apatrick
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2010-08-10
Updated fragment shaders to build under GLSL ES
Status: Alpha
Brought to you by:
dibenedetto
I'm about to switch Chrome to use ANGLE as its GL ES backend on Windows. This patch should ensure that your shaders compile in Chrome. I tested SpiderGL with Chrome and ANGLE and examples 1 and 2 seem okay. I'm still trying to figure out what's wrong with example 3. It isn't displaying the texture. Example 4 isn't working because of a bug in Chrome. We currently only support packed 24-bit depth / 8-bit stencil buffers for FBOs when using ANGLE. 16-bit depth buffers are in the works.
Al