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From: Colin D. <cd...@th...> - 2001-04-24 18:09:18
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Maria Vlasova wrote: > > Greetings everyone. I am signing up for that vacant place of SQ7 artist (and hope someone else would join me soon. Wonder where are people from the old forum like CryoGenx, Eclips, Spitfire and Joosie50 -- that guy with email <cyb...@ho...> ...) > Some of these people, at least are subscribed to this list. Subscribers can get a member list from http://lists.sourceforge.net/lists/listinfo/sq7-devel > I have posted the sample of animated Roger to Jess's forum but if anyone hasn't seen it yet -- here's the reference http://www.angelfire.com/apes/freiastreeoflife/images/rogfwsmall.gif If it's allright with you, I'd like to also put a copy on htt://sq7.sourceforge.net I'm going to be adding a page called resources. > > Hope I can rework it til Sunday. > ... Oh well, here are my questions. > Colin, you asked for two more animations -- the front view and the side view. Yes. I was thinking that the side view could be flipped, once for right, once for left, but below you seem to say that isn't possible. > I guess there should be eight different animations since Roger is supposed to move in 8 different directions >(and he has that assymetrical haircut that makes simple mirroring of sprites impossible). Does the number of >animations depend on the certain type of engine (IE does AGS allows eight directions or only four of them)? We're not tied to AGS, > > BTW, should Roger in-game animation appear in the trailer? Or should we just stick to still artwork? Any thoughts? > It depends on how it looks <s> I was thinking there were multiple ways of doing it. Just having Roger walk on screen, and talk, while the ship crashes and burns <grins>, or having hib be captured by Vohauls goons, or whatever. Still waiting for more plot ideas for a teaser trailer > -- Freia -Colin Davis -- This message brought to you by Colin Davis, and the University of Massachusetts "Be seeing you." |