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From: <cp...@st...> - 2001-06-21 05:07:05
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I've crossposted this to the subspace channel, but I respect your opinions, and believe that this list should be able to give better in-depth critisim of the demo. AGAST is the best enigne to do SQ7 in. http://agast.dyndns.org/agast/home.html AGS sucks to program. Is isn't expandable, and would make a limited game SCI1 (which is what SCI creator does) is not advanced enough. This Space Quest 3. It can't compete in today's market. I've played with it for a bit, and added a Sierra-stlye inventory to the system (it does not include one natively). I hadn't wanted to post the demo, because I was confident that people would associate it with sq7, and get the impression that sq7 will suck because of it. I'm going to give it below, but trust me in that this is just a demo to see if AGAST could be suitable. It's larger than it needs to be at 1.4 megs, but I didn't want to spend time compressing the voice files. (it supports mp3 and OGG vorbis) Here is the original description, as I sent to webmaster. I took the Demogame for AGAST, and added a Sierra-stly inventory. I then threw in some voices, to test the viability for that. To walk around, right click to select the walk cursor, then click somewhere on the screen. To look at, or use something, click the appro. butten at the top (ala sq4/5) the eye icon all theway on the right is not to look at things, but to bring up a menu. I ran out of buttons <Smirks> Saving and Restoring isn't in yet. Saving works, but restoring doesn't. It's expected soon. To play, grab the key, and walk to the right. Use it on the door. Talk to the man. That's the whole thing. so, after all the warnings, and a final THIS IS A DEMO OF AGAST, NOT A SQ7 DEMO. THIS IS NOT EVEN AN ALPHA OF SQ7. http://sq7.sourceforge.net/media/agastdemo.zip That having been said, I would appreciate comments. A lot of you guys know your stuff, and I would appreciate any insights into AGAST, or the demo that I threw up. If you'd like, I can up the source soon. Comments? |