn't want to spend time compressing the voice >files. >(it supports mp3 and OGG vorbis) > > > >Here is the original description, as I sent to webmaster. > > > I took the Demogame for AGAST, and added a Sierra-stly inventory. >I >then threw in some voices, to test the viability for that. >To walk around, right click to select the walk cursor, then click >somewhere on the screen. > To look at, or use something, click the appro. butten at the top >(ala sq4/5) the eye icon all theway on the right is not to look at things, >but to bring up a menu. I ran out of buttons <Smirks> > > Saving and Restoring isn't in yet. Saving works, but restoring >doesn't. >It's expected soon. > > > To play, grab the key, and walk to the right. Use it on the door. >Talk to the man. >That's the whole thing. > > > > > so, after all the warnings, and a final > THIS IS A DEMO OF AGAST, NOT A SQ7 DEMO. > THIS IS NOT EVEN AN ALPHA OF SQ7. > > http://sq7.sourceforge.net/media/agastdemo.zip > > > That having been said, I would appreciate >comments. > A lot of you guys know your stuff, and I would appreciate any insights >into >AGAST, or the demo that I threw up. If you'd like, I can up the source >soon. >Comments? > >_______________________________________________ >Sq7-devel mailing list >Sq7...@li... >http://lists.sourceforge.net/lists/listinfo/sq7-devel _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com |