to do list and change log
See the RoadMap for functional overview of releases
alpha 1
- DONE do not build horses
- DONE max barracks and max % of women
- DONE orientations of buildings
alpha 2
- DONE attack also the enemy nearest unit?
- DONE attack in teams
- DONE attackers which are blocked or brought far from battle field, should be re-called later
alpha 3
- DONE max number of builders => split builders in teams
- DONE I would recommend that the buildings all face the bottom right corner.
- DONE defend when attacked (DefendBot detects long time presence of enemy)
- split the ChiefAgent? from time to time
- DONE handle fortress and machines
- DONE do not build more than 2 fields
- DONE higher limit to stop attacking
- DONE cleanup debug and messages
- DONE cartesian's structures
beta
- take treasures
- build drop site when resource is "far from home"
- all constants in a config file
- optim
- - re-evaluate the affectation of workers in funtion of resources
- women should not hunt dears etc
- update décalés des agents et des sous agents (+ il y a d agent - ils sont updatés souvent)
- all strings and numbers as constants
- external config file
- robot speaking is fine, but just tell who you attack
- fine tuning
- 170 pop and then larger force attacks? Imo its high. I would set it around 110 and then bot would start building troops for larger attack.
- sk the forum ?
road map
And after that, see the RoadMap for beta releases